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==>

FINE. NOW WHAT.
Caliborn, first let me explain something to you.
I guess it falls on me to teach you these life lessons, because as unpleasant as the idea is for both of us, I am the closest thing you will ever have to a father.
You see, teenagers are sensitive and beautiful creatures.
Well, not you. You are repulsive. But most teenagers, I mean.
You can't just force them to settle all their issues with insane psychotropic game powerups.
They have to face all those issues themselves, or they will never learn and grow as people.
WHO CARES??
Well, you don't. But human beings do.
The journey itself is more important than the destination.
The struggle is what builds character and teaches us about ourselves and about life.
BULLSHIT.
I DID THEM ALL A FAVOR. BY GIVING THEM MY JUJU.
THEY WERE GOING NOWHERE. AND BEING STUPID.
AND DOING LITERALLY NOTHING WHATSOEVER. EXCEPT FOR WALLOWING IN GROTESQUE EMOTIONS.
LOOK HOW MUCH GREAT STUFF THEY GOT DONE BECAUSE OF ME!
Of course you think you were doing them a favor. You're an alien.
So is your sister. She thought the juju would be a great boon for them as well. But she was wrong.
See, you cherubs are predisposed to love all this trickster crap. All that goofy squeaky candy coated nonsense is a critical part of your people's mythos.
That sugarized zillyjunk sort of embodies a unified field of absurd Platonic ideals to the cherubim, so when you see expressions of it in reality of course you're gonna go apeshit.
But that kind of stuff is freakish and disturbing to humans. Those aren't our ideals.
WHAT.
Furthermore, that could only be seen as a boon from an asocial species.
You never have to deal with other people. So if you lick a magic lollipop that flips a switch in your brain that says "all my problems are solved," I guess maybe that's fine for cherubs, but if you're a human you haven't actually solved anything.
By the same logic it's not much of a boon to a human's physical journey either.
Using an item that lets them start maniacally powering from point A to point B isn't doing them any favors.
I HAVE NO IDEA WHAT YOU'RE TALKING ABOUT.
It's like when Mario gets the star.
You know when Mario gets the star?
WHO THE FUCK IS MARIO.
He's a small Italian plumber who goes on sideways adventures.
He jumps on stuff and bops bricks with his head to save a princess.
WHAT'S ITALIAN.
WHAT'S A PLUMBER.
Never mind what an Italian is. It's just a kind of guy on Earth.
And a plumber is a guy who fixes load gapers.
WHAT'S A LOAD GAPER.
Shut up.
Anyway, sometimes when Mario's running sideways he gets a star that makes him magic and invincible.
OH. YOU MEAN HE BECOMES TRICKSTER MARIO.
Yes, but less stupid.
So for a while he becomes flashy and hyperactive and nothing's challenging anymore.
He just starts barreling over mushrooms and leaping over pits as fast as he can, then gets to the end and jumps on the flagpole and that's it. Mario "wins".
But the point is, he didn't really win. That magic star was actually devastating to his development as a human being.
WHY.
Because he skipped over many critical trials on his spiritual journey.
Mario NEEDS to stomp on all those mushrooms. He NEEDS to bonk those bricks with his head, for the sake of his personal growth.
By using the star, he is denying himself many powerful moments of catharsis.
UH.
Well, I don't know. Maybe Mario isn't the best example.
Like I'm not sure if Mario really even has a soul?
He's just kind of a one-dimensional friendly cartoon plumber.
So maybe this stuff doesn't quite apply to him.
But these aren't one-dimensional plumbers we're talking about here.
These are TEENS.
And as we all know, teens have BIG FEELINGS.
I CAN'T TAKE ANYMORE OF THIS.
THE DISCOURSE WITH YOU HAS BEEN EVEN MORE GRATING AND UNPALATABLE THAN USUAL.
YOU SAID YOU'D HELP ME SPEED UP MY QUEST. BUT ALL YOU DID.
WAS TRICK ME INTO HEARING ANOTHER CONVERSATION. IN WHICH YOU INDULGE YOURSELF TO AN EXTENT. WHICH I CANNOT EVEN BELIEVE.
I'M GOING TO HIT THINGS WITH MY CROWBAR AGAIN.
No don't!
Jane is still nursing a wicked hangover you ass.
THEN BE USEFUL TO ME.

> ==>


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Latest Pages:
1/19/15 - "[A6A6I4] ====>"
1/16/15 - "[A6A6I4] ====>"
1/14/15 - "[A6A6I4] ====>"
1/12/15 - "[A6A6I4] ====>"
1/9/15 - "[A6A6I4] ====>"
1/7/15 - "[A6A6I4] ====>"
1/5/15 - "[A6A6I4] ====>"
1/2/15 - "[A6A6I4] ====>"
12/31/14 - "[A6A6I4] ====>"
12/29/14 - "[A6A6I4] ====>"
12/26/14 - "[A6A6I4] ====>"
12/24/14 - "[A6A6I4] ====>"
12/22/14 - "[A6A6I4] ====>"
12/19/14 - "[A6A6I4] ====>"
12/17/14 - "[A6A6I4] ====>"
12/15/14 - "[A6A6I4] ====>"
12/12/14 - "[A6A6I4] ====>"
12/10/14 - "[A6A6I4] ====>"
12/8/14 - "[A6A6I4] ====>"
12/5/14 - "[A6A6I4] ====>"
12/3/14 - "[A6A6I4] ====>"
12/1/14 - "[A6A6I4] ====>"
11/28/14 - "[S][A6A6I4] ====>"
11/26/14 - "[A6A6I4] ====>"
11/24/14 - "[A6A6I4] ====>"
11/21/14 - "[A6A6I4] ====>"
11/19/14 - "[A6A6I4] ====>"
11/17/14 - "[A6A6I4] ====>"
11/14/14 - "[A6A6I4] ====>"
11/11/14 - "[A6A6I4] ====>"
11/10/14 - "[A6A6I4] ====>"
11/7/14 - "[A6A6I4] ====>"
11/5/14 - "[A6A6I4] ====>"
11/3/14 - "ACT 6 ACT 6 INTERMISSION 4"
11/1/14 - "ACT 6 ACT 6 ACT 4"
10/25/14 - "ACT 6 ACT 6 INTERMISSION 3"
10/25/14 - "[S] GAME OVER."
10/17/14 - "ACT 6 ACT 6 ACT 3"
10/16/13 - "[A6A6I2] ====>"
10/16/13 - "[A6A6I2] ====>"
10/16/13 - "[A6A6I2] ====>"
10/16/13 - "[A6A6I2] ====>"
10/16/13 - "[A6A6I2] ====>"
10/16/13 - "[A6A6I2] ====>"

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RSS: Adventure Updates

Posted on 19 January 2015 by Andrew

So what do we call this pause? I've been batting ideas around all day. We could go with the obvious choice, the MINIGIGAPAUSE. Or maybe, MEGAPAUSE 2: BACK IN THE MEGASADDLE. Or if that makes too much sense, we could always settle on the MICROTERAPAUSE. As you can see, there are so many incredibly intelligent and meaningful things we could call this pause. Deciding how to refer to the pause is an exercise that I will leave to the reader. Feel free to discuss the matter with friends. Or strangers. Anyone who will listen really. If they start to run away, I strongly recommend you chase them.

Why don't we say that A665 begins on 4/13. That's a fun number that we all can get excited about. I have a lot of catch-up work to do between now and then. Not the least of which is drawing the actual content to be posted. But also a lot of gamedev work. Game production is rolling pretty hot right now. Stuff is being churned out almost faster than I can keep track of. Did I mention? I accidentally started running a game studio a little while ago. Whoops, sorry about that. There are all these people being paid to make things happen, and I have to be like "Yeah, keep doing that stuff, everybody." It's getting pretty easy to lose track of how many people work for What Pumpkin. My last estimate was somewhere between 30 and 1000. The true figure is a very frisky moving target.

A6A6A5, a.k.a. Caliborn's Masterpiece, is actually done. It's probably better to hold off posting it until 4/13, when more content will soon follow aftewards. I am sure pausing on that note for months would mess with your head a lot more than the note we're already pausing on. I sometimes feel I have at least a modest responsibility to manage your sanity. It'll be tough sitting on this content though. Tougher than sitting on all of A664 for the better part of a year. I don't think it is out of line to describe it as the best material this website will ever exhibit. It will be all down hill from there, in every direction. Even up.

Speaking of sanity management, way back when, I was pretty on the fence about posting A664 spaced out over months like I did, vs. all at once. Doing the latter in hindsight probably would have been a fucked up thing to do to the internet though. The GAME OVER fallout alone was a bit much as it was. Including it in tandem with the rest of it? Not sure what to make of that. Let's review the CONTENT CRUSH that would have entailed. Bad Anime -> Game Over -> Sadstuck -> Lowas Quest -> 100 retconned panels of oil -> A bunch of other shit -> Punky Serket -> Fantroll Storytime -> 8 password pages -> The Kiss On Horse Mountain -> and finally -> The Punchline. You know, that's an awful lot of baloney to publish. I think the fell-swoop reaction to all that would have been quite a thing to behold, but also, perhaps an irresponsible thing to do to a hapless fanbase after a year in hibernation. I'm told that in 2015, young people are heavily susceptible to "the feels", and trifling with those forces could be injurious to their future development. Wait, did that just sound like something your grandpa would say? Mother fuck, where did I put my cane. Oh right, I snapped it in half from shaking it at the sky.

I may have been in the process of making a point there, but we're going to have to pick this up another time. The comic isn't going to pause itself!!!

Posted on 7 January 2015 by Andrew

CRITICAL HORSE ADJUSTMENT

Over the last couple months, I have been surreptitiously collapsing several update horses into single, bigger horses. This means A6A6I4 is going to end a little sooner than previously advertised. Same total page count, but finishing sooner. Please consult the important horse calendar below.



So what happens when A6A6I4 is done? I'm not quite sure yet. I'm still working on everything that comes after that. I've written it mostly, but haven't drawn anything yet. There will almost certainly be another pause, but I'm not sure how long it will be yet. I will let you know after 1/19.

Posted on 9 December 2014 by Andrew

Here is one last drop of cool stuff for you to buy before your chimneys are plundered by a mythical oaf.

A new one of these guys, who is red:


Charms!:


Cute stickers?? (yes):



Posted on 30 October 2014 by Andrew

Adventure Game Update

I am letting this one be viewable to the general public. (It will also be posted to the backer page of the Kickstarter.)



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