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RECAP!!! Please?

While Ace Dick sets up the rather complicated board game, Death clicks his BALL POINT SCYTHE and jots down a few notes in his TOME OF WAYFARING SOULS.

He documents the tale of three detectives trapped in their offices. In the due course of time, they escaped from their offices, only do discover they were still trapped in what could loosely be considered a larger office building, held hostage by an unscrupulous mob boss named Mobster Kingpin. MK wets his bill in just about everything, liquor bootlegging, laundering, embezzling treasure concealed in stone busts, prostitution outfits orchestrated by his Madame accomplice along with sinister urban mural rackets. Additionally, MK guards the MEGATON KEY required by the sleuths to exit to the REAL CITY STREETS which are in dire need of their sleuthing services!

The detectives were able to escape their offices by accomplishing various feats both inside their offices, and on the IMAGINARY CITY STREETS, a realm accessible in ways twofold: Through A) electrically-powered WINDOW PORTALS, and B) alcohol-fueled spells of IMAGINATION from within the safety of a small FORT.

The detectives additionally advanced their situation by forming alliances with various KINGDOMS residing on the flip-side of the IMAGINARY UNIVERSE. Problem Sleuth befriended ELVES, Pickle Inspector befriended WEASELS, Ace Dick befriended HOGS, and unfortunately, Mobster Kingpin made an ally as well in CLOWNS. Each aided his ally in its struggle against its warring party and received boons for their efforts. Eventually, Problem Sleuth used his heightened DIPLOMATIC ABILITIES to resolve all disputes among the KINGDOMS, thus winning him favor with the WEASEL KING.

Through the boons of their respective efforts, the sleuths gained a mysterious form of cognizance regarding their FEMALE ALTER EGOS. PS cognized awareness of Hysterical Dame, PI cognized Nervous Broad, and of course, AD merely cognized himself for lack of IMAGINATION. These ladies were revealed to be trapped in a DOLL HOUSE in MK's office, a room which he himself was proven to be trapped in as well, only freeing himself upon receiving his boon from the CLOWNS. The females had to overcome their prison as well as their DIMINUTIVE SIZES by accomplishing various feats within their rooms, utilizing SIZE ALTERING PORTALS to and from the IMAGINARY UNIVERSE involving a MUSIC BOX, a STOREFRONT, a MIRROR, a MANHOLE, and a JACUZZI.

Meanwhile, the sleuths engaged in battle with various DEMONS in the IMAGINARY UNIVERSE, gradually increasing their skill levels and adding to their repertoires of BATTLE TECHNIQUES and COMBAT OPERANDI. At one point, Ace Dick brewed a batch of CANDY CORN LIQUOR. The resulting explosion from the volatile concoction is ultimately what freed them from their offices. (For him, by blowing a hole in his front wall. For PS, by triggering an event which caused the OBOE to be dislodged from the back doors.) Later, Pickle Inspector drank the CANDY CORN LIQUOR to max out his IMAGINATION gauge, giving him tremendous powers in the IMAGINARY UNIVERSE.

His powers lead to these consequences.

A) Splitting himself into 8 clones.

B) One of those clones turning into a monster which killed most of the clones, and was then shot by...

C) One which summoned a CANDY MECHA, and then later killed by the "female" AD in the DOLL HOUSE.

D) One rising into the sky and becoming GODHEAD PICKLE INSPECTOR.

E) One using ABSTRACTED THOUGHT, allowing the real PI to function in reality, while the imaginary ones remain.

F) The final remaining one using TEMPORAL REPLICSIMILE, splitting himself in two. One disappearing into the PAST (PPI) and the other into the FUTURE (FPI).

Also meanwhile, Ace Dick (the original one) found the CONTROL ROOM containing a complicated PUZZLE and a CODE MACHINE. First, he tried jumping out of his SIDEWAYS WINDOW, fell through the IMAGINARY UNIVERSE sideways, and died. In taking a step back, he used the CODE MACHINE to skip ahead to a point in the game where the complicated PUZZLE was solved. (It was later determined that it was Past Pickle Inspector who went back in time to solve this puzzle, and then died.) Upon solving the puzzle, a hatch opened, allowing him to travel to the IMAGINARY UNIVERSE to collect his boon from the HOGS.

A little later, Problem Sleuth found the CONTROL ROOM too. He used the CODE MACHINE to return to an earlier state in the game, to the moment before Ace Dick jumped out the SIDEWAYS WINDOW. This time, AD was able to jump into the STOREFRONT before falling to his death. He emerged from Hysterical Dame's MUSIC BOX, causing him to be VERY SMALL. He eventually came to be normal-sized by using the various SIZE ALTERING PORTALS.

This is how there came to be three Ace Dicks.

Furthermore, by this point, there were two Pickle Inspectors: the original real one (PI), and his super-powered imaginary form in the future (FPI).

After PS used the CODE MACHINE to create the third AD, he then jumped through the UPSIDE-DOWN WINDOW with the PARACHUTE to fall through the sky of the IMAGINARY UNIVERSE, past the SLEAZY BROTHEL IN THE SKY, landing in the WEASEL KING'S palace. This is how he came to be charged with diplomatically resolving tensions among the FOUR KINGDOMS. However, he was only successful upon looking up a CHEAT CODE on GAMEFAQS, and printing it out. The PRINTOUT was generated in the ALCHEMY ROOM, which PI then took and used with the CODE MACHINE to skip ahead to the SUCCESSFUL POLITICAL NEGOTIATION. As a boon, PS received a great deal of AMMUNITION, ELF TEARS, WEASEL SNOT, HOG SLOP, PIE FILLING, and the loyalty of the WEASEL KING, and was returned to reality. He then collaborated with the other ADs to fit the SKULLS of the sleuths previously slain into the slots to unlock the DOUBLE DOORS.

In the ALCHEMY ROOM, PI also printed out a recipe for 5 ALARM HOT SAUCE, which involved a CHIPOTLE PEPPER, a rare item which proved to be found beneath AD's HAT. One of the ADs prepared the concoction in the HOT SAUCE STILL and waited for it to mature.

Upon freeing themselves from the DOLL HOUSE, HD, NB and "female" AD encountered MK, who'd just returned to his office. This sparked a fierce battle, whereby the heroines dealt damage to MK by raising his BLOOD SUGAR and using powerful attacks such as their CHARM BREAK! and MURDER FLUX! techniques. Power for these attacks was supplied when damage was taken by their counterparts. In the meantime, PS and the other two ADs were climbing the levels to MK's office, fighting monsters along the way. Damage they took fueled the females' attacks, and vice versa.

NB's MURDER FLUX was maxed out when PI was fooling around with windows in the CONTROL ROOM. He dropped one window through its own corresponding window portal, in spite of warnings from the HONEYBEE PROFESSOR. The reaction triggered a massive explosion, killing PI and the PROFESSOR. PI met with DEATH for TEA. The PROFESSOR pollinated the floral/fractal-based AFTERLIFE, while GPI fondly regarded it. After her attack, MK pushed NB through his office window. She fell through the sky in a nervous manner for some time until FPI appeared from the past and caught her.

In the course of the battle with MK, AD was killed in a suicide maneuver. He met PI and DEATH in the AFTERLIFE. Together, they eventually bested DEATH in a series of sudoko-based challenges to return to life. Pickle Inspector would bring a tear to DEATH'S eye by completing the LABRYNTHINE SUDOCUBE COMPREHSENSILE.

The earlier window explosion caused by PI was so massive, it caused a city-wide blackout in the IMAGINARY UNIVERSE. The darkness triggered the release of the terrible DEMON called FLUTHLU, the final adversary PS would face at the top of the tower, which physically corresponded with the imaginary TOWER OF SYNDETIC ASCENSION connecting both sides of the universe. FLUTHLU would climb that tower and emerge through the DEATH STAR WINDOW. PS would easily kill FLUTHLU with his TRUSTY KNIVES attack.

On the way up, one of the ADs was attacked by a ZOMBIE HIRED MUSCLE (who would later prove to be a hero) and became ZOMBIE ACE DICK. ZAD snuck by FLUTHLU to discover the giant BOWEN STILLSON DOGG bust blocking MK's office door.

Meanwhile, HD killed MK with KISS OF DEATH. However, MK snuck out of the AFTERLIFE while DEATH was distracted by PI and AD. MK revived himself with INSULIN SHOT, and knocked HD out cold. He then built a FORT out of his desk, drank some liquor, and retreated into the IMAGINARY UNIVERSE.

Once the 5 ALARM HOT SAUCE was finished, the explosion destroyed the BOWEN STILLSON DOGG, allowing PS into MK's office, to find MK in his fort.

The other AD drank the 5 ALARM HOT SAUCE and became a very strong FIESTA ACE DICK.

When FAD inverted the universe by flipping a window, this allowed MK to descend into demonhood to become DEMONHEAD MOBSTER KINPIN, MK's final form. PS, FAD and ZAD went through the office and upstairs to the deck of MK's imaginary pirate ship, the CHICAGO OVERCOAT. FAD had to destroy/dislodge a series of busts along the way, including a SNOOP BUST which he tragically sent into the sky never to be seen again.

PS flipped the ship's STEERING WHEEL to invert the universe again to begin waging battle. PI and AD, having bested Death, returned to the ship. FPI conjured CANDY ARMOR for the party, which was quickly negated by DMK's powerful attacks. The sleuth party countered with a series of their own attacks, raising DMK's BLOOD SUGAR and dealing damage by summoning the WEASEL KING, conjuring a JAWBREAKER SKYLIGHT BOMB, and invoking a COMB RAVE to execute a ridiculously powerful TRIPLE TRUFFLE SHUFFLE. DMK's first face was defeated, only to reveal DMK's second face with two fully revived health meters.

To counter this, the sleuth party invoked their GAMBIT SCHEMAS to enhance their offensive and defensive attributes.

Meanwhile, HD and NB find themselves trapped in the SLEAZY BROTHEL IN THE SKY, where they pursue a mission to best MADAME MUREL, MK's female counterpart and brothel matron, and plug in a GIANT FAN for some reason.

Also, while DMK's WEAKSPOT was exposed, AD foolishly got on top of DMK's HAT. (The AD who was at one point the "female" AD but now ironically functions as the "normal" AD.) DEATH met him on top of the HAT and then challenged him to a friendly game of LIFE, which brings us to the present moment.


It's all so simple you wonder why you even bothered to ask.

> HD: Go through window.


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Winding down. And then up again.
Posted on 08 Feb 2010 by Andrew

Should be bringing this intermission to a close finally. I delayed it longer than originally planned for a number of reasons. First, that's just what these things do. They sprawl. Second I was sort of timing the opening of the next act with some server work being done, and it looks like it shaped up nicely. Third, I was working on stuff for act 4 at the same time I was working on the intermission, somewhat paradoxically delaying both things. It is sort of like I was working on two MSPAs at once. I think I have concluded that one is more than enough.

Big thanks to Ryan for his help with the server. It is purring like a kitten that has several hundred thousand people patting it per day, demanding large media files from it. Now it may be able to playfully deliver these files to you. And then fall asleep in its food dish or something adorable like that.

Act 4 will probably start on wednesday at the latest. See you then. (And every waking moment before then, and thereafter, forever.)
FAKE BANDS (they are not real)
Posted on 04 Feb 2010 by Andrew

I am here today to blindside you with a completely unanticipated, unforeshadowed album by the Midnight Crew.



Only two songs in this album have appeared in Homestuck pages: Three in the Morning, and Nightlife (both are extended versions in the album). The rest are new, never before heard, and all of them (including the first two I mentioned) were made specifically for this album.

I had this idea to start making "fake bands" based on various characters from MSPA some time ago, back when the music project was starting up and I soon realized I'd have way more music on my hands than I could possibly use in the story. MC was the first such band, which guys in the music community started working on stuff for last summer. The whole thing got sidetracked for a while, but we decided to finish it over the course of the intermission for obvious reasons. It turned into a 19 song monster album, and I think all the songs came out fantastic, and really match the group's motif quite well.

The idea behind the fake bands was to put a spin on a certain genre, in a way that seemed in keeping with the characters and what sort of music they'd make. In MC's case the genre is something we've been referring to as "dark jazz".

I'd like to keep putting out more albums by more bands, with more interesting spins on musical styles to help develop characters and their universe. There certainly seems to be enough talent to keep it coming. I really wouldn't mind flooding you guys with awesome original music, even if I can't manage to work most of it into animated pages. Which obviously I can't. But projects like these albums are the next best thing.

In addition to some familiar names like Hadley and Bowman, there are a lot of great new artists represented in this album, who haven't yet authored something appearing in HS. But the newer folks made some of my favorite stuff there. I recommend you give the whole thing a thorough listen. Thanks to everyone for working on this, and as always, thanks to Cindy for configuring all the tedious Bandcamp stuff.

And just to remind you, the artists make most of the money you pay for it. At $5.25 for 19 songs, we're talking a pretty serious bargain.

A final note: when I said it was unforshadowed, I guess that wasn't entirely true

P.S. Homestuck Volume 4 album isn't far off either. Just need to collect a few more songs for it first.
S&F
Posted on 03 Feb 2010 by Andrew

I just did a guest strip for the great comic Sam and Fuzzy. Ok well it wasn't really a comic I did, but it was definitely a guest THING. You know the drill with these things I do. They are aliased. They are jostling. They are moderately puzzling to look at. Speaking of looking at things, you should give S&F a read if you haven't already. It's loads of fun.

And continuing on this subject of looking at things, I have detected an abundance of truly smashing plushiwork by a cool lady named Eyes5. She must be congratulated for this work. VIGOROUSLY.
I SUDDENLY UNDERSTAND EVERYTHING
Posted on 02 Feb 2010 by Andrew

Some guys made some diagrams plotting the events of the MC story. Here are two pages showing the complete timeline so far, by Agrajag. If those are not relatively clean and straightforward enough for you, you could take a look at Grnr's visual relationship timeline.

These seem pretty much accurate... probably. I thought I had a pretty good grasp on the whole timeline, but after looking at these I'm not so sure anymore.

So, thank you, guys whose names are peculiar strings of letters.
Oh come on...
Posted on 28 Jan 2010 by Andrew

Yes, a mere 800 KB Flash page managed to grind the server to a halt the moment I posted it. I'm definitely not opening Act 4 until I get this server tightened up. This may delay the new act. Or it may not! If it does, I'm sure I'll just find a way to stretch the intermission out a little longer. Yes I can hear all of you already, bemoaning the fate of having to endure more unbelievably rad MC adventures.

Speaking of my server (this is a really dumb topic transition) I hope you will take a moment to bone up on the Hollywood celebrity scene over at byrobot.net.

I say speaking of my server because that comic is actually hosted on the same server as MSPA. So technically viewing those comics taxes this site too, and vice versa. But please do not believe that refraining from viewing those comics either ennobles yourself through martyrdom or curries my favor anonymously. All that really happens is you lose out on reading some funny stuff. The bandwidth scene, though at times spartan, is on me.

ALSO SPEAKING OF MY SERVER. Here is another way to put it to use. I very much recommend you stay abreast of RoomLand. It is easily the funnest thing going on in ForumWorld. If you're not much of a forum-goer, maybe you should bookmark it.
Week to go
Posted on 24 Jan 2010 by Andrew

Or maybe more. Or less. Not on a hard timetable here.

This reason for this whole intermission thing isn't necessarily just "cause I Felt like it". I'm also taking the time to prepare some material for the new act in advance, rather uncharacteristically, before diving right in. Also there may be a few server chores to deal with too.

All this is happening in a timeline parallel to the one where I'm working on the intermission. Hope you're enjoying it. Let's think of it as a throwback to Problem Sleuth, but with like 99% more green in each panel.
Have you...
Posted on 22 Jan 2010 by Andrew

Donated to the Haiti relief effort yet? Everybody wants you to. Celebrities. Media outlets. Me. If you haven't already, please look into it. I think it is the right thing to do, even if you only give a few bucks.

~~ MSPA BIZ ~~

I updated the map to include act 3.

And on the subject of act 3, Mr. Lecravian has prepared some striking video tributes for us all to enjoy. (Click video responses to see episodes in order.) In addition to serving as a quick and fun way to refresh your memory on the story, I think it's interesting to hear the various musical reinterpretations on top of the action.

Looks like we got another week to go with the intermission. Keep massaging that temporal lobe. (Which according to wikipedia, has nothing to do with the processing of time travel complexities. Why are brain scientists so dumb.)
Intermission
Posted on 15 Jan 2010 by Andrew

We're going in this direction before I start the next act. I felt like doing something a little different for a while, and perhaps this is my way of unwinding after the recent animation binge. Besides, I've got some stuff to organize before I dive back into the HS storyline, so we all might as well tune into this adventure rather than waiting around staring at a lot of nothing.

I'm thinking the MC intermission will go on for two weeks, max. It'll be a fun change of pace. Plus try not to be altogether floored if it turns out what's going on here isn't completely unrelated to the events in the HS universe. Though maybe you were suspecting that already.


EOA3
Posted on 14 Jan 2010 by Andrew


I'm not even going to pretend the server can handle this file. I'll keep it hosted on spam the web for a couple days, then upload it to the archives once things simmer down.

I was all set to work on this thing longer, but I just decided to draw the line somewhere and put it up. Sometimes I've got to remind myself the goal here isn't to make the best thing I possibly can. It's to make the BEST FASTEST thing I can. Optimizing the vector* combining these quantities, the quantities of bestness and fastestness, should be my primary concern. Of course it didn't help that in the latter stages of the document's completion it would take Flash five minutes to save it.

* using this phrase tells me I've been working with Flash too much.

Anyway, here we are again. I should feel like taking a break after that, but somehow I don't. Which isn't surprising since I never do. I don't even know why I bothered mentioning it. So more to come soon I guess.

But let's agree to do without Flash for a little while. Oh wait we don't have to agree cause I'm in charge here!

P.S. - In case you're wondering whether he finished that comic...

Double P.S. - Also let's hear it for Bowman and his completely sick tune. Would you believe he produced this embellishment on Sburban Jungle in July? I've been sitting on it ever since, waiting for the right moment before unleashing it. Waiting. Brooding. Conniving.

Our day has come, Michael Guy Bowman. It has come.
That's my cue to disappear.
Posted on 08 Jan 2010 by Andrew

Time for me to vanish into the animation abyss for a while. Let's give it a week, tops.

If you're one of those people who has trouble keeping up with all the updates I bury you with, maybe now's a good time to catch up. And if you're one of those people who's finding everything going on in the story to be somewhat confusing and overwhelming, then maybe now is a good time to go back and reread it all.

I'm pretty sure about 95% of all MSPA readers huddle somewhere beneath this umbrella.
Server hissing and whistling like a shitty steampunk exoskeleton
Posted on 30 Dec 2009 by Andrew

Looks like the hits on the latest Flash page have simmered down, but I guess I'll leave a link to the mirrored file lying around just in case.

This was a pretty long one, clocking in at more than three minutes. That is actually a bit longer than the end of act 2 (though a smaller file), but I don't remember the strain on the site being nearly as bad when I put that page up. I guess there are that many more people dialed into this thing than there were in October.

In spite of the length of the latest animation, it wasn't quite end of act material. Trust me, when I'm working on the real EOA, I will disappear HARD into the ominous cloak of radio silence, and it might make you a little nervous. This will probably be soon. I'm not leaving a lot of mystery surrounding this fact. At this point, any misdirection on what I was really up to would be a transparent ruse indeed.

When it is finished, the file will likely be so big, and get tapped by so many people at once, no one will be able to see it for weeks. I can see this all unfolding like a chessmaster recognizing the demise of his opponent (my server) 20 moves ahead. This is what we website administrators call THE PERFECT PLAN.
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