gallowsCalibrator [GC] began trolling twinArmageddons [TA]
GC: SOLLUX 1 N33D YOU TO TR4C3 4 MON3Y TR4NSF3R TA: 2omeone 2ent you money? GC: Y3S TA: why'2 2omeone 2endiing you money. TA: and why now of all tiime2, liike we can even u2e iit. TA: who'2 thii2 doucebag? GC: TH4TS WH4T 1 W4NT YOU TO F1GUR3 OUT! TA: ok. TA: bam, done. TA: ii am fuckiing iincrediible. GC: WHO 1S 1T? TA: 2omeone iin our uniiver2e. GC: C4N YOU B3 MOR3 SP3C1F1C? GC: UN1V3RS3S 4R3 K1ND OF HUG3. GC: SOM3ON3 FROM 4LT3RN14? TA: no no, ii mean 2omeone from OUR uniiver2e, the one we ju2t made. GC: WOW, 4LR34DY? GC: TH4T W4S F4ST GC: W3 JUST M4D3 1T! TA: yeah 2ure but we are completely out2iide iit2 temporal envelope remember. TA: the entiire hii2tory of the thiing exii2t2 already iin iit2 entiirety from our per2pectiive, iit2 flow of tiime mean2 nothiing two u2. TA: 2o we don't have two waiit for anythiing, iit'2 all already there. GC: Y34H TH4TS TRU3 GC: ST1LL S33MS W31RD THOUGH >:? TA: 413 boonbond2? damn. TA: 2omeone here ha2 been playiing 2grub ii gue22. wonder why they'd 2end u2 money. TA: maybe they know we made them? maybe iit'2 liike a tiip. liike thank2 dude2 for makiing u2 exii2t. GC: >:??? TA: why 413, why that number. TA: any iidea? GC: NUM3R4LS OF TH3 BL1ND PROPH3TS GC: OTH3R TH4N TH4T, DONT KNOW TA: well, 2eeiing a2 we don't know 2hiit about the guy... TA: bliind 2eem2 liike the operatiive concept. TA: kiinda liike a bliind donatiion. TA: and now we're fuckiing riich. TA: 2o ii gue22 you could 2ay... TA: they're the numeral2 of the bliind profiit2. TA: GC: HURRR >8P GC: SO TH3N 1 GU3SS 1TS FROM 4N 4L13N TA: yeah. GC: M4YB3 W3 SHOULD T3LL K4RK4T GC: WH3N3V3R H3 W4K3S UP TA: ehhhhh, thii2 2hiit'2 probably not iimportant enough two bother hiim wiith. TA: iif he fiind2 out, he'll probably want two hatch 2ome dumba22 plan that make2 no 2en2e. TA: and badger me iintwo doiing a lot of miindnumbiing bu2ywork. TA: ii'd leave hiim alone. GC: WH4T DO3S H3 LOOK L1K3 GC: OUR BL1ND DONOR TA: here come here ii'll open hiim up iin a viiewport. GC: OK TA: let'2 2hed 2ome... TA: LIIGHT on the 2ubject. TA: GC: H4H4H4 TH4T W4SNT 3V3N 4NY SORT OF PUN YOU DOOFUS TA: that wa2 the joke 2hut the fuck up.
Usually I do the panoramic denizen illustrations myself, but this time I had some help. Someone who goes by the name Rah-Bop drew this lovely and extra-long Echidna shot. Whew that is some good art!!! I continue my unbroken streak of basically being the luckiest dude that so many incredible artists are attracted to the HS brand and willing to contribute. Thanks Rah!
P.S. Toby Fox made those snake noises and as usual I'm not sure how he did that. Maybe he is actually physically capable of making those sounds??
Paradox Space, Book One! This is an extremely attractive collection of comics. One of my main objectives for the Paradox Space project was to start piling up enough great comic content to put into books like these, because books full of comics are very cool. This book covers roughly half of the year's worth of comics. There'll be another one covering the other half eventually. At some point we'll unpause PXS and fire up the comic-making operation again. I've been leaning toward the idea of making the future of PXS more print-centric, and keeping a lot of content reserved for books only. That way, when you get books, it will be more fun to discover what stories are inside. In the meantime though, I hope that you enjoy this one!!!
As you can see, it is a pretty swift horse schedule, with a couple of horseless weeks mixed in there. You may recall my mnemonic device for remembering the previous M/W/F schedule of Monhay, Wedsneigh, and Frihorse. Now we can add two more to help you remember, Tuesnort, and Thursclop. I understand this comic can get confusing sometimes, so you are definitely going to need those to help guide you on the rest of this journey.
All pages for the above horses have already been drawn. I still have a batch of pages to draw to round out A6A6I5, but not as many as I have already done. I hope that you like it when characters in stories talk to one another, because there's an awful lot of that to come. Please stand by patiently and enthusiastically as my fake teens sit around bullshitting to the bitter end. Then a bunch of cool stuff will happen, and that will be that!
1) New trailer for Hiveswap! Creeping ever closer to the release of episode one. In case you weren't aware by now, What Pumpkin Studios is developing it. WP is now a gamedev studio which I happen to think is pretty cool. There have been a bunch of Kickstarter updates recently showing progress too. Here are some more links which will help you keep up with game news: Twitter | Tumblr | FB
2) Homestuck returns on April 13th! That's in just a few days. Are you ready? I doubt it, but when has that ever stopped us before. We start with Caliborn's much anticipated masterpiece, running from the 13th-15th. Then regular updates probably resuming a week after that. I haven't decided on the update schedule yet, but when I do it will almost certainly be communicated to you in the only manner which you will tolerate from me, which is more horse calendars. I am thinking of a fairly swift update schedule. A lot has piled up. Over the last month (not counting his 40 page masterpiece, which was done months ago) I have somehow drawn another 400 pages, which is possibly some sort of MSPA record. Be warned, due to that obscene page rate some of these panels are lookin pretty fast and loose! They nevertheless exist, which is usually what matters most for this website. There's still more to draw beyond that to finish off the rest of A6A6I5, which is the final "normal act". But really not too much. We're getting real close here. I will chip away at the remaining panels as I roll out this batch. Then, it's all animation work after that.
3) Paradox Space! 4/13 is the exact one year anniversary of its launch. And as HS resumes, PXS will be pausing for a good while. We actually paused production back in January, and have just been posting from a comic buffer since. This has much to do with shifting priorities heavily to gamedev needs, but I'll explain more about it and the future of PXS in a little while, on that site. But also, there'll be a PXS book coming out soon! It looks very good. Also, if you haven't checked out PXS in a while, now would be a great time, because it's going into its pause on a very strong note. It's been running an incredibly great 51 page story by Zack, Jon, and Shelby. Kudos to all of them. This has easily been one of my faves.