herbert and beatrix were dressed in fanciful athletic gear. thats what kids wear when theyre about to embark on a journey to compete in some irrational magic . herbert had tucked under his arm a big stitched up leather ball with golden springs poking out of it for no good god damn reason. it was called a skubbump. beatrix had propped on her shoulder this funnel thing to be worn as a glove called a gimmidge horn, a crucial appendage for any drudsel scooper worth her salt. theyd been selected probably for some valorous deeds they did to represent fort crowsnest in this highly whimsical event. russet was there too, but he didnt get chosen to play in the due to some poorly explained stuff that no reasonable person could possibly care about even if offered loads of cash. he was mainly jacked into the scene to wave goodbye and wish them luck which he begrudgingly did.
he also put in some time dodging questions and averting eye contact from his friends. he was being a champion at that.
"russet! answer me!" beatrix demanded. "why the heck didnt you tell us? or tell grant for that matter?"
herbert wasnt paying much attention. so russet was moody and cryptic and didnt tell people some stuff. what a bombshell. he worried at one of the springs poking out of his ridonkulous ball. it made a sproinging sound like a mouth harp and broke off. he wondered if the springs served any actual purpose. the springs did not serve any actual purpose.
"how could you keep something like that from everyone? that you knew all along?"
"i just wanted what was best for grant" he finally said.
she had tons of questions but couldnt settle on the next one to ask. she wasnt about to let good body language go to waste so she did kinda what mimes do when they dont like something you said. how long did he know grant was from this dogshit wizardfic? howd he escape in the first place? was it really his spell that sealed them here? how long had he been planning this? she guessed that would explain why he had an absurdly obvious pseudonym. grant anonama? yeah like THATS a real name. great job bro, or should she say SLINUS. she wondered if his bogus name wasnt an anagram for something. like a clue dangled under their noses. magic bad guys do love their anagrams. they are just so damn clever and when you finally figure them out its like whoa INSTANT MINDFUCK.
"hes quite a troubled person you know bea."
herbert looked up from his skubbump. "well if RUSSET thinks so, then..."
she gave up on the interrogation. when youre dealt a shit sandwich why go to war over who baked the bread. russet could stuff his dumb secrets in a sack for all she cared. what did she ever see in this moping tool? she never thought she would long for those times before they met. the old questing days before all this started. she was never exactly psyched to watch herbert assault a crazy old wizard with a pistol but now... ok she wasnt saying she wanted to see any more wizards get shot. she just meant she would trade all the badges in the world to go back to when things were simpler.
it was time to go. the narratives invisible conductor let them know with the arrival of a carriage. it was drawn by two floating, perfectly immobile wooden horses. herbert read this thing a hundred times but still couldnt understand the authors fascination with flying rigid wooden horses.
herbert held open the door with a bow and gestured her in with ironic chivalry. the text didnt let it go unsaid that was meant as a big fuck you to russet thus keeping their rivalry brewing, but in truth neither dude was feeling it this time. beatrix got in and they were off. rigid horses, carriage and all into the sky. they turned around in their seats and waved to russet below, because a poorly written sentence said they were supposed to.
Usually I do the panoramic denizen illustrations myself, but this time I had some help. Someone who goes by the name Rah-Bop drew this lovely and extra-long Echidna shot. Whew that is some good art!!! I continue my unbroken streak of basically being the luckiest dude that so many incredible artists are attracted to the HS brand and willing to contribute. Thanks Rah!
P.S. Toby Fox made those snake noises and as usual I'm not sure how he did that. Maybe he is actually physically capable of making those sounds??
Paradox Space, Book One! This is an extremely attractive collection of comics. One of my main objectives for the Paradox Space project was to start piling up enough great comic content to put into books like these, because books full of comics are very cool. This book covers roughly half of the year's worth of comics. There'll be another one covering the other half eventually. At some point we'll unpause PXS and fire up the comic-making operation again. I've been leaning toward the idea of making the future of PXS more print-centric, and keeping a lot of content reserved for books only. That way, when you get books, it will be more fun to discover what stories are inside. In the meantime though, I hope that you enjoy this one!!!
As you can see, it is a pretty swift horse schedule, with a couple of horseless weeks mixed in there. You may recall my mnemonic device for remembering the previous M/W/F schedule of Monhay, Wedsneigh, and Frihorse. Now we can add two more to help you remember, Tuesnort, and Thursclop. I understand this comic can get confusing sometimes, so you are definitely going to need those to help guide you on the rest of this journey.
All pages for the above horses have already been drawn. I still have a batch of pages to draw to round out A6A6I5, but not as many as I have already done. I hope that you like it when characters in stories talk to one another, because there's an awful lot of that to come. Please stand by patiently and enthusiastically as my fake teens sit around bullshitting to the bitter end. Then a bunch of cool stuff will happen, and that will be that!
1) New trailer for Hiveswap! Creeping ever closer to the release of episode one. In case you weren't aware by now, What Pumpkin Studios is developing it. WP is now a gamedev studio which I happen to think is pretty cool. There have been a bunch of Kickstarter updates recently showing progress too. Here are some more links which will help you keep up with game news: Twitter | Tumblr | FB
2) Homestuck returns on April 13th! That's in just a few days. Are you ready? I doubt it, but when has that ever stopped us before. We start with Caliborn's much anticipated masterpiece, running from the 13th-15th. Then regular updates probably resuming a week after that. I haven't decided on the update schedule yet, but when I do it will almost certainly be communicated to you in the only manner which you will tolerate from me, which is more horse calendars. I am thinking of a fairly swift update schedule. A lot has piled up. Over the last month (not counting his 40 page masterpiece, which was done months ago) I have somehow drawn another 400 pages, which is possibly some sort of MSPA record. Be warned, due to that obscene page rate some of these panels are lookin pretty fast and loose! They nevertheless exist, which is usually what matters most for this website. There's still more to draw beyond that to finish off the rest of A6A6I5, which is the final "normal act". But really not too much. We're getting real close here. I will chip away at the remaining panels as I roll out this batch. Then, it's all animation work after that.
3) Paradox Space! 4/13 is the exact one year anniversary of its launch. And as HS resumes, PXS will be pausing for a good while. We actually paused production back in January, and have just been posting from a comic buffer since. This has much to do with shifting priorities heavily to gamedev needs, but I'll explain more about it and the future of PXS in a little while, on that site. But also, there'll be a PXS book coming out soon! It looks very good. Also, if you haven't checked out PXS in a while, now would be a great time, because it's going into its pause on a very strong note. It's been running an incredibly great 51 page story by Zack, Jon, and Shelby. Kudos to all of them. This has easily been one of my faves.