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Their understanding of romance is divided into halves, and halved again, producing four quadrants: the FLUSHED QUADRANT, the CALIGINOUS QUADRANT, the PALE QUADRANT, and the ASHEN QUADRANT.

Each quadrant is grouped by the half they share, whether horizontally or vertically, depending on the overlapping properties one examines. The sharpest dichotomy, from an emotional perspective, is drawn between RED ROMANCE and BLACK ROMANCE.

RED ROMANCE, comprised of the flushed and pale quadrants, is a form of romance rooted in strongly positive emotions. BLACK ROMANCE, with its caliginous and ashen quadrants, is rooted in the strongly negative.

On the other hand, the vertical bifurcation has to do with the purpose of the relationship, regardless of the emotions behind it. Those quadrants which are CONCUPISCENT, the flushed and caliginous, have to do with facilitating the elaborate reproductive cycle of trolls. Those which are CONCILIATORY, the pale and ashen, would be more closely likened to platonic relationships by human standards.

There are many parallels between human relationships and the various facets of troll romance. Humans have words to describe relationships of a negative nature, or of a platonic nature. The difference is, for humans, those relationships would never be conceptually grouped with romance. Establishing those sort of relationships for humans is not driven by the same primal forces that drive our tendency to couple romantically. But for trolls, those primal forces involve themselves in the full palette of these relationships, red or black, torrid or friendly. Trolls typically feel strongly compelled to find balance in each quadrant, and seek gratifying relationships that each describes.

The challenge is particularly tortuous for young trolls, who must reconcile the wide range of contradictory emotions associated with this matrix, while understanding the nature of their various romantic urges for the first time.

Of course, young humans have this challenge too. But for trolls, the challenge is fourfold.

> Examine flushed quadrant.


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RSS: Adventure Updates

Posted on 1 Feb 2016 by Andrew

I believe I mentioned I would provide a status update in a month, and it's been about a month, so here is an update. If the question is whether I'm still on track for a 4/13 finish, the answer I think is "probably". The remaining content is a scattered array of regular panels and animated content, but I think I can boil it down to the two heaviest individual "projects" which comprise most of the effort needed to finish. Those are End of Act 6, and Act 7. So to give you a better sense of where I am, I will track the progress of those two things as a percentage of completion.

EOA6 - 30%
A7 - 100%

I will update these numbers in another month. Hopefully they will both be higher, instead of lower.

SHOUT OUT ZONE BELOW

Welcome to the shout out zone, here are a couple of shout outs. The first shout out is,

NEO-KOSMOS: A comic by my friend Shelby (who did all Calliope art for HS), and her friends Amber (works on Steven Universe) and Adrienne (also does a lot for HS). They've been working really nicely with the MSPA format. It's a quick read to catch up, and it really feels like the story has been taking off lately. I'd recommend you at least read up to a very cool animation they just posted (which includes a song by Toby). If you're looking for a fun story to follow over the next few months while you wait for HS, I think this is a good pick!

The next shout out is UNDERTALE, by my friend Toby. I know I mentioned it on the KS update but it probably bears repeating here too. Also I guess it's not so much a "signal boost" since by now UT is PRETTY WELL KNOWN! Let's get real, Toby is probably the one who should be giving HS shout outs from now on. Though it's not about giving UT a boost in popularity so much as a reminder that I believe he has made a fun and special game, and if you haven't gotten around to playing it yet, I think you should! It's an experience that anyone who likes games should have.

Ok, see you in another month. Bye.

Posted on 25 December 2015 by Andrew

As promised, here is your end of year news update. On Christmas no less! Must be a miracle. My apologies for having wasted your Christmas miracle on something so pedestrian as new web content.

Anyway, about that content. Got a couple STATUS UPDATES to report.

First, here's an update on Hiveswap. Long story short: there was a bit of a pause while we shifted gears on the production, but all the new stuff is looking fantastic. Take a look and see for yourself! You will not disagree.

Second, Homestuck. Remember that? Me neither. Um, ha ha, just kidding, it's all I think about ever. Anyway, I've been juggling work between this and Hiveswap pretty furiously. But I've been making progress on the ending. I would like to shoot for 4/13 of next year to have it wrapped up. Given everything I have to do, this might actually be a tight squeeze! But I'll do my best. It will conclude with Act 7, and some preceding material including EOA6 will lead up to it. It's a lot of content. I'm getting uncomfortably close to reaching a half hour of projected new animation footage. (No, not all in one animation, don't worry. Spread out across several.) Will it all be ready in time for the 7 year anniversary of Homestuck? We'll just have to wait and see.

I'll give you another update on the status before then though. Why don't we say... another month? Sounds good to me, see you then.

Posted on 9 November 2015 by Andrew

If you haven't seen yet, the winners for the WLF shirt design contest were announced a little while ago. Lot of great designs this year! Thanks a bunch to everyone who participated.

Posted on 30 September 2015 by Andrew





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