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And it's a good thing you taught them a lesson when you did. Because the next day, the Condesce had new orders for all agents. Engaging the Nobles was thereafter strictly forbidden. No more sabotage, assassination attempts, any of that good stuff. Not until the heiress' wriggling day. Then all bets are off. Who's the heiress and what's a wriggling day, you asked. The heiress is the Maid. Ok you said. And her wriggling day? That's just her birthday, but phrased in alien. Like the anniversary of the day she was spawned, with cake and all that jazz. Come on, use your brain. Alright, got it, you said.

Anyway, that's tomorrow.

Your guess is the orders came down from her boss, who from what you've gathered, is even more of a headcase than your presently incarcerated superior. When she starts kicking up a fuss, yelling at people, forking any poor slob unfortunate enough to make a misstep while grooming her hair, you know too well that's the frustration of an exasperated first officer. Would almost make you feel sympathy for the witch, if you, like she, weren't clinically psychopathic.

She's never copped to it, but you just know she's got some schemes on the side. Every good right hand is gonna have something up its sleeve, some sort of contingency plan the boss doesn't know about. Trust you on that one. She's cooking something. It probably has something to do with the new prisoner she reeled in. You don't know what she wants with the girl yet, but she's always got something cooking. Or baking. Whatever. The point is, the woman spends a lot of time in the kitchen.

> DD: Check on prisoner.


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RSS: Adventure Updates

Posted on 22 April 2015 by Andrew

Thank you to Xamag, Adrienne, Ikimaru, Rennie, and Jones for the great A6A6I5 art!!! And also to Toby several years ago for making Moonsetter.

BEHOLD, THE HORSE CALENDARS



As you can see, it is a pretty swift horse schedule, with a couple of horseless weeks mixed in there. You may recall my mnemonic device for remembering the previous M/W/F schedule of Monhay, Wedsneigh, and Frihorse. Now we can add two more to help you remember, Tuesnort, and Thursclop. I understand this comic can get confusing sometimes, so you are definitely going to need those to help guide you on the rest of this journey.

All pages for the above horses have already been drawn. I still have a batch of pages to draw to round out A6A6I5, but not as many as I have already done. I hope that you like it when characters in stories talk to one another, because there's an awful lot of that to come. Please stand by patiently and enthusiastically as my fake teens sit around bullshitting to the bitter end. Then a bunch of cool stuff will happen, and that will be that!

Posted on 10 April 2015 by Andrew



1) New trailer for Hiveswap! Creeping ever closer to the release of episode one. In case you weren't aware by now, What Pumpkin Studios is developing it. WP is now a gamedev studio which I happen to think is pretty cool. There have been a bunch of Kickstarter updates recently showing progress too. Here are some more links which will help you keep up with game news: Twitter | Tumblr | FB

2) Homestuck returns on April 13th! That's in just a few days. Are you ready? I doubt it, but when has that ever stopped us before. We start with Caliborn's much anticipated masterpiece, running from the 13th-15th. Then regular updates probably resuming a week after that. I haven't decided on the update schedule yet, but when I do it will almost certainly be communicated to you in the only manner which you will tolerate from me, which is more horse calendars. I am thinking of a fairly swift update schedule. A lot has piled up. Over the last month (not counting his 40 page masterpiece, which was done months ago) I have somehow drawn another 400 pages, which is possibly some sort of MSPA record. Be warned, due to that obscene page rate some of these panels are lookin pretty fast and loose! They nevertheless exist, which is usually what matters most for this website. There's still more to draw beyond that to finish off the rest of A6A6I5, which is the final "normal act". But really not too much. We're getting real close here. I will chip away at the remaining panels as I roll out this batch. Then, it's all animation work after that.

3) Paradox Space! 4/13 is the exact one year anniversary of its launch. And as HS resumes, PXS will be pausing for a good while. We actually paused production back in January, and have just been posting from a comic buffer since. This has much to do with shifting priorities heavily to gamedev needs, but I'll explain more about it and the future of PXS in a little while, on that site. But also, there'll be a PXS book coming out soon! It looks very good. Also, if you haven't checked out PXS in a while, now would be a great time, because it's going into its pause on a very strong note. It's been running an incredibly great 51 page story by Zack, Jon, and Shelby. Kudos to all of them. This has easily been one of my faves.



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