You are situated near the game construct supplied by your session for causing the Scratch, yes? TT: Are you actually asking? No. That was a fact, and then a question mark. TT: Ah. TT: Well, yes, I am. TT: It's a large plateau shaped like a record. It's called the Beat Mesa. I know. TT: Is the game construct different in other sessions? Yes. It will always be an edifice of similarly cryptic design, located on the planet that is home to the Hero of Time. Its environment dictates the nature of its construction. Its power is dangerous, and is meant to be utilized only in emergencies such as yours. TT: You mean, in sessions where victory is no longer possible? Yes. TT: Due to creating an unstoppable adversary? Who triggers the reckoning prematurely? TT: Is that sort of emergency common? No. Failure is common. But the composition of yours is quite atypical. TT: Ok. TT: Then, it's like a panic button for the players to push once they realize the cause is lost. Yes, but causing the Scratch is not an easy task either. The construct must be destroyed in a very specific way to release its energy. The keeper of my ectobiological father began the process. It must be finished. TT: Who? The guardian of the Knight of Time. TT: Dave's bro? Yes. TT: How do I finish it? You don't. Not you personally. Another will. You have something more important to attend to, remember? TT: Oh, right. TT: The Green... TT: Wait. TT: The . Yes. TT: I'd planned to take care of that later, once John had retrieved the Tumor. Tumor. TT: Whatever. Your plan will have to change. You aren't ready to cause the Scratch yet. Like I said, it's difficult. TT: What will the one who does it have to do? I should let them know. He will have to scratch the surface of the plateau across its full diameter. TT: I see. TT: This terminology can be very literal sometimes. You will require a certain needle to create a breach in the surface that will be adequate. TT: I have needles. Your needles won't suffice. TT: Then where do I get ones that will? Again, you won't. This task is out of your hands. The needles must be acquired from the denizen of the Witch of Space. Her quills are very large and potent. They will be able to cause the Scratch. TT: This really seems more elaborate than you lead me to believe. I didn't lead you to believe anything. I told you to find the construct and await advisement on the Scratch. The plans you were making were based on assumptions and fabrications of your imagination. You were writing more stories, much like those about your false magical men. TT: I wish what I'd written in my private journals could be confined to your dark spots. I don't. I find your stories entertaining. TT: You're being creepy again. No I'm not. Besides, the White King agrees with me. TT: What? For a Seer, your vision of events surrounding you is rather limited. It's charming. TT: Just, TT: Please stop complimenting me. No.
Usually I do the panoramic denizen illustrations myself, but this time I had some help. Someone who goes by the name Rah-Bop drew this lovely and extra-long Echidna shot. Whew that is some good art!!! I continue my unbroken streak of basically being the luckiest dude that so many incredible artists are attracted to the HS brand and willing to contribute. Thanks Rah!
P.S. Toby Fox made those snake noises and as usual I'm not sure how he did that. Maybe he is actually physically capable of making those sounds??
Paradox Space, Book One! This is an extremely attractive collection of comics. One of my main objectives for the Paradox Space project was to start piling up enough great comic content to put into books like these, because books full of comics are very cool. This book covers roughly half of the year's worth of comics. There'll be another one covering the other half eventually. At some point we'll unpause PXS and fire up the comic-making operation again. I've been leaning toward the idea of making the future of PXS more print-centric, and keeping a lot of content reserved for books only. That way, when you get books, it will be more fun to discover what stories are inside. In the meantime though, I hope that you enjoy this one!!!
As you can see, it is a pretty swift horse schedule, with a couple of horseless weeks mixed in there. You may recall my mnemonic device for remembering the previous M/W/F schedule of Monhay, Wedsneigh, and Frihorse. Now we can add two more to help you remember, Tuesnort, and Thursclop. I understand this comic can get confusing sometimes, so you are definitely going to need those to help guide you on the rest of this journey.
All pages for the above horses have already been drawn. I still have a batch of pages to draw to round out A6A6I5, but not as many as I have already done. I hope that you like it when characters in stories talk to one another, because there's an awful lot of that to come. Please stand by patiently and enthusiastically as my fake teens sit around bullshitting to the bitter end. Then a bunch of cool stuff will happen, and that will be that!
1) New trailer for Hiveswap! Creeping ever closer to the release of episode one. In case you weren't aware by now, What Pumpkin Studios is developing it. WP is now a gamedev studio which I happen to think is pretty cool. There have been a bunch of Kickstarter updates recently showing progress too. Here are some more links which will help you keep up with game news: Twitter | Tumblr | FB
2) Homestuck returns on April 13th! That's in just a few days. Are you ready? I doubt it, but when has that ever stopped us before. We start with Caliborn's much anticipated masterpiece, running from the 13th-15th. Then regular updates probably resuming a week after that. I haven't decided on the update schedule yet, but when I do it will almost certainly be communicated to you in the only manner which you will tolerate from me, which is more horse calendars. I am thinking of a fairly swift update schedule. A lot has piled up. Over the last month (not counting his 40 page masterpiece, which was done months ago) I have somehow drawn another 400 pages, which is possibly some sort of MSPA record. Be warned, due to that obscene page rate some of these panels are lookin pretty fast and loose! They nevertheless exist, which is usually what matters most for this website. There's still more to draw beyond that to finish off the rest of A6A6I5, which is the final "normal act". But really not too much. We're getting real close here. I will chip away at the remaining panels as I roll out this batch. Then, it's all animation work after that.
3) Paradox Space! 4/13 is the exact one year anniversary of its launch. And as HS resumes, PXS will be pausing for a good while. We actually paused production back in January, and have just been posting from a comic buffer since. This has much to do with shifting priorities heavily to gamedev needs, but I'll explain more about it and the future of PXS in a little while, on that site. But also, there'll be a PXS book coming out soon! It looks very good. Also, if you haven't checked out PXS in a while, now would be a great time, because it's going into its pause on a very strong note. It's been running an incredibly great 51 page story by Zack, Jon, and Shelby. Kudos to all of them. This has easily been one of my faves.