ARANEA: Instead of storming off to the moon in a huff, Peixes em8raced her role as an heiress. ARANEA: Once she reached the age to challenge the empress, she killed her predecessor easily. ARANEA: She did more to sink our race into perpetual darkness and violence than any empress before her, and her rule lasted the longest 8y far. ARANEA: She conquered thousands of planets and star systems, many of them personally. She was responsi8le for the death of trillions. ARANEA: Her reign was interrupted only 8y the extinction of our race, which was orchestrated 8y the omniscient creep I mentioned previously. ARANEA: She flew back to her homeworld, killed Megido, and assumed control of her demonic powers. ARANEA: In doing so, she also assumed her role as the servant to an indestructi8le demon, whose existence was a8out to result in the annihilation of our universe. ARANEA: 8ut 8efore that, he had a new assignment for her. ARANEA: Is this 8rief enough? Am I addressing all the "cool stuff" to your satisfaction? MEENAH: 38o ARANEA: That's the first half of her story. ARANEA: In the second half, she escaped to a fresh universe to wreak more havoc. ARANEA: She infiltrated a planet called Earth, which is home to a race called humans. These guys here. ARANEA: On the post-scratch version of Earth (long story), she gained a8solute power, flooded the planet, and completely wiped out the human population, while expanding her a8ilities even further. ARANEA: She then somehow entered the humans' game session, and took control there as well. ARANEA: She did all this at the 8ehest of her employer, and has shown no signs of slowing her rampage, or ever dying, for that matter. ARANEA: So, Meenah. How was that story? Are you 8ored yet? MEENAH: 38o JAKE: (Dirk...) DIRK: What? JAKE: (I think...) JAKE: (I think thats the batterwitch!) DIRK: Uh, yeah. DIRK: You're just getting that now?
As you can see, it is a pretty swift horse schedule, with a couple of horseless weeks mixed in there. You may recall my mnemonic device for remembering the previous M/W/F schedule of Monhay, Wedsneigh, and Frihorse. Now we can add two more to help you remember, Tuesnort, and Thursclop. I understand this comic can get confusing sometimes, so you are definitely going to need those to help guide you on the rest of this journey.
All pages for the above horses have already been drawn. I still have a batch of pages to draw to round out A6A6I5, but not as many as I have already done. I hope that you like it when characters in stories talk to one another, because there's an awful lot of that to come. Please stand by patiently and enthusiastically as my fake teens sit around bullshitting to the bitter end. Then a bunch of cool stuff will happen, and that will be that!
1) New trailer for Hiveswap! Creeping ever closer to the release of episode one. In case you weren't aware by now, What Pumpkin Studios is developing it. WP is now a gamedev studio which I happen to think is pretty cool. There have been a bunch of Kickstarter updates recently showing progress too. Here are some more links which will help you keep up with game news: Twitter | Tumblr | FB
2) Homestuck returns on April 13th! That's in just a few days. Are you ready? I doubt it, but when has that ever stopped us before. We start with Caliborn's much anticipated masterpiece, running from the 13th-15th. Then regular updates probably resuming a week after that. I haven't decided on the update schedule yet, but when I do it will almost certainly be communicated to you in the only manner which you will tolerate from me, which is more horse calendars. I am thinking of a fairly swift update schedule. A lot has piled up. Over the last month (not counting his 40 page masterpiece, which was done months ago) I have somehow drawn another 400 pages, which is possibly some sort of MSPA record. Be warned, due to that obscene page rate some of these panels are lookin pretty fast and loose! They nevertheless exist, which is usually what matters most for this website. There's still more to draw beyond that to finish off the rest of A6A6I5, which is the final "normal act". But really not too much. We're getting real close here. I will chip away at the remaining panels as I roll out this batch. Then, it's all animation work after that.
3) Paradox Space! 4/13 is the exact one year anniversary of its launch. And as HS resumes, PXS will be pausing for a good while. We actually paused production back in January, and have just been posting from a comic buffer since. This has much to do with shifting priorities heavily to gamedev needs, but I'll explain more about it and the future of PXS in a little while, on that site. But also, there'll be a PXS book coming out soon! It looks very good. Also, if you haven't checked out PXS in a while, now would be a great time, because it's going into its pause on a very strong note. It's been running an incredibly great 51 page story by Zack, Jon, and Shelby. Kudos to all of them. This has easily been one of my faves.