AA: equius im ab0ut t0 thr0w an abluti0n trap thr0ugh y0ur wall AA: heads up CT: D --> Yes CT: D --> Yes that was wonderful AA: it was pretty c00l CT: D --> But could you please refrain from dipping into the vernacular of commoners CT: D --> In fact, this is an order from your leader CT: D --> Call things by their proper names AA: what AA: y0u want me t0 call it a bath tub AA: that s0unds ridicul0us CT: D --> Nevertheless, do it AA: fine CT: D --> Now CT: D --> Could you please CT: D --> Uh CT: D --> Do that again AA: what AA: y0u want me t0 thr0w the trap thr0ugh y0ur wall again AA: i mean the tub CT: D --> Yes AA: is that an 0rder CT: D --> Yes CT: D --> Wait CT: D --> I don't know AA: what d0nt y0u kn0w CT: D --> Maybe I don't want to order you to CT: D --> Maybe I want CT: D --> You to do whatever things that you want to do AA: i really have n0 idea what y0ure talking ab0ut CT: D --> You could cause quite a bother for me, with the power you wield CT: D --> I can do nothing to stop you, peasant girl CT: D --> It's so magnificently depraved AA: y0u are s0 weird AA: and this is c0ming fr0m a gh0st AA: ribbit CT: D --> What was that CT: D --> Are you role playing now CT: D --> Stop, it's unbecoming AA: s0rry CT: D --> You're better than that CT: D --> And by better, I mean worse CT: D --> Much, much worse CT: D --> Downright coarse and degenerate CT: D --> Just reprehensibly sordid AA: 0_0 CT: D --> Actually CT: D --> Yes CT: D --> You may role play and proceed to deepen this already irretrievable debauchery CT: D --> In fact I command it CT: D --> I command you to have free will and do as you please CT: D --> And continue being bothersome and unpredictably destructive CT: D --> I mean CT: D --> If you want AA: im n0t really r0le playing AA: im part fr0g AA: but 0k AA: i guess i can break s0me m0re stuff AA: ribbit CT: D --> Yes CT: D --> Ribbit again AA: i cant really c0ntr0l the ribbits
As you can see, it is a pretty swift horse schedule, with a couple of horseless weeks mixed in there. You may recall my mnemonic device for remembering the previous M/W/F schedule of Monhay, Wedsneigh, and Frihorse. Now we can add two more to help you remember, Tuesnort, and Thursclop. I understand this comic can get confusing sometimes, so you are definitely going to need those to help guide you on the rest of this journey.
All pages for the above horses have already been drawn. I still have a batch of pages to draw to round out A6A6I5, but not as many as I have already done. I hope that you like it when characters in stories talk to one another, because there's an awful lot of that to come. Please stand by patiently and enthusiastically as my fake teens sit around bullshitting to the bitter end. Then a bunch of cool stuff will happen, and that will be that!
1) New trailer for Hiveswap! Creeping ever closer to the release of episode one. In case you weren't aware by now, What Pumpkin Studios is developing it. WP is now a gamedev studio which I happen to think is pretty cool. There have been a bunch of Kickstarter updates recently showing progress too. Here are some more links which will help you keep up with game news: Twitter | Tumblr | FB
2) Homestuck returns on April 13th! That's in just a few days. Are you ready? I doubt it, but when has that ever stopped us before. We start with Caliborn's much anticipated masterpiece, running from the 13th-15th. Then regular updates probably resuming a week after that. I haven't decided on the update schedule yet, but when I do it will almost certainly be communicated to you in the only manner which you will tolerate from me, which is more horse calendars. I am thinking of a fairly swift update schedule. A lot has piled up. Over the last month (not counting his 40 page masterpiece, which was done months ago) I have somehow drawn another 400 pages, which is possibly some sort of MSPA record. Be warned, due to that obscene page rate some of these panels are lookin pretty fast and loose! They nevertheless exist, which is usually what matters most for this website. There's still more to draw beyond that to finish off the rest of A6A6I5, which is the final "normal act". But really not too much. We're getting real close here. I will chip away at the remaining panels as I roll out this batch. Then, it's all animation work after that.
3) Paradox Space! 4/13 is the exact one year anniversary of its launch. And as HS resumes, PXS will be pausing for a good while. We actually paused production back in January, and have just been posting from a comic buffer since. This has much to do with shifting priorities heavily to gamedev needs, but I'll explain more about it and the future of PXS in a little while, on that site. But also, there'll be a PXS book coming out soon! It looks very good. Also, if you haven't checked out PXS in a while, now would be a great time, because it's going into its pause on a very strong note. It's been running an incredibly great 51 page story by Zack, Jon, and Shelby. Kudos to all of them. This has easily been one of my faves.