AG: That's ok. There is plenty of time to sort it all out. AG: I've 8een keeping an eye on you all for quite a while. Your whole planet, actually. It was very interesting this time around, to say the least. AG: It even had a different name! "Alternia." Haha. How heavy handed can you get? AG: The man responsi8le was a 8it of a wise guy. He rewrote everything. He had a knack for overzealous storytelling, which is a harmless enough ha8it usually. I'm guilty of it myself sometimes. AG: 8ut it is not so harmless when the perpetrator is omniscient and omnipotent. GC: OMN1SC13NT? GC: YOU M34N GC: MR M1LKSH4K3??? AG: That's right. AG: 8ut he's dead now, and his story is over. The 8ook on our universe is closed, 8oth for my instance and yours. AG: This 8eing the case, I thought it was the right time to introduce myself. The com8ined work of my group and yours is unfinished, and the outcome has not 8een assured. AG: The true ultimate reward has yet to 8e achieved. No safe haven has 8een created that is free from the devastation caused 8y Mr. Milkshake's grand deception. AG: Our race still teeters on extinction. The mem8ers of your party, and one noteworthy fugitive, are the sole survivors. AG: We must work together to create that haven and restore our race, so that the sacrifices we all made will not 8e in vain. AG: 8ut in order to repair the unthinka8le damage that has 8een done, we need to allow ourselves the chance to heal first. AG: Old wounds, old regrets. They will serve no purpose on the rest of your journey. GC: R3GR3TS GC: 4R3 YOU T4LK1NG 4BOUT M3 4ND VR1SK4? AG: Sure. You have to start somewhere. GC: DO YOU KNOW WH3R3 SH3 1S? AG: Not at the moment. AG: 8ut the more time you spend here, the more likely it is you will find whomever you are looking for. AG: On the other hand, if it is the unknowa8le will of the gods, you may dance around each other indefinitely as you pass through this space. It is hard to say. GC: OH GC: OK TH3N GC: 1M NOT SUR3 WH3TH3R TO B3 R3L13V3D OR FRUSTR4T3D BY TH4T AG: Well, if she had 8een dwelling in this 8u88le like you thought, what would you want to say to her? AG: Surely you would not have just argued a8out the past. GC: NO GC: 1 ST1LL DONT KNOW WH4T 1 WOULD S4Y TO H3R AG: Then what would you say to me?
As you can see, it is a pretty swift horse schedule, with a couple of horseless weeks mixed in there. You may recall my mnemonic device for remembering the previous M/W/F schedule of Monhay, Wedsneigh, and Frihorse. Now we can add two more to help you remember, Tuesnort, and Thursclop. I understand this comic can get confusing sometimes, so you are definitely going to need those to help guide you on the rest of this journey.
All pages for the above horses have already been drawn. I still have a batch of pages to draw to round out A6A6I5, but not as many as I have already done. I hope that you like it when characters in stories talk to one another, because there's an awful lot of that to come. Please stand by patiently and enthusiastically as my fake teens sit around bullshitting to the bitter end. Then a bunch of cool stuff will happen, and that will be that!
1) New trailer for Hiveswap! Creeping ever closer to the release of episode one. In case you weren't aware by now, What Pumpkin Studios is developing it. WP is now a gamedev studio which I happen to think is pretty cool. There have been a bunch of Kickstarter updates recently showing progress too. Here are some more links which will help you keep up with game news: Twitter | Tumblr | FB
2) Homestuck returns on April 13th! That's in just a few days. Are you ready? I doubt it, but when has that ever stopped us before. We start with Caliborn's much anticipated masterpiece, running from the 13th-15th. Then regular updates probably resuming a week after that. I haven't decided on the update schedule yet, but when I do it will almost certainly be communicated to you in the only manner which you will tolerate from me, which is more horse calendars. I am thinking of a fairly swift update schedule. A lot has piled up. Over the last month (not counting his 40 page masterpiece, which was done months ago) I have somehow drawn another 400 pages, which is possibly some sort of MSPA record. Be warned, due to that obscene page rate some of these panels are lookin pretty fast and loose! They nevertheless exist, which is usually what matters most for this website. There's still more to draw beyond that to finish off the rest of A6A6I5, which is the final "normal act". But really not too much. We're getting real close here. I will chip away at the remaining panels as I roll out this batch. Then, it's all animation work after that.
3) Paradox Space! 4/13 is the exact one year anniversary of its launch. And as HS resumes, PXS will be pausing for a good while. We actually paused production back in January, and have just been posting from a comic buffer since. This has much to do with shifting priorities heavily to gamedev needs, but I'll explain more about it and the future of PXS in a little while, on that site. But also, there'll be a PXS book coming out soon! It looks very good. Also, if you haven't checked out PXS in a while, now would be a great time, because it's going into its pause on a very strong note. It's been running an incredibly great 51 page story by Zack, Jon, and Shelby. Kudos to all of them. This has easily been one of my faves.