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[A6I4] ==>

HOW CAN HE POSSIBLY STILL BE ALIVE???
See? Fit as a fiddle. Barely a scratch on him!
Just please don't shoot him again, ok?
WHY. IF YOU SAY HE'S IMMORTAL. THEN IT SHOULDN'T MATTER, RIGHT.
Yeah, I know what I said.
Alright, maybe he's not god tier. Who can really say for sure?
Just try giving the machine gun a rest for a while. He really wants to help you!
I DON'T UNDERSTAND WHY THIS FUCKER WON'T DIE.
He's a hilarious, rascally clown!
You know how it is with clowns.
NO??
They are notoriously difficult to kill for reasons that basically don't make any sense.
I'm personally not aware of a single timeline in which this codpiece packing moron dies.
WHAT. WHAT DOES THAT MEAN.
It means you can't keep down the clown.
??????
Say it with me.
"You can't keep down the clown."
NO, I WON'T SAY THAT.
SAY IT!
"You can't..."
GO FUCK YOURSELF. JUST TELL ME WHAT IT MEANS.
It means crazy clowns just won't die for some reason. In adventures such as yours, they tend to linger long past their welcome.
They linger and linger and linger, and just when you think you're totally fed up with their bullshit and you can't take another second of it, they just linger some more.
And you never know what they're up to, and they're always scheming in the shadows, and it's quite possible that whatever master plan they're hatching just doesn't make the slightest bit of sense at all.
But it doesn't matter. It doesn't matter how stupid the clown's schemes are, or how sick of him everybody is.
He just. Won't. Die.
THIS IS. HONESTLY? THE WORST SALES PITCH FOR A MENTOR. THAT I HAVE EVER READ.
Granted!
But come on. Just let it slide this one time? Please?
Just no more shooting. You can slap him around if you want. That's fine. But shooting is off limits.
WHY.
Because you can't kill him! He's the most important character in...
IN WHAT.
Well, ok. Maybe not the MOST important.
But he's still really important!
I SERIOUSLY THINK. YOU'VE BEEN MOSTLY FUCKING WITH ME.
No way!
Ok, shhhh! Shh. He's approaching you.
Come on man, be cool. Let's just see how this plays out.
It looks like he's got a present for you! Ooh, I wonder what it could be...

> [S][A6I4] ==>


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RSS: Adventure Updates

Posted on 1 Feb 2016 by Andrew

I believe I mentioned I would provide a status update in a month, and it's been about a month, so here is an update. If the question is whether I'm still on track for a 4/13 finish, the answer I think is "probably". The remaining content is a scattered array of regular panels and animated content, but I think I can boil it down to the two heaviest individual "projects" which comprise most of the effort needed to finish. Those are End of Act 6, and Act 7. So to give you a better sense of where I am, I will track the progress of those two things as a percentage of completion.

EOA6 - 30%
A7 - 100%

I will update these numbers in another month. Hopefully they will both be higher, instead of lower.

SHOUT OUT ZONE BELOW

Welcome to the shout out zone, here are a couple of shout outs. The first shout out is,

NEO-KOSMOS: A comic by my friend Shelby (who did all Calliope art for HS), and her friends Amber (works on Steven Universe) and Adrienne (also does a lot for HS). They've been working really nicely with the MSPA format. It's a quick read to catch up, and it really feels like the story has been taking off lately. I'd recommend you at least read up to a very cool animation they just posted (which includes a song by Toby). If you're looking for a fun story to follow over the next few months while you wait for HS, I think this is a good pick!

The next shout out is UNDERTALE, by my friend Toby. I know I mentioned it on the KS update but it probably bears repeating here too. Also I guess it's not so much a "signal boost" since by now UT is PRETTY WELL KNOWN! Let's get real, Toby is probably the one who should be giving HS shout outs from now on. Though it's not about giving UT a boost in popularity so much as a reminder that I believe he has made a fun and special game, and if you haven't gotten around to playing it yet, I think you should! It's an experience that anyone who likes games should have.

Ok, see you in another month. Bye.

Posted on 25 December 2015 by Andrew

As promised, here is your end of year news update. On Christmas no less! Must be a miracle. My apologies for having wasted your Christmas miracle on something so pedestrian as new web content.

Anyway, about that content. Got a couple STATUS UPDATES to report.

First, here's an update on Hiveswap. Long story short: there was a bit of a pause while we shifted gears on the production, but all the new stuff is looking fantastic. Take a look and see for yourself! You will not disagree.

Second, Homestuck. Remember that? Me neither. Um, ha ha, just kidding, it's all I think about ever. Anyway, I've been juggling work between this and Hiveswap pretty furiously. But I've been making progress on the ending. I would like to shoot for 4/13 of next year to have it wrapped up. Given everything I have to do, this might actually be a tight squeeze! But I'll do my best. It will conclude with Act 7, and some preceding material including EOA6 will lead up to it. It's a lot of content. I'm getting uncomfortably close to reaching a half hour of projected new animation footage. (No, not all in one animation, don't worry. Spread out across several.) Will it all be ready in time for the 7 year anniversary of Homestuck? We'll just have to wait and see.

I'll give you another update on the status before then though. Why don't we say... another month? Sounds good to me, see you then.

Posted on 9 November 2015 by Andrew

If you haven't seen yet, the winners for the WLF shirt design contest were announced a little while ago. Lot of great designs this year! Thanks a bunch to everyone who participated.

Posted on 30 September 2015 by Andrew





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