ARANEA: No denizen has ever 8een mistaken for pleasant company. 8ut the self-proclaimed god of all monsters is notoriously inhospita8le to his players. ARANEA: His choices are known for their wild extremes. ARANEA: And to this player, in this session, he offered his most extreme choice of all. ARANEA: It was the choice 8etween a path of conquest, and a path of sacrifice. ARANEA: 8ut this is putting it lightly. ARANEA: In a tongue only his player could understand, he descri8ed what the path of the martyr entailed. ARANEA: In short, it involved nothing. ARANEA: The player chooses to walk away from the tempt8tion of power. To surrender all am8ition, and to welcome death. ARANEA: In exchange for this pledge comes a promise. The player's sacrifice is assured to 8enefit all who will ever live. ARANEA: In death, the player would later 8e in the position to help 8ring an end to a force of unfathoma8le evil and destruction. ARANEA: A force which was unleashed, for instance, 8y someone who once opted for the other choice. ARANEA: Yalda8aoth then descri8ed what it meant to choose the path of the conqueror. ARANEA: It was a path for a more active player, to 8e sure. The player's mettle as a conquering force would 8e tested directly, and repeatedly. ARANEA: One 8y one, he would have to conquer and destroy a num8er of planets spawned for him in the session. Each would 8e more difficult than the last. ARANEA: After destroying them all, his true land would 8ecome unlocked. ARANEA: He would then return to face his denizen again, and defeat him in com8at. ARANEA: If successful, his reward would 8e unprecedented. ARANEA: He would receive the 8oon of unconditional immortality, where resurrection would not 8e linked with the just or heroic nature of death. ARANEA: It is unclear how this 8oon would 8e awarded, since to my knowledge it is 8eyond even the a8ility of a denizen to allow this. ARANEA: 8ut through whatever mechanism the 8oon is 8estowed, immortality is only the 8eginning. ARANEA: The player is somehow also im8ued with a limitless supply of power. Enough to destroy anything he wanted, for as long as he wanted. ARANEA: And knowing the villain of our story, anything he wanted would be everything. And as long as he wanted would be forever. ARANEA: Yes, knowing our villain, the choice he would make is quite clear. ARANEA: Knowing him, in fact, proves it could hardly 8e considered a choice at all.
Usually I do the panoramic denizen illustrations myself, but this time I had some help. Someone who goes by the name Rah-Bop drew this lovely and extra-long Echidna shot. Whew that is some good art!!! I continue my unbroken streak of basically being the luckiest dude that so many incredible artists are attracted to the HS brand and willing to contribute. Thanks Rah!
P.S. Toby Fox made those snake noises and as usual I'm not sure how he did that. Maybe he is actually physically capable of making those sounds??
Paradox Space, Book One! This is an extremely attractive collection of comics. One of my main objectives for the Paradox Space project was to start piling up enough great comic content to put into books like these, because books full of comics are very cool. This book covers roughly half of the year's worth of comics. There'll be another one covering the other half eventually. At some point we'll unpause PXS and fire up the comic-making operation again. I've been leaning toward the idea of making the future of PXS more print-centric, and keeping a lot of content reserved for books only. That way, when you get books, it will be more fun to discover what stories are inside. In the meantime though, I hope that you enjoy this one!!!
As you can see, it is a pretty swift horse schedule, with a couple of horseless weeks mixed in there. You may recall my mnemonic device for remembering the previous M/W/F schedule of Monhay, Wedsneigh, and Frihorse. Now we can add two more to help you remember, Tuesnort, and Thursclop. I understand this comic can get confusing sometimes, so you are definitely going to need those to help guide you on the rest of this journey.
All pages for the above horses have already been drawn. I still have a batch of pages to draw to round out A6A6I5, but not as many as I have already done. I hope that you like it when characters in stories talk to one another, because there's an awful lot of that to come. Please stand by patiently and enthusiastically as my fake teens sit around bullshitting to the bitter end. Then a bunch of cool stuff will happen, and that will be that!
1) New trailer for Hiveswap! Creeping ever closer to the release of episode one. In case you weren't aware by now, What Pumpkin Studios is developing it. WP is now a gamedev studio which I happen to think is pretty cool. There have been a bunch of Kickstarter updates recently showing progress too. Here are some more links which will help you keep up with game news: Twitter | Tumblr | FB
2) Homestuck returns on April 13th! That's in just a few days. Are you ready? I doubt it, but when has that ever stopped us before. We start with Caliborn's much anticipated masterpiece, running from the 13th-15th. Then regular updates probably resuming a week after that. I haven't decided on the update schedule yet, but when I do it will almost certainly be communicated to you in the only manner which you will tolerate from me, which is more horse calendars. I am thinking of a fairly swift update schedule. A lot has piled up. Over the last month (not counting his 40 page masterpiece, which was done months ago) I have somehow drawn another 400 pages, which is possibly some sort of MSPA record. Be warned, due to that obscene page rate some of these panels are lookin pretty fast and loose! They nevertheless exist, which is usually what matters most for this website. There's still more to draw beyond that to finish off the rest of A6A6I5, which is the final "normal act". But really not too much. We're getting real close here. I will chip away at the remaining panels as I roll out this batch. Then, it's all animation work after that.
3) Paradox Space! 4/13 is the exact one year anniversary of its launch. And as HS resumes, PXS will be pausing for a good while. We actually paused production back in January, and have just been posting from a comic buffer since. This has much to do with shifting priorities heavily to gamedev needs, but I'll explain more about it and the future of PXS in a little while, on that site. But also, there'll be a PXS book coming out soon! It looks very good. Also, if you haven't checked out PXS in a while, now would be a great time, because it's going into its pause on a very strong note. It's been running an incredibly great 51 page story by Zack, Jon, and Shelby. Kudos to all of them. This has easily been one of my faves.