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Karkat: Get some programming done.



Finally some peace and quiet. Now you can bear down on your coding. This will surely last all evening, without interruption.

You reopen one of your ~ATH projects you started recently. You are still horsing around with the conditions for terminating the loops.

What many ~ATH coders do is import finite constructs and bind the loops to their lifespan. For instance the main loop here will terminate on the death of the universe, labeled U. That way you only have to wait billions of years for it to end instead of forever.

You have bound a subloop to the lifespan of the code's author, which is you. Any routine at the end will execute when you die. You figure this might be handy for coding something to release a final will and testament. Or maybe some doomsday virus. You spend a lot of time thinking of ways to make the perfect doomsday virus.

Conveniently absent from ~ATH's extensive import library are entities with short lifespans. Like a rapidly decaying particle that only lasts a millisecond sure would be handy. Or even a fruit fly or something. But no, coding with this language is all about finding ways to trick it into doing what you want.

Your hacker buddy is obnoxiously good at it. He's sent you some files which you still don't understand, but you're not going to admit that. He is even better at making viruses than you, which really gets stuck in your nook.

> Karkat: Check out one of his files.


Start Over | Go Back             Save Game (?) | Auto-Save! (?) | Load Game | Delete Game Data




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RSS: Adventure Updates

Posted on 8 May 2013 by Andrew

TCAF signing times: 3pm-5pm Saturday, 1:30-3:30pm Sunday.




Posted on 23 April 2013 by Andrew

Convention Schedule

TCAF (Toronto) May, 11-12
Phoenix Comicon, May 23-26
Florida Supercon, July 4-7
San Diego, July (Plans not firm yet. More info on this later.)

Signing times will vary for each convention. I'll post details as they come.

Updated adventure map.

Posted on 14 April 2013 by Andrew

THE YEAR 4 MEGAPAUSE

TLDR; Act 6 Act 6 is next. This is Homestuck's final push. But before I start on it, I'll be taking a very significant hiatus to work on the game.

4/13/13 marked the 4th year of Homestuck, and a little more than the 5th year of MSPA's regular updates overall. Thanks to all those who've hung in there the whole time, as well as the very large number of you who piled on to this silly wagon at some point along the way.

The idea last year was to finish Homestuck and then begin working on the game. But as I've started to get into the early game dev process a bit, it's become obvious I have to start working on it much sooner. As in, right now. It takes many months of drawing and programming to make a game. But nobody can start on any of that until I've done a lot of writing and planning. So what it comes down to is, either I delay finishing Homestuck by a few months, or delay the release of the game by what would probably be a lot longer than that. Considering people threw 2.5 million bucks at me to make a game, I think that choice is obvious.

If I could do both at the same time, I would. But that's not realistic. Working on HS is an all consuming thing. Designing a whole game I believe will be too. It may sound obvious, but it can't be emphasized enough - entertainment takes a lot of time to create. More time than most people think. MSPA somewhat obscures that reality because I work on it as maniacally and efficiently as I can to keep the rate of output as high as possible. But the ease of production is an illusion. It is in fact a nonstop grind to generate this much material at a consistent rate. So I have to put all that on hold if I want to get anything else done.

I have noticed that some people believed HS would end on 4/13/13, though I never said that it would. Even if the story appeared to be on the precipice of resolution (which it wasn't), these rumors could be debunked for one simple reason. Animation takes A LOT of time. You've got to expect a story like this would end with some sort of big animation, right? I can't make those without suspending all updates completely for a good while. Trust me, the end to this won't sneak up on anyone. It will be really obvious when it's on the way.

To alleviate some of the suspense and wild speculation, I will give you a very loose estimate of my schedule, from now until the end of HS. Please observe these facts, as organized by this really awesome "html table" I have designed for this purpose.

The thing I am going to be doing How long that thing is going to take me
Work on the game, and probably some other stuff, like make more HS books. Oh, also go to a few conventions. No updates. Months
Work on a whole bunch of regular updates for A6A6, leading up to the end of HS. Months
Work on the final animation, plus zero or more other animations, just before or somewhat near the end of HS. Months


So that's it for now. See you in a while. Unless you decide to reread Homestuck or something. In which case I guess I'll keep seeing you here. Well not me, but my website will see you. My website is always watching.

Posted on 27 Mar 2013 by Andrew



In the Topatoco store there is a new shirt, featuring this highly attractive design by Lexxy! The shirt is available in white and black. Lexxy as you may know has drawn a bunch of things that have appeared in Homestuck animations. She is also planning a great looking comic called Cloud Factory. Also, she is basically the star of a reality TV show called Strip Search. This is an up and coming artist for whom I see BIG THINGS. Yes, I know I am really going out on a limb with this prediction, but I am well known for making such bold and controversial claims.

Posted on 15 Mar 2013 by Andrew

New album!



It is called Cherubim. Worth noting: this album contains the song used in Caliborn: Enter. It's the last track, called Eternity Served Cold, by Malcolm Brown.

Posted on 22 Jan 2013 by Andrew



Posted on 21 Jan 2013 by Andrew

More new things! 2013 calendars, and some cherub hoodies:





Posted on 28 Nov 2012 by Andrew

Check it out! Some hot new things in the What Pumpkin Store. WE GOT:

Some cool Sburb polos!



Alpha kid pins!



Alpha kid logos on white shirts! (Perhaps better suited for your cosplay dreams??)



Yes!!!



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