TG: ok well since youre so nice TG: ill promoise not to use my wicked void powers re: basic common sense + skills of deduction to bust you up so bad UU: i'd be ever so gratefUl. :u TG: then w.o givin you the whole 3rd degree TG: what is safe to tell me? TG: like what does it mean to be a rogue of void TG: thats what i am rite UU: yes! i can tell yoU plenty aboUt that. UU: a rogUe is a passive class. yoU see, there are passive (+) and active (-) classes. some more strongly passive or active than others. UU: the +/- distinction can mean many things, bUt coUld be qUite roUghly sUmmed Up in this way: active classes exploit their aspect to benefit themselves, while passive classes allow their aspect to benefit others. UU: bUt of coUrse there's plenty more to it, and that rUle is in no way absolUte. only a starting point for Understanding the dichotomy. TG: you mean kinda like TG: offensive vs defesive magic in an rpg UU: sUre! UU: that's another fine way of looking at it. UU: classes always come in +/- pairs, with significant disparity between them. UU: while a rogUe is passive, a thief woUld be its far more active coUnterpart. UU: the rogUe and thief classes tend to be assigned to females. not exclUsively, bUt commonly! UU: other classes lean more toward male assignment, while others are exclUsively male, and jUst as many are exclUsively female. like my class. ^u^ UU: that's a bit of a tangent thoUgh. to answer yoUr qUestion aboUt being a rogUe, i shoUld tell yoU both classes in +/- pairs tend to have very similar descriptions. UU: in this case, a rogUe or a thief is "one who steals." qUite simple, really! UU: bUt whether the class is + or - makes all the difference. it is a great indicator as to how a hero will make Use of the aspect. TG: so basically TG: a thief is like the asshole class TG: the player who says step off shits mine suckas TG: whereas TG: a rogue TG: is bascially robin hood UU: if that reference to yoUr cUltUre provides a sUitable comparison, then absolUtely. :U TG: so im essantially the robin hood of void TG: im still not sure TG: wtf that actually means UU: Understandable. TG: i guess robin hods p cool tho TG: thiefin up loot from peeps who got too much TG: then all sugardaddyin it out 2 the needy like a boss TG: just dont have a clue how that works with void UU: yes, it is one of the more conceptUally nebUloUs pairings, i agree. UU: and i can't say i know a smashing good deal aboUt the natUre of the void player's path, since the aspect is by definition inscrUtable to those it does not choose. UU: bUt i can at least tell yoU this. UU: if yoU are ever to enjoy fUll ascension as a rogUe of void, yoU will be able to do some completely astonishing things! TG: like what UU: oh no, yoU will not pry this oUt of me. UU: not to preserve caUsality, bUt to keep the sUrprise in store for yoU. UU: it woUld not be honoUrable of me to spoil the discovery, shoUld yoU be fortUnate enoUgh to realize yoUr potential. TG: well TG: about that TG: i feel sorta stupid about this but TG: ive been giving all my friends this whole dramagic spiel about not wanting to even play this thing TG: and i might of fucked stuff up already UU: is that so? TG: its so TG: and i guess i still havnt decide what to do TG: there are props and cons 2 both things UU: woUld yoU mind listing them? TG: ok either i dont play TG: and i get this kinda passive aggressive revange at the witch for killing my mom TG: and thereafter keep staying here and being lonely TG: or TG: i do play and the spoips r as follows... TG: sweet powers 4 me TG: check TG: tri generational lolonde family reonion TG: check as fuck TG: meet all my friends TG: HECKACHECK TG: and smoe others stuff UU: all fine points. UU: is there nothing i can do to make the decision easier? TG: nah but thx TG: u already have anyway TG: i will probably play TG: wonder if i can tell distri withoup lookin like a waffle assed chump UU: what's a waffle arsed chUmp? UU: is it earth cUisine? :u~ TG: lol no its just a shithead TG: this doesnt matter now tho i cant play til i go deliver this dead cat back ing time to maybe my mom or someshing??/ UU: that's another statement that doesn't make a good deal of sense to me, bUt if it is important to yoU, then godspeed! UU: i'm so pleased to hear yoU are leaning in favor of participating with the rest of Us. i promise we'll all have a ball together. UU: now i have a bUsy schedUle to keep Up with so i mUst go. bUt please remember yoU can always contact me if yoU have qUestions. UU: don't be a stranger, love. ta! ^u^ uranianUmbra [UU] ceased cheering tipsyGnostalgic [TG]
Usually I do the panoramic denizen illustrations myself, but this time I had some help. Someone who goes by the name Rah-Bop drew this lovely and extra-long Echidna shot. Whew that is some good art!!! I continue my unbroken streak of basically being the luckiest dude that so many incredible artists are attracted to the HS brand and willing to contribute. Thanks Rah!
P.S. Toby Fox made those snake noises and as usual I'm not sure how he did that. Maybe he is actually physically capable of making those sounds??
Paradox Space, Book One! This is an extremely attractive collection of comics. One of my main objectives for the Paradox Space project was to start piling up enough great comic content to put into books like these, because books full of comics are very cool. This book covers roughly half of the year's worth of comics. There'll be another one covering the other half eventually. At some point we'll unpause PXS and fire up the comic-making operation again. I've been leaning toward the idea of making the future of PXS more print-centric, and keeping a lot of content reserved for books only. That way, when you get books, it will be more fun to discover what stories are inside. In the meantime though, I hope that you enjoy this one!!!
As you can see, it is a pretty swift horse schedule, with a couple of horseless weeks mixed in there. You may recall my mnemonic device for remembering the previous M/W/F schedule of Monhay, Wedsneigh, and Frihorse. Now we can add two more to help you remember, Tuesnort, and Thursclop. I understand this comic can get confusing sometimes, so you are definitely going to need those to help guide you on the rest of this journey.
All pages for the above horses have already been drawn. I still have a batch of pages to draw to round out A6A6I5, but not as many as I have already done. I hope that you like it when characters in stories talk to one another, because there's an awful lot of that to come. Please stand by patiently and enthusiastically as my fake teens sit around bullshitting to the bitter end. Then a bunch of cool stuff will happen, and that will be that!
1) New trailer for Hiveswap! Creeping ever closer to the release of episode one. In case you weren't aware by now, What Pumpkin Studios is developing it. WP is now a gamedev studio which I happen to think is pretty cool. There have been a bunch of Kickstarter updates recently showing progress too. Here are some more links which will help you keep up with game news: Twitter | Tumblr | FB
2) Homestuck returns on April 13th! That's in just a few days. Are you ready? I doubt it, but when has that ever stopped us before. We start with Caliborn's much anticipated masterpiece, running from the 13th-15th. Then regular updates probably resuming a week after that. I haven't decided on the update schedule yet, but when I do it will almost certainly be communicated to you in the only manner which you will tolerate from me, which is more horse calendars. I am thinking of a fairly swift update schedule. A lot has piled up. Over the last month (not counting his 40 page masterpiece, which was done months ago) I have somehow drawn another 400 pages, which is possibly some sort of MSPA record. Be warned, due to that obscene page rate some of these panels are lookin pretty fast and loose! They nevertheless exist, which is usually what matters most for this website. There's still more to draw beyond that to finish off the rest of A6A6I5, which is the final "normal act". But really not too much. We're getting real close here. I will chip away at the remaining panels as I roll out this batch. Then, it's all animation work after that.
3) Paradox Space! 4/13 is the exact one year anniversary of its launch. And as HS resumes, PXS will be pausing for a good while. We actually paused production back in January, and have just been posting from a comic buffer since. This has much to do with shifting priorities heavily to gamedev needs, but I'll explain more about it and the future of PXS in a little while, on that site. But also, there'll be a PXS book coming out soon! It looks very good. Also, if you haven't checked out PXS in a while, now would be a great time, because it's going into its pause on a very strong note. It's been running an incredibly great 51 page story by Zack, Jon, and Shelby. Kudos to all of them. This has easily been one of my faves.