Well? AG: Well what! I am surrounded 8y ghosts and kind of fre8king out a8out it! I know. I'm asking what you intend to do about it. AG: I don't know, I guess I will just curl into a little 8all and cry and hope they go aw8y! AG: Is that what you want to hear you sick f8ck???????? Aren't you going to kill her? AG: Who???????? Your friend. The one who summoned the spirits. AG: Will that make them go away? Does it matter? She brought them here to torment you. This obviously warrants revenge. You know you're going to anyway. You won't be able to help yourself. AG: I don't have to do shit! AG: May8e I don't mind ghosts. May8e they'll 8e gr8 company once I get used to them! No, they are terrifying you. There's only one thing to do. AG: Ok, so why don't YOU kill her! 8e my guest! Wow, thanks for offering. Wh8t a pal! That's not how I work. AG: Oh really, well you seemed pretty excited a8out killing Tavros too. AG: And you even helped! So I guess that is how you work after all. Not really. All I did was stand somewhere for a few minutes. I just gave you an opportunity to do something you wanted to do anyway. You hated him, remember? AG: I know I did! I still do, I guess. I dunno. AG: 8ut I was never gonna kill these people. They were like, off limits I guess? AG: These games were just supposed to 8e fun and serve no other purpose! They were serving a very important purpose. AG: Yeah ok, you getting off on talking a girl into killing her 8uddies sure is important! AG: Los8r. Again, I didn't talk you into anything, nor am I doing so now. You were, and are, going to do this regardless. I only ever place myself into positions of tangential involvement with events that will bring about my employer's entry into this universe. I oversee the events as they take place, and ever so slightly nudge them into motion when necessary. AG: I'm 8eginning to think you really 8elieve that! So delusion8l. You're just a path8tic, lonely gamer who 8uys into his own character profile 8S. The omniscient have no need for beliefs and no room for delusion. AG: Hahahahahahahaha! AG: You're the dum8est omniscient person I ever met. AG: Sure you know a lot, 8ut I know for a FACT there's stuff you don't know. That's true. But the gaps in my knowledge exist by design. They are the pillars of shadow on which my comprehensive vision is built. Necessary pockets of void meant to effectuate outcomes I've foreseen and which will require my influence. Each dark pocket, in time, will be filled. But I wonder why I waste this nuance on you. AG: 8ecause you need to add more 8l8tant lies to patch up all the holes in your sad cover story. I don't lie. Deception is only necessary for those like you to achieve their objectives. I play with my cards face up. Isn't it funny how during our various matches, I can tell you what my moves will be in advance, and still win? AG: ::::P AG: Yeah, 8ut I'm getting closer to 8eating you. You'll see. Look at that. The short amount of time I have reserved for arguing with a child has expired. I will go. But maybe you're right. Maybe you are a person with free will and you won't kill your friend. What do I know? Enjoy your haunting.
For this stretch, I don't think I'll be doing the midnight updates anymore. At least not midnight EST. It always seems to keep the kids up too late! The kids of the Americas, I mean, which I'm sure represents the majority of the readership. It's always midnight SOMEWHERE, though. Instead I'll probably be updating around the strike of midnight in some European nation, most days. Which nation will it be? It is a fun surprise.
As you can see, it is a pretty swift horse schedule, with a couple of horseless weeks mixed in there. You may recall my mnemonic device for remembering the previous M/W/F schedule of Monhay, Wedsneigh, and Frihorse. Now we can add two more to help you remember, Tuesnort, and Thursclop. I understand this comic can get confusing sometimes, so you are definitely going to need those to help guide you on the rest of this journey.
All pages for the above horses have already been drawn. I still have a batch of pages to draw to round out A6A6I5, but not as many as I have already done. I hope that you like it when characters in stories talk to one another, because there's an awful lot of that to come. Please stand by patiently and enthusiastically as my fake teens sit around bullshitting to the bitter end. Then a bunch of cool stuff will happen, and that will be that!
1) New trailer for Hiveswap! Creeping ever closer to the release of episode one. In case you weren't aware by now, What Pumpkin Studios is developing it. WP is now a gamedev studio which I happen to think is pretty cool. There have been a bunch of Kickstarter updates recently showing progress too. Here are some more links which will help you keep up with game news: Twitter | Tumblr | FB
2) Homestuck returns on April 13th! That's in just a few days. Are you ready? I doubt it, but when has that ever stopped us before. We start with Caliborn's much anticipated masterpiece, running from the 13th-15th. Then regular updates probably resuming a week after that. I haven't decided on the update schedule yet, but when I do it will almost certainly be communicated to you in the only manner which you will tolerate from me, which is more horse calendars. I am thinking of a fairly swift update schedule. A lot has piled up. Over the last month (not counting his 40 page masterpiece, which was done months ago) I have somehow drawn another 400 pages, which is possibly some sort of MSPA record. Be warned, due to that obscene page rate some of these panels are lookin pretty fast and loose! They nevertheless exist, which is usually what matters most for this website. There's still more to draw beyond that to finish off the rest of A6A6I5, which is the final "normal act". But really not too much. We're getting real close here. I will chip away at the remaining panels as I roll out this batch. Then, it's all animation work after that.
3) Paradox Space! 4/13 is the exact one year anniversary of its launch. And as HS resumes, PXS will be pausing for a good while. We actually paused production back in January, and have just been posting from a comic buffer since. This has much to do with shifting priorities heavily to gamedev needs, but I'll explain more about it and the future of PXS in a little while, on that site. But also, there'll be a PXS book coming out soon! It looks very good. Also, if you haven't checked out PXS in a while, now would be a great time, because it's going into its pause on a very strong note. It's been running an incredibly great 51 page story by Zack, Jon, and Shelby. Kudos to all of them. This has easily been one of my faves.