AG: Oh, I know. AG: May8e I'll mindjack some random chump and send him to your hive so he can read my messages to you out loud! AG: What a perfect solution. He can 8e your assisted living slave. AG: I would have had the perfect candid8 all lined up, 8ut he recently lost the use of his legs unfortun8ly. Oh well, I'll just roll with the punches like I always do and find someone else. AG: Just say the word, and I'll make him do whatever you want! Read my awesome notes to you, hang some more plush dragons from your tree, pre-chew your food........ AG: Well, may8e not pre-chew it, since I didn't exactly knock your teeth out, did I? AG: May8e more like pre-look-at your food, to make sure there are 8ugs in it. AG: See, isn't it gr8 when we're helping each other out instead of maiming each other repeatedly? AG: This is how it should 8e 8etween Scourge Sisters. All the maimings and 8acksta88ings should 8e saved for the friends and foes who get in our way, don't you think? AG: Hey, what do you want to do for our next campaign, 8tw? AG: We can take the next one easy. I'll try to think of something 8etter suited to your new disa8ility! AG: I mean, I've ALREADY pretty much nixed anything involving stairs, 8ecause of Tavros. Lol. AG: 8n't no one can say I'm not willing to meet people half way!!!!!!!! AG: Whew........ AG: I'm losing a lot of 8lood here. AG: Good thing I seem to have a ton of the stuff. We high8loods are made of some pretty tough shit. AG: What a fucking mess, though. Not really looking forward to cleaning this up. AG: I've got to say, your prank was pretty good. Still not sure how you pulled it off. Pretty inconvenient though! AG: It's too 8ad you're not going to get to read this for a while, if ever. We could 8e 8onding over the gr8 pranks we just pulled on each other! AG: Oh well. AG: Guess I'll take off. 8efore I drop dead like some kind of loser and you never get to hear from me again. AG: See you around, sis. GC: WOW GC: 1 C4NT B3L13V3 1 4LMOST FORGOT GC: WH4T 4 COMPL3T3LY CR4ZY B1TCH YOU W3R3 AG: Hey now! AG: What kind of attitude is that to 8ring into this memory? GC: OH GC: Y34H GC: SORRY >:[ AG: Easy, there. AG: No need to waste good remorse on such a trivial exchange. AG: I am only reminding you, AG: That if you 8ring too much 8aggage from the past into the memory, it is dou8tful your experience will 8e either therapeutic or cathartic. GC: UH GC: WH4T AG: You were the one who invoked this memory after all. AG: Isn't this why you are here? Is it not what you have 8een hoping for and fretting you may find since your journey 8egan? AG: A chance to say you are sorry? GC: VR1SK4 GC: YOU SOUND R34LLY D1FF3R3NT GC: WH4T H4PP3N3D TO YOU OUT H3R3? AG: Sorry for the ruse. AG: Though it isn't as far from the truth as it possi8ly could 8e, I am not who you think I am. GC: >:? AG: I of course needed to visit you through a memory, and interestingly, this is the one you gave me. AG: No ill will or upsetting hijinks were intended. GC: WHO 4R3 YOU?
As you can see, it is a pretty swift horse schedule, with a couple of horseless weeks mixed in there. You may recall my mnemonic device for remembering the previous M/W/F schedule of Monhay, Wedsneigh, and Frihorse. Now we can add two more to help you remember, Tuesnort, and Thursclop. I understand this comic can get confusing sometimes, so you are definitely going to need those to help guide you on the rest of this journey.
All pages for the above horses have already been drawn. I still have a batch of pages to draw to round out A6A6I5, but not as many as I have already done. I hope that you like it when characters in stories talk to one another, because there's an awful lot of that to come. Please stand by patiently and enthusiastically as my fake teens sit around bullshitting to the bitter end. Then a bunch of cool stuff will happen, and that will be that!
1) New trailer for Hiveswap! Creeping ever closer to the release of episode one. In case you weren't aware by now, What Pumpkin Studios is developing it. WP is now a gamedev studio which I happen to think is pretty cool. There have been a bunch of Kickstarter updates recently showing progress too. Here are some more links which will help you keep up with game news: Twitter | Tumblr | FB
2) Homestuck returns on April 13th! That's in just a few days. Are you ready? I doubt it, but when has that ever stopped us before. We start with Caliborn's much anticipated masterpiece, running from the 13th-15th. Then regular updates probably resuming a week after that. I haven't decided on the update schedule yet, but when I do it will almost certainly be communicated to you in the only manner which you will tolerate from me, which is more horse calendars. I am thinking of a fairly swift update schedule. A lot has piled up. Over the last month (not counting his 40 page masterpiece, which was done months ago) I have somehow drawn another 400 pages, which is possibly some sort of MSPA record. Be warned, due to that obscene page rate some of these panels are lookin pretty fast and loose! They nevertheless exist, which is usually what matters most for this website. There's still more to draw beyond that to finish off the rest of A6A6I5, which is the final "normal act". But really not too much. We're getting real close here. I will chip away at the remaining panels as I roll out this batch. Then, it's all animation work after that.
3) Paradox Space! 4/13 is the exact one year anniversary of its launch. And as HS resumes, PXS will be pausing for a good while. We actually paused production back in January, and have just been posting from a comic buffer since. This has much to do with shifting priorities heavily to gamedev needs, but I'll explain more about it and the future of PXS in a little while, on that site. But also, there'll be a PXS book coming out soon! It looks very good. Also, if you haven't checked out PXS in a while, now would be a great time, because it's going into its pause on a very strong note. It's been running an incredibly great 51 page story by Zack, Jon, and Shelby. Kudos to all of them. This has easily been one of my faves.