Jack: Wait.

There. Now that those wheels are in motion, you guess you can put your mind at ease for a while. You find nothing quite so troubling as the intrusion of a positive emotion.

You are momentarily afforded the peace of mind to resume a dull, quiet life of semi-restrained murder. Maybe you will wait here and see if the boy shows up. It's reasonable to assume he will seek these adults. Certainly easier to let him come to you than follow an untraceable scent. Or maybe you will take a look inside this castle. Perhaps there are survivors here fit for the offing? You GUESS that could serve some amusement.

You wonder if it will always be like this. What sort of future does a new god have to look forward to? Will this malaise follow you for eternity? Will you be perpetually tempted to destroy everything you see, knowing that in just a few moments of recklessness, you will be left with nothing else to destroy forever? What will eternity feel like when a single moment of boredom feels like an eternity unto itself?

You wish you could consult the clouds for answers. But they never show you anything. The reckoning can't wipe this place out soon enough.

> Be future Jack Noir.

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RSS: Adventure Updates

Posted on 22 October 2016 by Andrew

Just going to leave this here for now, and assume that the kids these days will know what to do with it.

Posted on 6 October 2016 by Andrew

Here is a quick look at the way this project has been shaping up. Whew, that is a nice looking game! Not going to lie, I am on some big time tenterhooks in anticipation of this release. I've actually started doing stunts on the tenterhooks, flipping around on them wildly, like a gymnast. It's an astounding spectacle of physical endurance and might. Sorry you can't check this out, it's absolutely unreal.

What else have I been up to? I sense that this has been being wondered about. Some I suspect wonder about the epilogue I mentioned, which I have been making some notes on here and there. But otherwise have been deferring in favor of attention to ~other projects~ which strike me as more pressing. It will be gotten around to. If you are wondering which of these projects may be related to Homestuck, I did have some "post-canon content" planned for later this month. That is as specific as I can be for now. Tune in here, let's say, a couple weeks from now.

The project that has occupied the lion's share of my professional time is one that you will understand completely why I have prioritized, when you eventually see it. Arguably it will prove to be the only relevant work of art in human history. I don't wish to give anything else away, or delay your experience of this unprecedented triumph of the human spirit. So instead I will light a fire under my ass, and attempt to deliver the content I know you have all been craving.

What else to report? Hmm. I know that usually the passage of time for creative individuals is tracked by the hours they spend which ultimately contribute to creative products which may be consumed. It is far from true that all of my hours this year have been applied that way. Suffice to say I've been on some strange adventures. I doubt I can do any of them justice here, in a newspost which is rapidly running out of words I'm willing to type. At one point I was thrown out of a stable. I've probably said too much already. Well, see you next time.

Posted on 12 June 2016 by Andrew

The final Homestuck album Volume 10 has been released. More fantastic music by many familiar names who have contributed to the comic over the years. Thanks to all who came together to make this. It's a great way to cap off an impressive discography, now standing at 27 albums.