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Karkat: Get some programming done.



Finally some peace and quiet. Now you can bear down on your coding. This will surely last all evening, without interruption.

You reopen one of your ~ATH projects you started recently. You are still horsing around with the conditions for terminating the loops.

What many ~ATH coders do is import finite constructs and bind the loops to their lifespan. For instance the main loop here will terminate on the death of the universe, labeled U. That way you only have to wait billions of years for it to end instead of forever.

You have bound a subloop to the lifespan of the code's author, which is you. Any routine at the end will execute when you die. You figure this might be handy for coding something to release a final will and testament. Or maybe some doomsday virus. You spend a lot of time thinking of ways to make the perfect doomsday virus.

Conveniently absent from ~ATH's extensive import library are entities with short lifespans. Like a rapidly decaying particle that only lasts a millisecond sure would be handy. Or even a fruit fly or something. But no, coding with this language is all about finding ways to trick it into doing what you want.

Your hacker buddy is obnoxiously good at it. He's sent you some files which you still don't understand, but you're not going to admit that. He is even better at making viruses than you, which really gets stuck in your nook.

> Karkat: Check out one of his files.


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RSS: Adventure Updates

Posted on 14 September 2017 by Andrew

ANNOUNCEMENT ONE

Hiveswap has been released. You should go play it!



Huge thanks to the entire What Pumpkin Games team for all their hard work on this project. Everyone involved has much to be proud of. Personally, I think the game is VERY GOOD! Really, better than I imagined it would be when scribbling notes for it years ago. Credit is owed to the fans for their patience while the necessary time was taken to build a studio capable of making a game like this. And above all, credit is owed to the great team that brought it to life. If you happen to spot any contributors out in the wild, on social media or such, I hope you will extend your appreciation for what they have accomplished.

ANNOUNCEMENT TWO

What Pumpkin and Homestuck are partnering with Viz Media to work on a lot of cool stuff together in the future. This will include projects based on both the Homestuck and Hiveswap worlds. The possibilities are wide open, but here are a couple examples of things we know we're going to work on already...

Viz will begin releasing the Homestuck books again, starting next year. These will be nice new hardcover editions, and the plan is to just keep turning out volumes until the entire story is in print. Each volume will be full of my Secret Notes just like the previous ones were. Viz will also be involved in the release of the mysterious epilogue project I alluded to a while ago. Details on format, release date, etc, will remain undisclosed until further notice, but you can expect more information about that to surface next year too. I wanted to do something a little unusual for it, something existing outside the confines of the web story. Working with Viz struck me as good opportunity for this.

Aside from that, anything can happen. Take a look at the sorts of things Viz has already published or produced. These are all examples of things on the table for future consideration for either Homestuck or Hiveswap. I've got plenty of ideas, and so do they. Maybe you do too??



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