"i think you were supposed to just tackle him," beatrix said looking all kinds of put off.
wizardy herbert reached down to the body of the fictional camper he just shot and picked up the flag. "same difference."
"this is some lame magical version of capture the flag. the book wanted me to capture the flag from him. the flag has now been captured. anyway, hes just a kind of brainless puppet."
"then what are we?" she asked.
"i dunno. brainless puppets whove spent a few years in the real world. kind of like everyone else, i suppose."
"jeez thats cynical. anyway, youre the one who said we should let the story play out the way its supposed to. im just pointing out your own rules."
"ehhh." herbert made a dismissive gesture with his smoking gun. "these punks were starting to get on my nerves. we're making progress anyway. see? listen to that. russets scene is coming up. if i remember right this is the one that introduces his recurring love interest. also i guess the chief bad guy. i mean, sorta."
she listened. there was yelling through the woods. it was coming closer.
"help! herb! bea! where are you?!"
"herbert - OW - will you do something? OWW! sunuva. this cant be right!"
herbert aimed carefully with his beretta at the head of russets assailant. he was way serious and stone cold about it. he was not going to miss.
he missed. beatrix was grabbing his arm redirecting his aim. "herbert you have to stop!"
"why beatrix" he said with a super sly smile. "if i didnt know better, id say you were taking some enjoyment from watchin your dear pal russets smackdown."
"what? no!" she didnt let go of his arm. but he wouldnt quit his douchey smile. she went on. "you cant just keep offing fictional characters. its... i dunno. irresponsible."
"besides you know the scene is supposed to play out like this. russet is supposed to get rescued. how is he supposed to get rescued if the bullies are dead? you cant just go around changing things."
"i guess youre right."
herbert holstered his gun admiring a few more choice sucker punches to russets midriff. OOF. that onell leave a mark. beatrix regained her calm. "so whos this guy thats supposed to save him?" she asked. "you say hes the villain?"
"here he comes now."
beatrix squinted at the serpenook boy. she didnt know why she couldnt see it coming. "grant??"
"a favor?" russet said. but he was barely listening. the resemblance to his real life friend was uncanny. he was sure it was him. but here in this dumb prison he was no more than a soulless mannequin dreamt up to recite insipid horseshit.
actually he said it like a zombie. "never. ill never betray my friends."
"russet" he whispered.
the guy paused to remove his glasses and polished them on his sash. it came off as a seriously dramatic gesture, just as intended and also as explicitly stated in the text.
As you can see, it is a pretty swift horse schedule, with a couple of horseless weeks mixed in there. You may recall my mnemonic device for remembering the previous M/W/F schedule of Monhay, Wedsneigh, and Frihorse. Now we can add two more to help you remember, Tuesnort, and Thursclop. I understand this comic can get confusing sometimes, so you are definitely going to need those to help guide you on the rest of this journey.
All pages for the above horses have already been drawn. I still have a batch of pages to draw to round out A6A6I5, but not as many as I have already done. I hope that you like it when characters in stories talk to one another, because there's an awful lot of that to come. Please stand by patiently and enthusiastically as my fake teens sit around bullshitting to the bitter end. Then a bunch of cool stuff will happen, and that will be that!
1) New trailer for Hiveswap! Creeping ever closer to the release of episode one. In case you weren't aware by now, What Pumpkin Studios is developing it. WP is now a gamedev studio which I happen to think is pretty cool. There have been a bunch of Kickstarter updates recently showing progress too. Here are some more links which will help you keep up with game news: Twitter | Tumblr | FB
2) Homestuck returns on April 13th! That's in just a few days. Are you ready? I doubt it, but when has that ever stopped us before. We start with Caliborn's much anticipated masterpiece, running from the 13th-15th. Then regular updates probably resuming a week after that. I haven't decided on the update schedule yet, but when I do it will almost certainly be communicated to you in the only manner which you will tolerate from me, which is more horse calendars. I am thinking of a fairly swift update schedule. A lot has piled up. Over the last month (not counting his 40 page masterpiece, which was done months ago) I have somehow drawn another 400 pages, which is possibly some sort of MSPA record. Be warned, due to that obscene page rate some of these panels are lookin pretty fast and loose! They nevertheless exist, which is usually what matters most for this website. There's still more to draw beyond that to finish off the rest of A6A6I5, which is the final "normal act". But really not too much. We're getting real close here. I will chip away at the remaining panels as I roll out this batch. Then, it's all animation work after that.
3) Paradox Space! 4/13 is the exact one year anniversary of its launch. And as HS resumes, PXS will be pausing for a good while. We actually paused production back in January, and have just been posting from a comic buffer since. This has much to do with shifting priorities heavily to gamedev needs, but I'll explain more about it and the future of PXS in a little while, on that site. But also, there'll be a PXS book coming out soon! It looks very good. Also, if you haven't checked out PXS in a while, now would be a great time, because it's going into its pause on a very strong note. It's been running an incredibly great 51 page story by Zack, Jon, and Shelby. Kudos to all of them. This has easily been one of my faves.