TG: ok well since youre so nice TG: ill promoise not to use my wicked void powers re: basic common sense + skills of deduction to bust you up so bad UU: i'd be ever so gratefUl. :u TG: then w.o givin you the whole 3rd degree TG: what is safe to tell me? TG: like what does it mean to be a rogue of void TG: thats what i am rite UU: yes! i can tell yoU plenty aboUt that. UU: a rogUe is a passive class. yoU see, there are passive (+) and active (-) classes. some more strongly passive or active than others. UU: the +/- distinction can mean many things, bUt coUld be qUite roUghly sUmmed Up in this way: active classes exploit their aspect to benefit themselves, while passive classes allow their aspect to benefit others. UU: bUt of coUrse there's plenty more to it, and that rUle is in no way absolUte. only a starting point for Understanding the dichotomy. TG: you mean kinda like TG: offensive vs defesive magic in an rpg UU: sUre! UU: that's another fine way of looking at it. UU: classes always come in +/- pairs, with significant disparity between them. UU: while a rogUe is passive, a thief woUld be its far more active coUnterpart. UU: the rogUe and thief classes tend to be assigned to females. not exclUsively, bUt commonly! UU: other classes lean more toward male assignment, while others are exclUsively male, and jUst as many are exclUsively female. like my class. ^u^ UU: that's a bit of a tangent thoUgh. to answer yoUr qUestion aboUt being a rogUe, i shoUld tell yoU both classes in +/- pairs tend to have very similar descriptions. UU: in this case, a rogUe or a thief is "one who steals." qUite simple, really! UU: bUt whether the class is + or - makes all the difference. it is a great indicator as to how a hero will make Use of the aspect. TG: so basically TG: a thief is like the asshole class TG: the player who says step off shits mine suckas TG: whereas TG: a rogue TG: is bascially robin hood UU: if that reference to yoUr cUltUre provides a sUitable comparison, then absolUtely. :U TG: so im essantially the robin hood of void TG: im still not sure TG: wtf that actually means UU: Understandable. TG: i guess robin hods p cool tho TG: thiefin up loot from peeps who got too much TG: then all sugardaddyin it out 2 the needy like a boss TG: just dont have a clue how that works with void UU: yes, it is one of the more conceptUally nebUloUs pairings, i agree. UU: and i can't say i know a smashing good deal aboUt the natUre of the void player's path, since the aspect is by definition inscrUtable to those it does not choose. UU: bUt i can at least tell yoU this. UU: if yoU are ever to enjoy fUll ascension as a rogUe of void, yoU will be able to do some completely astonishing things! TG: like what UU: oh no, yoU will not pry this oUt of me. UU: not to preserve caUsality, bUt to keep the sUrprise in store for yoU. UU: it woUld not be honoUrable of me to spoil the discovery, shoUld yoU be fortUnate enoUgh to realize yoUr potential. TG: well TG: about that TG: i feel sorta stupid about this but TG: ive been giving all my friends this whole dramagic spiel about not wanting to even play this thing TG: and i might of fucked stuff up already UU: is that so? TG: its so TG: and i guess i still havnt decide what to do TG: there are props and cons 2 both things UU: woUld yoU mind listing them? TG: ok either i dont play TG: and i get this kinda passive aggressive revange at the witch for killing my mom TG: and thereafter keep staying here and being lonely TG: or TG: i do play and the spoips r as follows... TG: sweet powers 4 me TG: check TG: tri generational lolonde family reonion TG: check as fuck TG: meet all my friends TG: HECKACHECK TG: and smoe others stuff UU: all fine points. UU: is there nothing i can do to make the decision easier? TG: nah but thx TG: u already have anyway TG: i will probably play TG: wonder if i can tell distri withoup lookin like a waffle assed chump UU: what's a waffle arsed chUmp? UU: is it earth cUisine? :u~ TG: lol no its just a shithead TG: this doesnt matter now tho i cant play til i go deliver this dead cat back ing time to maybe my mom or someshing??/ UU: that's another statement that doesn't make a good deal of sense to me, bUt if it is important to yoU, then godspeed! UU: i'm so pleased to hear yoU are leaning in favor of participating with the rest of Us. i promise we'll all have a ball together. UU: now i have a bUsy schedUle to keep Up with so i mUst go. bUt please remember yoU can always contact me if yoU have qUestions. UU: don't be a stranger, love. ta! ^u^ uranianUmbra [UU] ceased cheering tipsyGnostalgic [TG]
I've been thinking this over for the last few weeks, and I've decided now is the best time to suspend all regular updates until I've finished the story, rather than pausing just before I start on the final animation. When I'm done, I'll post it all at once. There are a lot of reasons why I think this is the best strategy.
Primarily, it's about efficiency, and being able to work on the remaining (and likely the most difficult parts) of the story without distractions, or the added challenge of having to crank out the next serial update as fast as possible, which means I always have to stay totally linear with the work. This way I can produce the rest of it more comprehensively, prepare animation assets in advance, do more stuff in parallel, etc. It will go faster. And ultimately, I think it'll read better as one thing, rather than as a sequence tortuously spread out over time, as has been the norm for years. I think it's close enough to the end now to safely retire Homestuck as a serial reading experience. There's nothing to be gained from that presentation anymore, in my view. It's just time to bear down and get it done.
I guess we're breaking for a long time on a big cliffhanger, but there's no way around that. Actually, pausing at any point later would probably be even worse, as it keeps pushing into endgame territory. That's why I'm stopping now instead of later. With such a big readership, the reactions will only get crazier, and the demand for new updates will get more intense. Over time, knowing so many people are slamming refresh many times per day starts to be more of an omnipresent distraction than anything. I think there is sort of a perception that I am creatively feeding off the hysteria surrounding the comic, but on a very practical level this is not true. Creating entertainment is not really a lifestyle of madcap shenanigans. It is a very sober, often dull process that requires a huge amount of time and concentration. It will be better to disarm the hype machine while I get the hard stuff done.
So what is the itinerary? Need to finish A663 through A666, and then A7. Keep in mind that these sub acts can be literally any length, even onepage. There's a good bit of ground to cover, but most of the effort will be tied up in animation chores.
I don't really have a time estimate here, and am not sure there's any real advantage in coming up with one. It'll just be a while. I also have to allocate some time to work on the Kickstarter game. That didn't stop being a thing I have to do. It's coming along. I'll probably have a more substantive update on that before the end of the year. There hasn't been much to report yet since it's mostly been in a high level planning and writing phase. And firming up tons of legal minutiae. Stuff like that.
But I will say there is something new to watch out for next month. Kind of a secret project I'm involved with, unrelated to MSPA or the KS game. Well, it's technically not that secret. It's only secret if you don't know about it yet. Meditate on those profound words, and keep an eye out for news on this in coming weeks.
Oh yeah. Almost forgot, I'll have to take some time to port the site to a new server. Obviously it hasn't been cutting it the last couple months. So we'll work on that soon. Hopefully the new service will be able to handle the massive heart attack the next batch up updates will represent.
During the gigapause, there should still be plenty to see here in the news section. Whether it's about the aforementioned projects, or new product releases, there'll be a lot going on. Trust me, the coolest stuff at What Pumpkin this season has yet to be released.
A brief update on Namco High: Looks like we are targeting December 17th for release. Be sure to tune in on that day for the most incredible simulated dating experience of your entire life.
Also if you click on that, and scroll down to the "Students" section, you will notice there are some Homestuck characters being revealed as secret additions to the cast. They are secret to everyone but you! And a lot of other people probably.
This is a dating sim I've been working on with Namco Bandai's ShiftyLook where you can guide the romantic fortunes of all your favorite classic video game charact... wait. What? You're confused? I can't imagine why. But ok, I'll start at the beginning.
A while ago, ShiftyLook, which is a Namco Bandai jam, asked me if I wanted to work on a project for them. It could be anything. I said that sounds cool. Except that I already had a lot to do, so maybe it wasn't realistic. But they said that's no problem. All I had to do was assemble an elite team of writers, artists, and programmers, and tell them what to do. If I pulled together a crack squad of loyal creatives, they would HAVE to do what I said, no matter how little sense it made. So I said that sounds good. I thought about it really hard, for three of the most intellectually excruciating seconds of my life. Then I said we should make a dating sim. I mean. Obviously.
They said, are you sure that's a good idea? I said, hey who do you think is in charge here? They said they were. I said, oh, right. But it didn't matter. In the confusion, my pitch had somehow been approved due to a clerical error in Japan. Then I shouted suckers and fell backwards out of the airplane.
While tumbling magnificently back to Earth, I pulled the vintage rolodex out of my horsehair fannypack, and began recruiting the best of the best. And so my team was convened. They were waiting for me below with the trampoline thing firefighters use. They watched as the Hussie stunt-mannequin gently descended, and then exploded with unexpected confetti. I then revealed that I had been waiting there with them for the last several hours, wearing a disguise, straddling my most famous horse. I introduced myself, and they graciously pretended they didn't know it was me all along. (I repeat. Best of the best.) I then clapped my hands and rubbed them together a lot and said, who's ready to make some NOISE in the dating sim genre? Who's ready to DO SOME DAMAGE? Nobody knew what to say to that, so I pressed on valiantly. I think I know what the people want, I said. What they WANT, is to be able to manipulate their favorite classic video game characters into a variety of lurid but safe-for-work romantic encounters. What they WANT, for instance, is to cajole a cute Katamari into some sort of kissing situation with the spaceship from Galaga. Are you ready to GIVE THEM WHAT THEY WANT? They erupted into applause and began chanting my name, and they haven't stopped since.
Namco High comes out probably some time next month.
Homestuck book 3 and Problem Sleuth book 5 are here! The Homestuck book contains Act 3. The Problem Sleuth book is the final volume of the series.
(The cover of PS5 glows in the dark by the way.)
And now that the Problem Sleuth series is wrapped up, you can get the full set. Dedicating this much paper to three cartoon detectives trying to leave an office should be illegal. But it isn't, and we are exploiting that fact to our advantage here.
We upgraded the whole What Pumpkin store. There's a bunch of new stuff to buy as well! Including these lovely shirts:
All these great designs were by Rennie Kingsley. Alpha kid designs by the same artist will be coming soon too.
There will be so many other cool things hitting WP this fall, I honestly couldn't list them all off the top of my head. Just keep refreshing the site constantly. Even in your sleep. Then you will be ok.