MS PAINT ADVENTURES     ARCHIVE | NEW READER?     MAP | LOG | SEARCH     SHOP | MUSIC     FORUMS | SECRETS | CREDITS

Karkat: Get some programming done.



Finally some peace and quiet. Now you can bear down on your coding. This will surely last all evening, without interruption.

You reopen one of your ~ATH projects you started recently. You are still horsing around with the conditions for terminating the loops.

What many ~ATH coders do is import finite constructs and bind the loops to their lifespan. For instance the main loop here will terminate on the death of the universe, labeled U. That way you only have to wait billions of years for it to end instead of forever.

You have bound a subloop to the lifespan of the code's author, which is you. Any routine at the end will execute when you die. You figure this might be handy for coding something to release a final will and testament. Or maybe some doomsday virus. You spend a lot of time thinking of ways to make the perfect doomsday virus.

Conveniently absent from ~ATH's extensive import library are entities with short lifespans. Like a rapidly decaying particle that only lasts a millisecond sure would be handy. Or even a fruit fly or something. But no, coding with this language is all about finding ways to trick it into doing what you want.

Your hacker buddy is obnoxiously good at it. He's sent you some files which you still don't understand, but you're not going to admit that. He is even better at making viruses than you, which really gets stuck in your nook.

> Karkat: Check out one of his files.


Start Over | Go Back             Save Game (?) | Auto-Save! (?) | Load Game | Delete Game Data




Latest Pages:
10/25/16 - "[S] ==>"
4/13/16 - "[S] ACT 7"
4/12/16 - "====>"
4/11/16 - "====>"
4/10/16 - "====>"
4/9/16 - "====>"
4/8/16 - "====>"
4/7/16 - "====>"
4/6/16 - "[S] Collide."
4/2/16 - "[A6A6I5] ====>"
4/1/16 - "[A6A6I5] ====>"
3/31/16 - "[A6A6I5] ====>"
3/30/16 - "[A6A6I5] ====>"
3/29/16 - "[A6A6I5] ====>"
3/28/16 - "[A6A6I5] ====>"
7/28/15 - "[A6A6I5] ====>"
7/27/15 - "[A6A6I5] ====>"
7/24/15 - "[A6A6I5] ====>"
7/23/15 - "[A6A6I5] ====>"
7/22/15 - "[A6A6I5] ====>"
7/21/15 - "[A6A6I5] ====>"
7/20/15 - "[A6A6I5] ====>"
7/10/15 - "[A6A6I5] ====>"
7/9/15 - "[A6A6I5] ====>"
7/8/15 - "[A6A6I5] ====>"
7/7/15 - "[A6A6I5] ====>"
7/6/15 - "[A6A6I5] ====>"
7/3/15 - "[A6A6I5] ====>"
7/2/15 - "[A6A6I5] ====>"
7/1/15 - "[A6A6I5] ====>"
6/30/15 - "[A6A6I5] ====>"
6/29/15 - "[A6A6I5] ====>"
6/26/15 - "[A6A6I5] ====>"
6/25/15 - "[A6A6I5] ====>"
6/24/15 - "[A6A6I5] ====>"
6/23/15 - "[A6A6I5] ====>"
6/22/15 - "[A6A6I5] ====>"
6/19/15 - "[A6A6I5] ====>"
6/18/15 - "[A6A6I5] ====>"
6/17/15 - "[A6A6I5] ====>"
6/16/15 - "[A6A6I5] ====>"
6/15/15 - "[A6A6I5] ====>"
6/5/15 - "[A6A6I5] ====>"
6/4/15 - "[S][A6A6I5] ====>"

VIEW ALL PAGES

-- --














RSS: Adventure Updates

Posted on 27 November 2017 by Andrew



Posted on 11 November 2017 by Andrew



Hey check it out. Every week we'll be revealing some new troll characters from Hiveswap until Act 2 is out. Follow the Troll Call here, and meet the first two here. Expect a few more surprises like this to drop in coming weeks.

Posted on 14 September 2017 by Andrew

Hiveswap has been released. You should go play it!





MS PAINT ADVENTURES     ARCHIVE | NEW READER?     MAP | LOG | SEARCH     SHOP | MUSIC     FORUMS | SECRETS | CREDITS
     MSPAdventures.com © 2014 | Privacy Policy |