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ACT 6 INTERMISSION 5 INTERMISSION 2

I UNLOCKED MORE GNOMES.
I thought they were leprechauns.
I DON'T CARE WHAT THEY ARE.
Ok.
I HAVE NOW CONQUERED FOUR PLANETS. AND HAVE THE SAME AMOUNT OF GNOMES UNDER MY COMMAND.
YELLOW HAT. BLUE HAT. RED HAT. AND NOW PURPLE HAT.
Congratulations.
THE PLANETS ARE BECOMING INCREASINGLY DIFFICULT TO CONQUER.
I ALMOST DID NOT MANAGE TO DESTROY THE PURPLE PLANET. WITHIN THE ALLOTTED TIME.
UNFORTUNATELY. THE QUALITY OF THE UNLOCKED GNOMES HAS NOT INCREASED TO MATCH THE ESCALATING DIFFICULTY OF MY QUEST.
IT SEEMS TO BE JUST THE OPPOSITE. THESE GNOMES ARE SHIT.
What's wrong with the new gnomes?
OK. RED HAT? HE HAS.
*NO FUCKING POWERS AT ALL.*
UNLESS HIS POWER IS TO FOLLOW ME AROUND CONSTANTLY.
Yes. That's basically what he does.
PURPLE HAT IS EVEN WORSE.
IS HIS POWER TO DANCE AROUND ALL THE TIME. WHILE SINGING RIDDLES TO ME?
Yes.
AWFUL.
PURPLE HAT'S BEHAVIOR IS SO INFURIATING. I HAVE ATTEMPTED TO MURDER HIM SEVERAL TIMES.
BUT TO NO AVAIL.
You can't kill purple hat. He's too lucky!
That's also his power. Being really lucky.
WHAT GOOD DOES THAT DO ME???
I don't know.
Get him to solve puzzles for you?
Use him as a human shield sometimes?
I mean a gnome shield.
OH YEAH. THAT'S ACTUALLY A REALLY GOOD IDEA.
You shouldn't be whining about how lame your minions are.
As you accumulate more, your job is obviously to combine their talents in creative ways to overcome the increasingly difficult challenges on your quest.
Synergize your time gnomes. Make them more than the sum of their pointy hats.
THAT'S GOING TO BE DIFFICULT.
THEY ARE ALL IDIOTS.
Nobody said it would be easy.
FINE.
I HAVE NO MORE QUESTIONS FOR NOW.
Hey.
Did you kill that cute turtle?
NO.
But I can see your past trail.
You're standing there holding a gun, and pointing it at the turtle.
OK. THEN YES.
I KILLED THE TURTLE.
Boooooooooo.

> END OF ACT 6 INTERMISSION 5 INTERMISSION 2


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Latest Pages:
1/19/15 - "[A6A6I4] ====>"
1/16/15 - "[A6A6I4] ====>"
1/14/15 - "[A6A6I4] ====>"
1/12/15 - "[A6A6I4] ====>"
1/9/15 - "[A6A6I4] ====>"
1/7/15 - "[A6A6I4] ====>"
1/5/15 - "[A6A6I4] ====>"
1/2/15 - "[A6A6I4] ====>"
12/31/14 - "[A6A6I4] ====>"
12/29/14 - "[A6A6I4] ====>"
12/26/14 - "[A6A6I4] ====>"
12/24/14 - "[A6A6I4] ====>"
12/22/14 - "[A6A6I4] ====>"
12/19/14 - "[A6A6I4] ====>"
12/17/14 - "[A6A6I4] ====>"
12/15/14 - "[A6A6I4] ====>"
12/12/14 - "[A6A6I4] ====>"
12/10/14 - "[A6A6I4] ====>"
12/8/14 - "[A6A6I4] ====>"
12/5/14 - "[A6A6I4] ====>"
12/3/14 - "[A6A6I4] ====>"
12/1/14 - "[A6A6I4] ====>"
11/28/14 - "[S][A6A6I4] ====>"
11/26/14 - "[A6A6I4] ====>"
11/24/14 - "[A6A6I4] ====>"
11/21/14 - "[A6A6I4] ====>"
11/19/14 - "[A6A6I4] ====>"
11/17/14 - "[A6A6I4] ====>"
11/14/14 - "[A6A6I4] ====>"
11/11/14 - "[A6A6I4] ====>"
11/10/14 - "[A6A6I4] ====>"
11/7/14 - "[A6A6I4] ====>"
11/5/14 - "[A6A6I4] ====>"
11/3/14 - "ACT 6 ACT 6 INTERMISSION 4"
11/1/14 - "ACT 6 ACT 6 ACT 4"
10/25/14 - "ACT 6 ACT 6 INTERMISSION 3"
10/25/14 - "[S] GAME OVER."
10/17/14 - "ACT 6 ACT 6 ACT 3"
10/16/13 - "[A6A6I2] ====>"
10/16/13 - "[A6A6I2] ====>"
10/16/13 - "[A6A6I2] ====>"
10/16/13 - "[A6A6I2] ====>"
10/16/13 - "[A6A6I2] ====>"
10/16/13 - "[A6A6I2] ====>"

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RSS: Adventure Updates

Posted on 19 January 2015 by Andrew

So what do we call this pause? I've been batting ideas around all day. We could go with the obvious choice, the MINIGIGAPAUSE. Or maybe, MEGAPAUSE 2: BACK IN THE MEGASADDLE. Or if that makes too much sense, we could always settle on the MICROTERAPAUSE. As you can see, there are so many incredibly intelligent and meaningful things we could call this pause. Deciding how to refer to the pause is an exercise that I will leave to the reader. Feel free to discuss the matter with friends. Or strangers. Anyone who will listen really. If they start to run away, I strongly recommend you chase them.

Why don't we say that A665 begins on 4/13. That's a fun number that we all can get excited about. I have a lot of catch-up work to do between now and then. Not the least of which is drawing the actual content to be posted. But also a lot of gamedev work. Game production is rolling pretty hot right now. Stuff is being churned out almost faster than I can keep track of. Did I mention? I accidentally started running a game studio a little while ago. Whoops, sorry about that. There are all these people being paid to make things happen, and I have to be like "Yeah, keep doing that stuff, everybody." It's getting pretty easy to lose track of how many people work for What Pumpkin. My last estimate was somewhere between 30 and 1000. The true figure is a very frisky moving target.

A6A6A5, a.k.a. Caliborn's Masterpiece, is actually done. It's probably better to hold off posting it until 4/13, when more content will soon follow aftewards. I am sure pausing on that note for months would mess with your head a lot more than the note we're already pausing on. I sometimes feel I have at least a modest responsibility to manage your sanity. It'll be tough sitting on this content though. Tougher than sitting on all of A664 for the better part of a year. I don't think it is out of line to describe it as the best material this website will ever exhibit. It will be all down hill from there, in every direction. Even up.

Speaking of sanity management, way back when, I was pretty on the fence about posting A664 spaced out over months like I did, vs. all at once. Doing the latter in hindsight probably would have been a fucked up thing to do to the internet though. The GAME OVER fallout alone was a bit much as it was. Including it in tandem with the rest of it? Not sure what to make of that. Let's review the CONTENT CRUSH that would have entailed. Bad Anime -> Game Over -> Sadstuck -> Lowas Quest -> 100 retconned panels of oil -> A bunch of other shit -> Punky Serket -> Fantroll Storytime -> 8 password pages -> The Kiss On Horse Mountain -> and finally -> The Punchline. You know, that's an awful lot of baloney to publish. I think the fell-swoop reaction to all that would have been quite a thing to behold, but also, perhaps an irresponsible thing to do to a hapless fanbase after a year in hibernation. I'm told that in 2015, young people are heavily susceptible to "the feels", and trifling with those forces could be injurious to their future development. Wait, did that just sound like something your grandpa would say? Mother fuck, where did I put my cane. Oh right, I snapped it in half from shaking it at the sky.

I may have been in the process of making a point there, but we're going to have to pick this up another time. The comic isn't going to pause itself!!!

Posted on 7 January 2015 by Andrew

CRITICAL HORSE ADJUSTMENT

Over the last couple months, I have been surreptitiously collapsing several update horses into single, bigger horses. This means A6A6I4 is going to end a little sooner than previously advertised. Same total page count, but finishing sooner. Please consult the important horse calendar below.



So what happens when A6A6I4 is done? I'm not quite sure yet. I'm still working on everything that comes after that. I've written it mostly, but haven't drawn anything yet. There will almost certainly be another pause, but I'm not sure how long it will be yet. I will let you know after 1/19.

Posted on 9 December 2014 by Andrew

Here is one last drop of cool stuff for you to buy before your chimneys are plundered by a mythical oaf.

A new one of these guys, who is red:


Charms!:


Cute stickers?? (yes):



Posted on 30 October 2014 by Andrew

Adventure Game Update

I am letting this one be viewable to the general public. (It will also be posted to the backer page of the Kickstarter.)



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