I cradled the oracle in my synthetic hand, as if appraising 8y w8 the mystic qualities it still concealed. With my vision 8fold seared away, I was as 8lind to its secrets as the old Doctor was to its present wherea8outs. I'd learned to keep it cloaked from the awareness of the man who once called me his protege, a 8ackhanded term of endearment from a smug manipul8or. Loc8ing his so called dark pockets was the only gam8it I had in countering his milktongued dou8lespeak. The expatri8 for indiscerni8le reasons seemed naturally surrounded 8y such a void in the Doctor's awareness, and so was uniquely fit to inherit the or8. The Doctor could not see his treasure, nor I into it.
I considered what to do with it for a while. Should I find Pyralspite 8y consulting with the oracle, as I'd done so often to steal fortune from my adversaries? I guessed exploiting some technological means of gazing through its surface may have 8een simple enough, 8ut I hesit8ed. Every expedient granted 8y its counsel, though never instantly, came at a price. Knowing his n8ture, I'm surprised I only now recognize it as yet another instrument of his spurious 8enevolence, dangerous 8y way of selective divulgence. The sense of infalli8ility his oracle 8rought me was superficial, and in hindsight weakened my readiness. Knowing my f8 so far in advance, I took Redglare's threat lightly. The gr8est mistake I have ever made was asking the or8 when I would die.
8ut as I revisited the prophecy surrounding this unfortun8 query, something struck me. I thought of the man I would have as a m8sprit centuries from now, who was said to command an army of 8easts. The one it called the summoner.
As you can see, it is a pretty swift horse schedule, with a couple of horseless weeks mixed in there. You may recall my mnemonic device for remembering the previous M/W/F schedule of Monhay, Wedsneigh, and Frihorse. Now we can add two more to help you remember, Tuesnort, and Thursclop. I understand this comic can get confusing sometimes, so you are definitely going to need those to help guide you on the rest of this journey.
All pages for the above horses have already been drawn. I still have a batch of pages to draw to round out A6A6I5, but not as many as I have already done. I hope that you like it when characters in stories talk to one another, because there's an awful lot of that to come. Please stand by patiently and enthusiastically as my fake teens sit around bullshitting to the bitter end. Then a bunch of cool stuff will happen, and that will be that!
1) New trailer for Hiveswap! Creeping ever closer to the release of episode one. In case you weren't aware by now, What Pumpkin Studios is developing it. WP is now a gamedev studio which I happen to think is pretty cool. There have been a bunch of Kickstarter updates recently showing progress too. Here are some more links which will help you keep up with game news: Twitter | Tumblr | FB
2) Homestuck returns on April 13th! That's in just a few days. Are you ready? I doubt it, but when has that ever stopped us before. We start with Caliborn's much anticipated masterpiece, running from the 13th-15th. Then regular updates probably resuming a week after that. I haven't decided on the update schedule yet, but when I do it will almost certainly be communicated to you in the only manner which you will tolerate from me, which is more horse calendars. I am thinking of a fairly swift update schedule. A lot has piled up. Over the last month (not counting his 40 page masterpiece, which was done months ago) I have somehow drawn another 400 pages, which is possibly some sort of MSPA record. Be warned, due to that obscene page rate some of these panels are lookin pretty fast and loose! They nevertheless exist, which is usually what matters most for this website. There's still more to draw beyond that to finish off the rest of A6A6I5, which is the final "normal act". But really not too much. We're getting real close here. I will chip away at the remaining panels as I roll out this batch. Then, it's all animation work after that.
3) Paradox Space! 4/13 is the exact one year anniversary of its launch. And as HS resumes, PXS will be pausing for a good while. We actually paused production back in January, and have just been posting from a comic buffer since. This has much to do with shifting priorities heavily to gamedev needs, but I'll explain more about it and the future of PXS in a little while, on that site. But also, there'll be a PXS book coming out soon! It looks very good. Also, if you haven't checked out PXS in a while, now would be a great time, because it's going into its pause on a very strong note. It's been running an incredibly great 51 page story by Zack, Jon, and Shelby. Kudos to all of them. This has easily been one of my faves.