[I] SS: Examine vendetta itinerary.

These are the mugshots of everyone you are going to kill.

You got a head start. You already offed CROWBAR (7), MATCHSTICKS (11), and QUARTERS (14), depleting them of some of their muscle. You've still got to watch out for the others, and stay wary of their despicable time shenanigans.

ITCHY (1) has given you the slip repeatedly. DOZE (2) you've captured and interrogated just as repeatedly, to no avail. TRACE (3) has broken into your secret hideout more times than you can count, while FIN (5) always seems to be a step ahead of you and scoops your heists. CLOVER (4) has all the intel and is highly cooperative. You might need him to crack the vault. He'll be guarded. Best to avoid DIE (6) in any direct confrontations unless you want a temporal mess on your hands. But if you need any repairs, you could always get to STITCH (9) and "persuade" him. And you might need to if you can't kill SAWBUCK (10) with a clean shot. EGGS (12) and BISCUITS (13) are morons. But they are dangerous morons. CANS (15) is a tank and your crew'll probably need more ammunition than you packed to take him down.

No one knows what LORD ENGLISH looks like. But that'll be corrected tonight.

You've got dibs on English. He's all yours.

> [I] SS: Wonder where the number 8 mugshot went.

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RSS: Adventure Updates

Posted on 22 October 2016 by Andrew

Just going to leave this here for now, and assume that the kids these days will know what to do with it.

Posted on 6 October 2016 by Andrew

Here is a quick look at the way this project has been shaping up. Whew, that is a nice looking game! Not going to lie, I am on some big time tenterhooks in anticipation of this release. I've actually started doing stunts on the tenterhooks, flipping around on them wildly, like a gymnast. It's an astounding spectacle of physical endurance and might. Sorry you can't check this out, it's absolutely unreal.

What else have I been up to? I sense that this has been being wondered about. Some I suspect wonder about the epilogue I mentioned, which I have been making some notes on here and there. But otherwise have been deferring in favor of attention to ~other projects~ which strike me as more pressing. It will be gotten around to. If you are wondering which of these projects may be related to Homestuck, I did have some "post-canon content" planned for later this month. That is as specific as I can be for now. Tune in here, let's say, a couple weeks from now.

The project that has occupied the lion's share of my professional time is one that you will understand completely why I have prioritized, when you eventually see it. Arguably it will prove to be the only relevant work of art in human history. I don't wish to give anything else away, or delay your experience of this unprecedented triumph of the human spirit. So instead I will light a fire under my ass, and attempt to deliver the content I know you have all been craving.

What else to report? Hmm. I know that usually the passage of time for creative individuals is tracked by the hours they spend which ultimately contribute to creative products which may be consumed. It is far from true that all of my hours this year have been applied that way. Suffice to say I've been on some strange adventures. I doubt I can do any of them justice here, in a newspost which is rapidly running out of words I'm willing to type. At one point I was thrown out of a stable. I've probably said too much already. Well, see you next time.

Posted on 12 June 2016 by Andrew

The final Homestuck album Volume 10 has been released. More fantastic music by many familiar names who have contributed to the comic over the years. Thanks to all who came together to make this. It's a great way to cap off an impressive discography, now standing at 27 albums.