MS PAINT ADVENTURES     ARCHIVE | NEW READER?     MAP | LOG | SEARCH     SHOP | MUSIC     FORUMS | SECRETS | CREDITS

[A6I4] ==>

OK. HOW'S THIS.
That looks better.
Wait, let me check.
Ok, yeah. #2ed73a. That's correct.
WHAT.
That's the hex code for the color.
WHAT THE FUCK ARE YOU TALKING ABOUT.
It's the numerical representation of the color in hexadecimal format.
OK. SO??
So I was just double checking to make sure it was right.
AND.
It was right.
THIS IS A PARTICULARLY AGGRAVATING TANGENT. TO AN ALREADY GHASTLY CONVERSATION.
I'M DEFINITELY GOING TO FIGURE OUT WHO YOU ARE. AND HOW TO KILL YOU.
But Caliborn.
How do you expect to kill me...
When I am already dead!
Hahahahahaha, oh man.
HOW IT IS ACTUALLY POSSIBLE.
FOR SOMEONE TO BE THIS OBNOXIOUS AND UNFUNNY???
I don't know.
Maybe it's a miracle?
STOP FUCKING WITH ME.
I'M SERIOUS.
Oh no. He's serious everybody. Look out.
He's about to throw the tweeniest, brattiest tantrum his little green exoskeleton can muster.
STOP IT.
If you pitch a fit in your little bow tie and suspenders, it will probably be so adorable that I might just drop dead anyway.
Or my ghost will.
FUCK YOU.
NOW I KNOW YOU'RE FULL OF SHIT.
GHOSTS CAN'T DIE. THAT MAKES NO SENSE.
No really, go ahead. Flutter your eyelashes at me. Make it as grumpy as possible.
Kawaii me to double death bro!
I'M SO CLOSE. TO JUST. WREAKING MAYHEM.
ON LITERALLY EVERYTHING WITHIN MY TANTRUM RADIUS.
IF YOU DON'T STOP TEASING ME. AND START BEING USEFUL TO MY QUEST AGAIN.
Wait! Shhh, settle down. Something important is happening.
WHAT.
The clown! He wants to give you another present.
OH GOD.
But seriously, this present is really important.
Just turn around and receive it graciously from your new mentor.
HE'S NOT MY MENTOR.
And remember. No more clown shootings, or I play the music again.
UGH.

> [A6I4] ==>


Start Over | Go Back             Save Game (?) | Auto-Save! (?) | Load Game | Delete Game Data




Latest Pages:
10/25/16 - "[S] ==>"
4/13/16 - "[S] ACT 7"
4/12/16 - "====>"
4/11/16 - "====>"
4/10/16 - "====>"
4/9/16 - "====>"
4/8/16 - "====>"
4/7/16 - "====>"
4/6/16 - "[S] Collide."
4/2/16 - "[A6A6I5] ====>"
4/1/16 - "[A6A6I5] ====>"
3/31/16 - "[A6A6I5] ====>"
3/30/16 - "[A6A6I5] ====>"
3/29/16 - "[A6A6I5] ====>"
3/28/16 - "[A6A6I5] ====>"
7/28/15 - "[A6A6I5] ====>"
7/27/15 - "[A6A6I5] ====>"
7/24/15 - "[A6A6I5] ====>"
7/23/15 - "[A6A6I5] ====>"
7/22/15 - "[A6A6I5] ====>"
7/21/15 - "[A6A6I5] ====>"
7/20/15 - "[A6A6I5] ====>"
7/10/15 - "[A6A6I5] ====>"
7/9/15 - "[A6A6I5] ====>"
7/8/15 - "[A6A6I5] ====>"
7/7/15 - "[A6A6I5] ====>"
7/6/15 - "[A6A6I5] ====>"
7/3/15 - "[A6A6I5] ====>"
7/2/15 - "[A6A6I5] ====>"
7/1/15 - "[A6A6I5] ====>"
6/30/15 - "[A6A6I5] ====>"
6/29/15 - "[A6A6I5] ====>"
6/26/15 - "[A6A6I5] ====>"
6/25/15 - "[A6A6I5] ====>"
6/24/15 - "[A6A6I5] ====>"
6/23/15 - "[A6A6I5] ====>"
6/22/15 - "[A6A6I5] ====>"
6/19/15 - "[A6A6I5] ====>"
6/18/15 - "[A6A6I5] ====>"
6/17/15 - "[A6A6I5] ====>"
6/16/15 - "[A6A6I5] ====>"
6/15/15 - "[A6A6I5] ====>"
6/5/15 - "[A6A6I5] ====>"
6/4/15 - "[S][A6A6I5] ====>"

VIEW ALL PAGES

-- --














RSS: Adventure Updates

Posted on 22 October 2016 by Andrew

Just going to leave this here for now, and assume that the kids these days will know what to do with it.

Posted on 6 October 2016 by Andrew

Here is a quick look at the way this project has been shaping up. Whew, that is a nice looking game! Not going to lie, I am on some big time tenterhooks in anticipation of this release. I've actually started doing stunts on the tenterhooks, flipping around on them wildly, like a gymnast. It's an astounding spectacle of physical endurance and might. Sorry you can't check this out, it's absolutely unreal.

What else have I been up to? I sense that this has been being wondered about. Some I suspect wonder about the epilogue I mentioned, which I have been making some notes on here and there. But otherwise have been deferring in favor of attention to ~other projects~ which strike me as more pressing. It will be gotten around to. If you are wondering which of these projects may be related to Homestuck, I did have some "post-canon content" planned for later this month. That is as specific as I can be for now. Tune in here, let's say, a couple weeks from now.

The project that has occupied the lion's share of my professional time is one that you will understand completely why I have prioritized, when you eventually see it. Arguably it will prove to be the only relevant work of art in human history. I don't wish to give anything else away, or delay your experience of this unprecedented triumph of the human spirit. So instead I will light a fire under my ass, and attempt to deliver the content I know you have all been craving.

What else to report? Hmm. I know that usually the passage of time for creative individuals is tracked by the hours they spend which ultimately contribute to creative products which may be consumed. It is far from true that all of my hours this year have been applied that way. Suffice to say I've been on some strange adventures. I doubt I can do any of them justice here, in a newspost which is rapidly running out of words I'm willing to type. At one point I was thrown out of a stable. I've probably said too much already. Well, see you next time.

Posted on 12 June 2016 by Andrew

The final Homestuck album Volume 10 has been released. More fantastic music by many familiar names who have contributed to the comic over the years. Thanks to all who came together to make this. It's a great way to cap off an impressive discography, now standing at 27 albums.



MS PAINT ADVENTURES     ARCHIVE | NEW READER?     MAP | LOG | SEARCH     SHOP | MUSIC     FORUMS | SECRETS | CREDITS
     MSPAdventures.com © 2014 | Privacy Policy |