So this is it huh you say. Why's he keep the exit in the room with the clock anyway? Crowbar says the exit's in the room with the clock because the exit IS the clock. You say you see. You look the clock up and down. Doesn't look the same as you remember. It was a lot fancier when you smashed it with the Crowbar. You mean the crowbar. All purple and gold and... ticking. As if deciding the fate of someone you don't know or care about. Someone who doesn't understand a golden opportunity when she sees it. sdkljfhkldhfsdkhfk Someone whose behavior may have been controversial, and whose sentence apparently had to be arbitrated by a magic timepiece. Just as well you smashed it. That way nobody could outsource their judgment to the verdict of a stupid clock. Yes you definitely thought all that now. Wait. What happened to the pendulum? The ball thingy you mean. Crowbar says it broke. You see. Alright.
Anyway none of that matters now. How are you supposed to exit through this thing? Guess you have to open it? Yes he says. How you say. He says oh you know. Gotta pry it open. If only they had a tool with which to pry. Perhaps a tool which is notorious for its prying ability, which also happens to be its sole purpose. You wouldn't happen to know where such a tool might be, would you, he asks? No, he supposes not. There he goes again with that smart mouth. Nothing but sass from this guy. You're starting to miss your old right hand man. At least when he got sick of your shit, he would just turn around and light a cigarette.
As you can see, it is a pretty swift horse schedule, with a couple of horseless weeks mixed in there. You may recall my mnemonic device for remembering the previous M/W/F schedule of Monhay, Wedsneigh, and Frihorse. Now we can add two more to help you remember, Tuesnort, and Thursclop. I understand this comic can get confusing sometimes, so you are definitely going to need those to help guide you on the rest of this journey.
All pages for the above horses have already been drawn. I still have a batch of pages to draw to round out A6A6I5, but not as many as I have already done. I hope that you like it when characters in stories talk to one another, because there's an awful lot of that to come. Please stand by patiently and enthusiastically as my fake teens sit around bullshitting to the bitter end. Then a bunch of cool stuff will happen, and that will be that!
1) New trailer for Hiveswap! Creeping ever closer to the release of episode one. In case you weren't aware by now, What Pumpkin Studios is developing it. WP is now a gamedev studio which I happen to think is pretty cool. There have been a bunch of Kickstarter updates recently showing progress too. Here are some more links which will help you keep up with game news: Twitter | Tumblr | FB
2) Homestuck returns on April 13th! That's in just a few days. Are you ready? I doubt it, but when has that ever stopped us before. We start with Caliborn's much anticipated masterpiece, running from the 13th-15th. Then regular updates probably resuming a week after that. I haven't decided on the update schedule yet, but when I do it will almost certainly be communicated to you in the only manner which you will tolerate from me, which is more horse calendars. I am thinking of a fairly swift update schedule. A lot has piled up. Over the last month (not counting his 40 page masterpiece, which was done months ago) I have somehow drawn another 400 pages, which is possibly some sort of MSPA record. Be warned, due to that obscene page rate some of these panels are lookin pretty fast and loose! They nevertheless exist, which is usually what matters most for this website. There's still more to draw beyond that to finish off the rest of A6A6I5, which is the final "normal act". But really not too much. We're getting real close here. I will chip away at the remaining panels as I roll out this batch. Then, it's all animation work after that.
3) Paradox Space! 4/13 is the exact one year anniversary of its launch. And as HS resumes, PXS will be pausing for a good while. We actually paused production back in January, and have just been posting from a comic buffer since. This has much to do with shifting priorities heavily to gamedev needs, but I'll explain more about it and the future of PXS in a little while, on that site. But also, there'll be a PXS book coming out soon! It looks very good. Also, if you haven't checked out PXS in a while, now would be a great time, because it's going into its pause on a very strong note. It's been running an incredibly great 51 page story by Zack, Jon, and Shelby. Kudos to all of them. This has easily been one of my faves.