DAVE: ................ ROSE: To understand what happened, it really helps to understand exactly what a scratch is. ROSE: When John severely damaged the Beat Mesa on your planet, and sent it off to Skaia to release its temporal energy there, you could view it as a kind of "request." ROSE: We were asking Skaia to change everything at a fundamental level, and we gave it the energy to do so. ROSE: But Skaia is a very passive entity. It only "knows" and "sees," but it never quite "acts." ROSE: When it is asked to change everything, there is only so much it has control over. ROSE: In fact, it has control over exactly one thing. The defense portals. ROSE: It can decide to send important meteors to different points in time than originally planned, thus creating alternate realities. ROSE: Offshoots of promise, rather than futility. ROSE: And it turns out the most important meteors of all tend to be the ones delivering the young players to their planet. ROSE: So all it has to do to change everything is tweak their destination times a bit. ROSE: All internally-prompted changes in the post-scratch universe are decided entirely by this modest adjustment to the parameters. ROSE: It's a very simple concept, actually. ROSE: Yet the consequences are dramatic. It results in not only a hard reset for the session, but a partial reset for the universe too, due to the many causal entanglements between a session and its originating universe. DAVE: what do you mean tweak the destination times DAVE: where did they get sent to ROSE: A variety of different time periods. ROSE: The simplest way to way to look at it is to picture the original destinations of our two groups of four ecto-babies... ROSE: And switch them. DAVE: what ROSE: Though this is just a slight oversimplification. ROSE: While it's roughly true, Skaia had some peculiar whims this time.
A slight horse modification to the calendar below. I won't be around the stable in time to let him trot about the paddock, so I'm afraid I must release him into the pasture to stud. Goodbye, 5/25 horse. We enjoyed your 50x50 thumbnail, while it was not crossed out.
As you can see, it is a pretty swift horse schedule, with a couple of horseless weeks mixed in there. You may recall my mnemonic device for remembering the previous M/W/F schedule of Monhay, Wedsneigh, and Frihorse. Now we can add two more to help you remember, Tuesnort, and Thursclop. I understand this comic can get confusing sometimes, so you are definitely going to need those to help guide you on the rest of this journey.
All pages for the above horses have already been drawn. I still have a batch of pages to draw to round out A6A6I5, but not as many as I have already done. I hope that you like it when characters in stories talk to one another, because there's an awful lot of that to come. Please stand by patiently and enthusiastically as my fake teens sit around bullshitting to the bitter end. Then a bunch of cool stuff will happen, and that will be that!
1) New trailer for Hiveswap! Creeping ever closer to the release of episode one. In case you weren't aware by now, What Pumpkin Studios is developing it. WP is now a gamedev studio which I happen to think is pretty cool. There have been a bunch of Kickstarter updates recently showing progress too. Here are some more links which will help you keep up with game news: Twitter | Tumblr | FB
2) Homestuck returns on April 13th! That's in just a few days. Are you ready? I doubt it, but when has that ever stopped us before. We start with Caliborn's much anticipated masterpiece, running from the 13th-15th. Then regular updates probably resuming a week after that. I haven't decided on the update schedule yet, but when I do it will almost certainly be communicated to you in the only manner which you will tolerate from me, which is more horse calendars. I am thinking of a fairly swift update schedule. A lot has piled up. Over the last month (not counting his 40 page masterpiece, which was done months ago) I have somehow drawn another 400 pages, which is possibly some sort of MSPA record. Be warned, due to that obscene page rate some of these panels are lookin pretty fast and loose! They nevertheless exist, which is usually what matters most for this website. There's still more to draw beyond that to finish off the rest of A6A6I5, which is the final "normal act". But really not too much. We're getting real close here. I will chip away at the remaining panels as I roll out this batch. Then, it's all animation work after that.
3) Paradox Space! 4/13 is the exact one year anniversary of its launch. And as HS resumes, PXS will be pausing for a good while. We actually paused production back in January, and have just been posting from a comic buffer since. This has much to do with shifting priorities heavily to gamedev needs, but I'll explain more about it and the future of PXS in a little while, on that site. But also, there'll be a PXS book coming out soon! It looks very good. Also, if you haven't checked out PXS in a while, now would be a great time, because it's going into its pause on a very strong note. It's been running an incredibly great 51 page story by Zack, Jon, and Shelby. Kudos to all of them. This has easily been one of my faves.