DAVE: so whats with the big book youre writing in DAVE: is that more wizard fan fiction ROSE: No, it's something like an extensive journal. ROSE: I'm recording everything we've been through so far, and detailed notes on everything we know about the game. ROSE: I'm also using it to document our research, and extrapolate on the new session and players. DAVE: so its like DAVE: your nigh unreadable gamefaq DAVE: in tome form ROSE: Somewhat. DAVE: you sure like to write big game guides ROSE: I don't look at it that way. ROSE: I'm approaching it from a standpoint of responsible historical documentation. ROSE: Don't you think people in the future will want to know about our story? DAVE: i guess ROSE: I think it could be a very useful resource some day. ROSE: It could be helpful to others beginning their own quests. DAVE: ehh DAVE: chances of that seem pretty remote KANAYA: I Really Wouldnt Rule It Out DAVE: ok totally sold on that suddenly DAVE: on account of not caring DAVE: so tell me about the new session DAVE: what is there to know DAVE: and most importantly DAVE: how is everything going to go wrong this time ROSE: From what I understand, everything already has gone wrong before the game even started, in many different ways than ours did. ROSE: There are indications of thicker political intrigue. Assassination attempts. And a usurpation of the throne more insidious than what we dealt with. ROSE: But those examples still don't illustrate the fundamental fault with their session. ROSE: Ours had a similar fault. It was a null session. ROSE: Literature on the subject says null sessions are actually very common. ROSE: It is any session resulting in failure, and as such, designed to result in failure from the start, due to Skaia's comprehensive "knowledge" of its own fate, and that of all it illumines. ROSE: Biologically speaking, it's to be expected that null sessions far outnumber the successful ones. When it comes to reproductive systems, overwhelming redundancy is commonplace. ROSE: A universe has a reproductive system that spreads many seeds, as it were, most of which never come to fruition. So we shouldn't feel too bad about our results, really. It was quite par for the course. ROSE: But then, it would also seem that exceedingly few null sessions result in the birth of a massive green star fueled by two dead universes. For what it's worth. DAVE: ok but i thought the whole point of this DAVE: the scratch thing DAVE: is it gave us a chance to still win DAVE: but youre saying the new session has a fault too? ROSE: Well, yes. There's more to it though. ROSE: The new session is essentially our session, rebooted with different parameters which also affected the original conditions of our universe. ROSE: And strangely, it seems the new one is a null session as well, but within a much less common subset of all null sessions. ROSE: This one is referred to as a void session.
As you can see, it is a pretty swift horse schedule, with a couple of horseless weeks mixed in there. You may recall my mnemonic device for remembering the previous M/W/F schedule of Monhay, Wedsneigh, and Frihorse. Now we can add two more to help you remember, Tuesnort, and Thursclop. I understand this comic can get confusing sometimes, so you are definitely going to need those to help guide you on the rest of this journey.
All pages for the above horses have already been drawn. I still have a batch of pages to draw to round out A6A6I5, but not as many as I have already done. I hope that you like it when characters in stories talk to one another, because there's an awful lot of that to come. Please stand by patiently and enthusiastically as my fake teens sit around bullshitting to the bitter end. Then a bunch of cool stuff will happen, and that will be that!
1) New trailer for Hiveswap! Creeping ever closer to the release of episode one. In case you weren't aware by now, What Pumpkin Studios is developing it. WP is now a gamedev studio which I happen to think is pretty cool. There have been a bunch of Kickstarter updates recently showing progress too. Here are some more links which will help you keep up with game news: Twitter | Tumblr | FB
2) Homestuck returns on April 13th! That's in just a few days. Are you ready? I doubt it, but when has that ever stopped us before. We start with Caliborn's much anticipated masterpiece, running from the 13th-15th. Then regular updates probably resuming a week after that. I haven't decided on the update schedule yet, but when I do it will almost certainly be communicated to you in the only manner which you will tolerate from me, which is more horse calendars. I am thinking of a fairly swift update schedule. A lot has piled up. Over the last month (not counting his 40 page masterpiece, which was done months ago) I have somehow drawn another 400 pages, which is possibly some sort of MSPA record. Be warned, due to that obscene page rate some of these panels are lookin pretty fast and loose! They nevertheless exist, which is usually what matters most for this website. There's still more to draw beyond that to finish off the rest of A6A6I5, which is the final "normal act". But really not too much. We're getting real close here. I will chip away at the remaining panels as I roll out this batch. Then, it's all animation work after that.
3) Paradox Space! 4/13 is the exact one year anniversary of its launch. And as HS resumes, PXS will be pausing for a good while. We actually paused production back in January, and have just been posting from a comic buffer since. This has much to do with shifting priorities heavily to gamedev needs, but I'll explain more about it and the future of PXS in a little while, on that site. But also, there'll be a PXS book coming out soon! It looks very good. Also, if you haven't checked out PXS in a while, now would be a great time, because it's going into its pause on a very strong note. It's been running an incredibly great 51 page story by Zack, Jon, and Shelby. Kudos to all of them. This has easily been one of my faves.