This is getting kind of confusing.

Godhead Pickle Inspector thinks you should just relax and have fun, and not worry too much about it.

But if you need a refresher on what's actually going on with all these character duplicates and time-bending shenanigans, he offers the scoop.

There is still only one Problem Sleuth, who is off in some enchanted land sifting through a political crisis.

There is one real Pickle Inspector, and there were 8 imaginary Pickle Inspectors. All but two of them were killed, and one became GPI. The other one just split into two, and one of those just went back in time and died. The other one went into the future, possibly to reappear some time later. This means there is now one real Pickle Inspector in the present, and one imaginary one in the future.

There are 3 Ace Dicks, for the following reasons.

PS, AD and PI each have a lady counterpart, in accordance with deep seated mythology that dictates that any man secretly wishes to have sex with a female version of himself (re: Alvin and the Chipmunks, Mickey/Minnie, etc.) HD is PS's counterpart, NB is PI's, while AD is his own counterpart because he has a very poor imagination. So that's one duplicate AD, the one with the wig/helmet.

Also, a while ago AD used a game code to restore an earlier state in the game. That earlier version of AD went through the storefront and out the music box and became small AD. Meanwhile, the present AD went about his business in the present.

That makes 3 Ace Dicks, the normal one, the small one with the skull (though now normal-sized), and the girl one, who is not actually a girl.

See, how hard was that???

> Ok, got it. PI: Enter code.

Start Over | Go Back             Save Game (?) | Auto-Save! (?) | Load Game | Delete Game Data

Latest Pages:
4/13/16 - "[S] ACT 7"
4/12/16 - "====>"
4/11/16 - "====>"
4/10/16 - "====>"
4/9/16 - "====>"
4/8/16 - "====>"
4/7/16 - "====>"
4/6/16 - "[S] Collide."
4/2/16 - "[A6A6I5] ====>"
4/1/16 - "[A6A6I5] ====>"
3/31/16 - "[A6A6I5] ====>"
3/30/16 - "[A6A6I5] ====>"
3/29/16 - "[A6A6I5] ====>"
3/28/16 - "[A6A6I5] ====>"
7/28/15 - "[A6A6I5] ====>"
7/27/15 - "[A6A6I5] ====>"
7/24/15 - "[A6A6I5] ====>"
7/23/15 - "[A6A6I5] ====>"
7/22/15 - "[A6A6I5] ====>"
7/21/15 - "[A6A6I5] ====>"
7/20/15 - "[A6A6I5] ====>"
7/10/15 - "[A6A6I5] ====>"
7/9/15 - "[A6A6I5] ====>"
7/8/15 - "[A6A6I5] ====>"
7/7/15 - "[A6A6I5] ====>"
7/6/15 - "[A6A6I5] ====>"
7/3/15 - "[A6A6I5] ====>"
7/2/15 - "[A6A6I5] ====>"
7/1/15 - "[A6A6I5] ====>"
6/30/15 - "[A6A6I5] ====>"
6/29/15 - "[A6A6I5] ====>"
6/26/15 - "[A6A6I5] ====>"
6/25/15 - "[A6A6I5] ====>"
6/24/15 - "[A6A6I5] ====>"
6/23/15 - "[A6A6I5] ====>"
6/22/15 - "[A6A6I5] ====>"
6/19/15 - "[A6A6I5] ====>"
6/18/15 - "[A6A6I5] ====>"
6/17/15 - "[A6A6I5] ====>"
6/16/15 - "[A6A6I5] ====>"
6/15/15 - "[A6A6I5] ====>"
6/5/15 - "[A6A6I5] ====>"
6/4/15 - "[S][A6A6I5] ====>"
6/3/15 - "[A6A6I5] ====>"


-- --

RSS: Adventure Updates

Posted on 22 October 2016 by Andrew

Just going to leave this here for now, and assume that the kids these days will know what to do with it.

Posted on 6 October 2016 by Andrew

Here is a quick look at the way this project has been shaping up. Whew, that is a nice looking game! Not going to lie, I am on some big time tenterhooks in anticipation of this release. I've actually started doing stunts on the tenterhooks, flipping around on them wildly, like a gymnast. It's an astounding spectacle of physical endurance and might. Sorry you can't check this out, it's absolutely unreal.

What else have I been up to? I sense that this has been being wondered about. Some I suspect wonder about the epilogue I mentioned, which I have been making some notes on here and there. But otherwise have been deferring in favor of attention to ~other projects~ which strike me as more pressing. It will be gotten around to. If you are wondering which of these projects may be related to Homestuck, I did have some "post-canon content" planned for later this month. That is as specific as I can be for now. Tune in here, let's say, a couple weeks from now.

The project that has occupied the lion's share of my professional time is one that you will understand completely why I have prioritized, when you eventually see it. Arguably it will prove to be the only relevant work of art in human history. I don't wish to give anything else away, or delay your experience of this unprecedented triumph of the human spirit. So instead I will light a fire under my ass, and attempt to deliver the content I know you have all been craving.

What else to report? Hmm. I know that usually the passage of time for creative individuals is tracked by the hours they spend which ultimately contribute to creative products which may be consumed. It is far from true that all of my hours this year have been applied that way. Suffice to say I've been on some strange adventures. I doubt I can do any of them justice here, in a newspost which is rapidly running out of words I'm willing to type. At one point I was thrown out of a stable. I've probably said too much already. Well, see you next time.

Posted on 12 June 2016 by Andrew

The final Homestuck album Volume 10 has been released. More fantastic music by many familiar names who have contributed to the comic over the years. Thanks to all who came together to make this. It's a great way to cap off an impressive discography, now standing at 27 albums.