TT: The power source of the first guardians. TG: oh right the green sun ok TG: wait sorry TG: i mean the my bad TT: Yes, that's much better. TG: whats the deal with this thing TG: i mean aside from giving jades dog his devil powers TG: and by extension i guess jack TT: What's the deal with it? TG: yeah TT: I don't know that there is a deal with it. TT: Beyond the deal you just described. TT: It is what it sounds like. TT: A huge sun out in the literal middle of nowhere, and it is bright green. TT: It is simply, TT: The . TG: how big TG: i need a sense of scale here TG: is it like the size of our sun TG: or bigger TG: or is it only as big as like TG: planet fucking jupiter TT: It is nearly twice the mass of our universe. TG: ok thats pretty fucking big TG: see how important that contextualization was now i know how fucking impressed i should be TG: i mean hopy shit thats huge TT: Happy I could help. TG: so ok i make a map to this thing TG: with the help of a million rambunctious gross tentacle mutants TG: and then i guess we go there for some reason TT: Yes. TG: why do we need a map TG: cant they just TG: tell us what direction its in TG: point a spaceship that way TG: blast off to adventure TT: No. TT: The geometry of the Furthest Ring is too complex. TT: Remember, its spacetime is labyrinthine. TT: In fact, it's not really accurate to call it spacetime at all. TT: Since it is outside the domain of any created universe, where those properties have become instantiated and stabilized. TG: i can kind of get that time is messed up there TG: with like loops and causality paradoxes and shit like that TG: being the knight of time here TG: not really sure why navigating the space would be a problem though TG: space isnt my thing remember TG: what is it like TG: full of wormholes or something TT: It depends. TT: The greater the distance you travel through it, the less reliably time flows. TT: And the more time you spend in it, the less reliably space behaves. TT: Time and space aren't as different as you might think. TG: i thought you werent supposed to know shit about either TG: seeing as youre the seer whatever that means TT: I think it means I'm supposed to know shit about the big picture. TT: Which includes tidbits like that. TT: But the insides of my shoes stay free from the grit of the minutia. TG: fair enough TG: so i take my map and fly to this thing TT: No, I do. TG: ok you fly to it TG: then what TT: That depends on if John is successful.
As you can see, it is a pretty swift horse schedule, with a couple of horseless weeks mixed in there. You may recall my mnemonic device for remembering the previous M/W/F schedule of Monhay, Wedsneigh, and Frihorse. Now we can add two more to help you remember, Tuesnort, and Thursclop. I understand this comic can get confusing sometimes, so you are definitely going to need those to help guide you on the rest of this journey.
All pages for the above horses have already been drawn. I still have a batch of pages to draw to round out A6A6I5, but not as many as I have already done. I hope that you like it when characters in stories talk to one another, because there's an awful lot of that to come. Please stand by patiently and enthusiastically as my fake teens sit around bullshitting to the bitter end. Then a bunch of cool stuff will happen, and that will be that!
1) New trailer for Hiveswap! Creeping ever closer to the release of episode one. In case you weren't aware by now, What Pumpkin Studios is developing it. WP is now a gamedev studio which I happen to think is pretty cool. There have been a bunch of Kickstarter updates recently showing progress too. Here are some more links which will help you keep up with game news: Twitter | Tumblr | FB
2) Homestuck returns on April 13th! That's in just a few days. Are you ready? I doubt it, but when has that ever stopped us before. We start with Caliborn's much anticipated masterpiece, running from the 13th-15th. Then regular updates probably resuming a week after that. I haven't decided on the update schedule yet, but when I do it will almost certainly be communicated to you in the only manner which you will tolerate from me, which is more horse calendars. I am thinking of a fairly swift update schedule. A lot has piled up. Over the last month (not counting his 40 page masterpiece, which was done months ago) I have somehow drawn another 400 pages, which is possibly some sort of MSPA record. Be warned, due to that obscene page rate some of these panels are lookin pretty fast and loose! They nevertheless exist, which is usually what matters most for this website. There's still more to draw beyond that to finish off the rest of A6A6I5, which is the final "normal act". But really not too much. We're getting real close here. I will chip away at the remaining panels as I roll out this batch. Then, it's all animation work after that.
3) Paradox Space! 4/13 is the exact one year anniversary of its launch. And as HS resumes, PXS will be pausing for a good while. We actually paused production back in January, and have just been posting from a comic buffer since. This has much to do with shifting priorities heavily to gamedev needs, but I'll explain more about it and the future of PXS in a little while, on that site. But also, there'll be a PXS book coming out soon! It looks very good. Also, if you haven't checked out PXS in a while, now would be a great time, because it's going into its pause on a very strong note. It's been running an incredibly great 51 page story by Zack, Jon, and Shelby. Kudos to all of them. This has easily been one of my faves.