ROSE: Instead, it remains in its most basic form, stuck in eternal stalemate. ROSE: There is nothing players in a void session can do to change this. They are resigned to live out the rest of their days in a dead end session. DAVE: still waiting to hear how this is in any way an improvement on all the shit we just escaped from ROSE: It's a vast improvement. ROSE: The new session is a blank slate, without a ridiculously short time limit for victory like ours had. ROSE: There will be no time limit at all, in fact. ROSE: Once we arrive, ostensibly that is when the nature of the session will change. ROSE: It won't be classifiable as either a null or void session anymore. It will be something which, as far as I can tell, is unique. ROSE: The fully matured battlefield from our session can be used to make the new one viable. The path to success will be made possible by a combination of efforts and assets from both iterations. ROSE: Usually scratched sessions are absolute resets, and involve no direct influence from the first attempt at all. I can't find any precedent for our situation. DAVE: jade has our battlefield right ROSE: Yes. DAVE: so she shows up and drops it in skaia DAVE: and then we take the result of all that damn frog breeding we did and stick the thing in there somehow DAVE: and we sit back and wait for it to do its huge ribbit or whatever DAVE: and were golden ROSE: Pretty much. ROSE: As long as there is an actual vacancy in the center of Skaia when we get there.
As you can see, it is a pretty swift horse schedule, with a couple of horseless weeks mixed in there. You may recall my mnemonic device for remembering the previous M/W/F schedule of Monhay, Wedsneigh, and Frihorse. Now we can add two more to help you remember, Tuesnort, and Thursclop. I understand this comic can get confusing sometimes, so you are definitely going to need those to help guide you on the rest of this journey.
All pages for the above horses have already been drawn. I still have a batch of pages to draw to round out A6A6I5, but not as many as I have already done. I hope that you like it when characters in stories talk to one another, because there's an awful lot of that to come. Please stand by patiently and enthusiastically as my fake teens sit around bullshitting to the bitter end. Then a bunch of cool stuff will happen, and that will be that!
1) New trailer for Hiveswap! Creeping ever closer to the release of episode one. In case you weren't aware by now, What Pumpkin Studios is developing it. WP is now a gamedev studio which I happen to think is pretty cool. There have been a bunch of Kickstarter updates recently showing progress too. Here are some more links which will help you keep up with game news: Twitter | Tumblr | FB
2) Homestuck returns on April 13th! That's in just a few days. Are you ready? I doubt it, but when has that ever stopped us before. We start with Caliborn's much anticipated masterpiece, running from the 13th-15th. Then regular updates probably resuming a week after that. I haven't decided on the update schedule yet, but when I do it will almost certainly be communicated to you in the only manner which you will tolerate from me, which is more horse calendars. I am thinking of a fairly swift update schedule. A lot has piled up. Over the last month (not counting his 40 page masterpiece, which was done months ago) I have somehow drawn another 400 pages, which is possibly some sort of MSPA record. Be warned, due to that obscene page rate some of these panels are lookin pretty fast and loose! They nevertheless exist, which is usually what matters most for this website. There's still more to draw beyond that to finish off the rest of A6A6I5, which is the final "normal act". But really not too much. We're getting real close here. I will chip away at the remaining panels as I roll out this batch. Then, it's all animation work after that.
3) Paradox Space! 4/13 is the exact one year anniversary of its launch. And as HS resumes, PXS will be pausing for a good while. We actually paused production back in January, and have just been posting from a comic buffer since. This has much to do with shifting priorities heavily to gamedev needs, but I'll explain more about it and the future of PXS in a little while, on that site. But also, there'll be a PXS book coming out soon! It looks very good. Also, if you haven't checked out PXS in a while, now would be a great time, because it's going into its pause on a very strong note. It's been running an incredibly great 51 page story by Zack, Jon, and Shelby. Kudos to all of them. This has easily been one of my faves.