These are the mugshots of everyone you are going to kill.
You got a head start. You already offed CROWBAR (7), MATCHSTICKS (11), and QUARTERS (14), depleting them of some of their muscle. You've still got to watch out for the others, and stay wary of their despicable time shenanigans.
ITCHY (1) has given you the slip repeatedly. DOZE (2) you've captured and interrogated just as repeatedly, to no avail. TRACE (3) has broken into your secret hideout more times than you can count, while FIN (5) always seems to be a step ahead of you and scoops your heists. CLOVER (4) has all the intel and is highly cooperative. You might need him to crack the vault. He'll be guarded. Best to avoid DIE (6) in any direct confrontations unless you want a temporal mess on your hands. But if you need any repairs, you could always get to STITCH (9) and "persuade" him. And you might need to if you can't kill SAWBUCK (10) with a clean shot. EGGS (12) and BISCUITS (13) are morons. But they are dangerous morons. CANS (15) is a tank and your crew'll probably need more ammunition than you packed to take him down.
No one knows what LORD ENGLISH looks like. But that'll be corrected tonight.
1) New trailer for Hiveswap! Creeping ever closer to the release of episode one. In case you weren't aware by now, What Pumpkin Studios is developing it. WP is now a gamedev studio which I happen to think is pretty cool. There have been a bunch of Kickstarter updates recently showing progress too. Here are some more links which will help you keep up with game news: Twitter | Tumblr | FB
2) Homestuck returns on April 13th! That's in just a few days. Are you ready? I doubt it, but when has that ever stopped us before. We start with Caliborn's much anticipated masterpiece, running from the 13th-15th. Then regular updates probably resuming a week after that. I haven't decided on the update schedule yet, but when I do it will almost certainly be communicated to you in the only manner which you will tolerate from me, which is more horse calendars. I am thinking of a fairly swift update schedule. A lot has piled up. Over the last month (not counting his 40 page masterpiece, which was done months ago) I have somehow drawn another 400 pages, which is possibly some sort of MSPA record. Be warned, due to that obscene page rate some of these panels are lookin pretty fast and loose! They nevertheless exist, which is usually what matters most for this website. There's still more to draw beyond that to finish off the rest of A6A6I5, which is the final "normal act". But really not too much. We're getting real close here. I will chip away at the remaining panels as I roll out this batch. Then, it's all animation work after that.
3) Paradox Space! 4/13 is the exact one year anniversary of its launch. And as HS resumes, PXS will be pausing for a good while. We actually paused production back in January, and have just been posting from a comic buffer since. This has much to do with shifting priorities heavily to gamedev needs, but I'll explain more about it and the future of PXS in a little while, on that site. But also, there'll be a PXS book coming out soon! It looks very good. Also, if you haven't checked out PXS in a while, now would be a great time, because it's going into its pause on a very strong note. It's been running an incredibly great 51 page story by Zack, Jon, and Shelby. Kudos to all of them. This has easily been one of my faves.