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ACT 6 INTERMISSION 5 INTERMISSION 2

I UNLOCKED MORE GNOMES.
I thought they were leprechauns.
I DON'T CARE WHAT THEY ARE.
Ok.
I HAVE NOW CONQUERED FOUR PLANETS. AND HAVE THE SAME AMOUNT OF GNOMES UNDER MY COMMAND.
YELLOW HAT. BLUE HAT. RED HAT. AND NOW PURPLE HAT.
Congratulations.
THE PLANETS ARE BECOMING INCREASINGLY DIFFICULT TO CONQUER.
I ALMOST DID NOT MANAGE TO DESTROY THE PURPLE PLANET. WITHIN THE ALLOTTED TIME.
UNFORTUNATELY. THE QUALITY OF THE UNLOCKED GNOMES HAS NOT INCREASED TO MATCH THE ESCALATING DIFFICULTY OF MY QUEST.
IT SEEMS TO BE JUST THE OPPOSITE. THESE GNOMES ARE SHIT.
What's wrong with the new gnomes?
OK. RED HAT? HE HAS.
*NO FUCKING POWERS AT ALL.*
UNLESS HIS POWER IS TO FOLLOW ME AROUND CONSTANTLY.
Yes. That's basically what he does.
PURPLE HAT IS EVEN WORSE.
IS HIS POWER TO DANCE AROUND ALL THE TIME. WHILE SINGING RIDDLES TO ME?
Yes.
AWFUL.
PURPLE HAT'S BEHAVIOR IS SO INFURIATING. I HAVE ATTEMPTED TO MURDER HIM SEVERAL TIMES.
BUT TO NO AVAIL.
You can't kill purple hat. He's too lucky!
That's also his power. Being really lucky.
WHAT GOOD DOES THAT DO ME???
I don't know.
Get him to solve puzzles for you?
Use him as a human shield sometimes?
I mean a gnome shield.
OH YEAH. THAT'S ACTUALLY A REALLY GOOD IDEA.
You shouldn't be whining about how lame your minions are.
As you accumulate more, your job is obviously to combine their talents in creative ways to overcome the increasingly difficult challenges on your quest.
Synergize your time gnomes. Make them more than the sum of their pointy hats.
THAT'S GOING TO BE DIFFICULT.
THEY ARE ALL IDIOTS.
Nobody said it would be easy.
FINE.
I HAVE NO MORE QUESTIONS FOR NOW.
Hey.
Did you kill that cute turtle?
NO.
But I can see your past trail.
You're standing there holding a gun, and pointing it at the turtle.
OK. THEN YES.
I KILLED THE TURTLE.
Boooooooooo.

> END OF ACT 6 INTERMISSION 5 INTERMISSION 2


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RSS: Adventure Updates

Posted on 1 Feb 2016 by Andrew

I believe I mentioned I would provide a status update in a month, and it's been about a month, so here is an update. If the question is whether I'm still on track for a 4/13 finish, the answer I think is "probably". The remaining content is a scattered array of regular panels and animated content, but I think I can boil it down to the two heaviest individual "projects" which comprise most of the effort needed to finish. Those are End of Act 6, and Act 7. So to give you a better sense of where I am, I will track the progress of those two things as a percentage of completion.

EOA6 - 30%
A7 - 100%

I will update these numbers in another month. Hopefully they will both be higher, instead of lower.

SHOUT OUT ZONE BELOW

Welcome to the shout out zone, here are a couple of shout outs. The first shout out is,

NEO-KOSMOS: A comic by my friend Shelby (who did all Calliope art for HS), and her friends Amber (works on Steven Universe) and Adrienne (also does a lot for HS). They've been working really nicely with the MSPA format. It's a quick read to catch up, and it really feels like the story has been taking off lately. I'd recommend you at least read up to a very cool animation they just posted (which includes a song by Toby). If you're looking for a fun story to follow over the next few months while you wait for HS, I think this is a good pick!

The next shout out is UNDERTALE, by my friend Toby. I know I mentioned it on the KS update but it probably bears repeating here too. Also I guess it's not so much a "signal boost" since by now UT is PRETTY WELL KNOWN! Let's get real, Toby is probably the one who should be giving HS shout outs from now on. Though it's not about giving UT a boost in popularity so much as a reminder that I believe he has made a fun and special game, and if you haven't gotten around to playing it yet, I think you should! It's an experience that anyone who likes games should have.

Ok, see you in another month. Bye.

Posted on 25 December 2015 by Andrew

As promised, here is your end of year news update. On Christmas no less! Must be a miracle. My apologies for having wasted your Christmas miracle on something so pedestrian as new web content.

Anyway, about that content. Got a couple STATUS UPDATES to report.

First, here's an update on Hiveswap. Long story short: there was a bit of a pause while we shifted gears on the production, but all the new stuff is looking fantastic. Take a look and see for yourself! You will not disagree.

Second, Homestuck. Remember that? Me neither. Um, ha ha, just kidding, it's all I think about ever. Anyway, I've been juggling work between this and Hiveswap pretty furiously. But I've been making progress on the ending. I would like to shoot for 4/13 of next year to have it wrapped up. Given everything I have to do, this might actually be a tight squeeze! But I'll do my best. It will conclude with Act 7, and some preceding material including EOA6 will lead up to it. It's a lot of content. I'm getting uncomfortably close to reaching a half hour of projected new animation footage. (No, not all in one animation, don't worry. Spread out across several.) Will it all be ready in time for the 7 year anniversary of Homestuck? We'll just have to wait and see.

I'll give you another update on the status before then though. Why don't we say... another month? Sounds good to me, see you then.

Posted on 9 November 2015 by Andrew

If you haven't seen yet, the winners for the WLF shirt design contest were announced a little while ago. Lot of great designs this year! Thanks a bunch to everyone who participated.

Posted on 30 September 2015 by Andrew





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