TEREZI: YOUR3 M1SS1NG 4 LOT OF F4SC1N4T1NG STUFF 4BOUT OUR 4NC3STORS! DAVE: ok DAVE: can you maybe like DAVE: give us the gist of it TEREZI: 3R TEREZI: 1 DONT KNOW 1F 1... ARANEA: May8e I should just start over from the 8eginning. MEENAH: glubber fuck MEENAH: somemoby kill me MEENAH: again MEENAH: make me double die MEENAH: can that happen can you kill a ghost ARANEA: Meenah, please! ARANEA: Our nice new friends have missed some very IMPORTANT DETAILS! MEENAH: cod almighty MEENAH: dont you sea MEENAH: these chumps are too polite to say they dont give a flip MEENAH: specially that poor buoy you lured on to your boat MEENAH: lookit him MEENAH: too polite and afraid to say anyfin at all DIRK: I'm not. JAKE: (Sh!!) ARANEA: Very well. ARANEA: If you speak for everyone with respect to what is most interesting to talk a8out, then what is your porpoisal? ARANEA: I mean proposal! MEENAH: 38D!!!!! ARANEA: (Stupid infectious fish puns.) ARANEA: (Took all of five minutes to pull me into your insmanatee again.) ARANEA: (Insanity! Ugh.) MEENAH: (eelmao!) TEREZI: W3LL TEREZI: W3 COULD JUST NOT WORRY 4BOUT 1T 4ND K33P T4LK1NG L1K3 W3 W3R3 TEREZI: 1 W4S CUR1OUS TO H34R TH3 4NSW3R TO MY L4ST QU3ST1ON ARANEA: Oh, sure! ARANEA: You wanted to know how we all died. ARANEA: That's a pretty interesting story, don't you think, Meenah? :::;) MEENAH: whatebber ARANEA: However, I don't think much of it will make sense without some major contextualization. ARANEA: There's really quite an amazing amount of nuance to the full sequence of events. Many different players, personalities, conflicting agendas, all interwoven together. ARANEA: I'll need a little time to set the stage for everything to 8e comprehensi8le, if you all don't mind indulging me for a while. ARANEA: You could say it all started during our darkest hour, when it 8ecame clear our failure was inevita8le. I took it upon myself to venture into the palace of my denizUMPH.
As you can see, it is a pretty swift horse schedule, with a couple of horseless weeks mixed in there. You may recall my mnemonic device for remembering the previous M/W/F schedule of Monhay, Wedsneigh, and Frihorse. Now we can add two more to help you remember, Tuesnort, and Thursclop. I understand this comic can get confusing sometimes, so you are definitely going to need those to help guide you on the rest of this journey.
All pages for the above horses have already been drawn. I still have a batch of pages to draw to round out A6A6I5, but not as many as I have already done. I hope that you like it when characters in stories talk to one another, because there's an awful lot of that to come. Please stand by patiently and enthusiastically as my fake teens sit around bullshitting to the bitter end. Then a bunch of cool stuff will happen, and that will be that!
1) New trailer for Hiveswap! Creeping ever closer to the release of episode one. In case you weren't aware by now, What Pumpkin Studios is developing it. WP is now a gamedev studio which I happen to think is pretty cool. There have been a bunch of Kickstarter updates recently showing progress too. Here are some more links which will help you keep up with game news: Twitter | Tumblr | FB
2) Homestuck returns on April 13th! That's in just a few days. Are you ready? I doubt it, but when has that ever stopped us before. We start with Caliborn's much anticipated masterpiece, running from the 13th-15th. Then regular updates probably resuming a week after that. I haven't decided on the update schedule yet, but when I do it will almost certainly be communicated to you in the only manner which you will tolerate from me, which is more horse calendars. I am thinking of a fairly swift update schedule. A lot has piled up. Over the last month (not counting his 40 page masterpiece, which was done months ago) I have somehow drawn another 400 pages, which is possibly some sort of MSPA record. Be warned, due to that obscene page rate some of these panels are lookin pretty fast and loose! They nevertheless exist, which is usually what matters most for this website. There's still more to draw beyond that to finish off the rest of A6A6I5, which is the final "normal act". But really not too much. We're getting real close here. I will chip away at the remaining panels as I roll out this batch. Then, it's all animation work after that.
3) Paradox Space! 4/13 is the exact one year anniversary of its launch. And as HS resumes, PXS will be pausing for a good while. We actually paused production back in January, and have just been posting from a comic buffer since. This has much to do with shifting priorities heavily to gamedev needs, but I'll explain more about it and the future of PXS in a little while, on that site. But also, there'll be a PXS book coming out soon! It looks very good. Also, if you haven't checked out PXS in a while, now would be a great time, because it's going into its pause on a very strong note. It's been running an incredibly great 51 page story by Zack, Jon, and Shelby. Kudos to all of them. This has easily been one of my faves.