JOHN: hey. JOHN: aradia, was it? ARADIA: yes JOHN: can i ask you something? ARADIA: ok JOHN: you seem reasonable, and pretty nice. ARADIA: :) JOHN: so i'm wondering. JOHN: how do you feel about all this? ARADIA: about what exactly JOHN: about what vriska and her pirate buddies are doing. ARADIA: you mean searching for the weapon? ARADIA: i think its a good idea JOHN: no, i know. JOHN: of course it would be great to have an awesome secret weapon, whatever it is. JOHN: i mean... JOHN: how do you feel about the way they've been searching for it? JOHN: by using all your ghost clone friends as bait. JOHN: and getting the bad guy to blow them all up to reveal the way to the treasure? ARADIA: thats probably the only way to find it ARADIA: in my experience the specific path you travel out here is very important ARADIA: if we did not trace that exact path in that amount of time i doubt we ever would have found the right location ARADIA: in fact it may never have been found by anyone JOHN: ok, yes. JOHN: let's assume it was the only way to find it. granted. JOHN: but i mean, does that really make it the right way to beat him? ARADIA: i couldnt say JOHN: well, how do you feel about it? JOHN: most of the other pirates seem cool with it, so i'm wondering if you feel differently. ARADIA: its probably necessary ARADIA: and they would have embarked on this voyage whether i had come along or not ARADIA: so i might as well join the fun! ARADIA: isnt that what you did when you saw our ship? JOHN: um... JOHN: sort of. JOHN: but i didn't know what you were all doing yet. ARADIA: yes but once you found out you continued journeying with us JOHN: yeah, but... JOHN: i'm just hanging out here cause i'm asleep! what else was i going to do? ARADIA: exactly!
A slight horse modification to the calendar below. I won't be around the stable in time to let him trot about the paddock, so I'm afraid I must release him into the pasture to stud. Goodbye, 5/25 horse. We enjoyed your 50x50 thumbnail, while it was not crossed out.
As you can see, it is a pretty swift horse schedule, with a couple of horseless weeks mixed in there. You may recall my mnemonic device for remembering the previous M/W/F schedule of Monhay, Wedsneigh, and Frihorse. Now we can add two more to help you remember, Tuesnort, and Thursclop. I understand this comic can get confusing sometimes, so you are definitely going to need those to help guide you on the rest of this journey.
All pages for the above horses have already been drawn. I still have a batch of pages to draw to round out A6A6I5, but not as many as I have already done. I hope that you like it when characters in stories talk to one another, because there's an awful lot of that to come. Please stand by patiently and enthusiastically as my fake teens sit around bullshitting to the bitter end. Then a bunch of cool stuff will happen, and that will be that!
1) New trailer for Hiveswap! Creeping ever closer to the release of episode one. In case you weren't aware by now, What Pumpkin Studios is developing it. WP is now a gamedev studio which I happen to think is pretty cool. There have been a bunch of Kickstarter updates recently showing progress too. Here are some more links which will help you keep up with game news: Twitter | Tumblr | FB
2) Homestuck returns on April 13th! That's in just a few days. Are you ready? I doubt it, but when has that ever stopped us before. We start with Caliborn's much anticipated masterpiece, running from the 13th-15th. Then regular updates probably resuming a week after that. I haven't decided on the update schedule yet, but when I do it will almost certainly be communicated to you in the only manner which you will tolerate from me, which is more horse calendars. I am thinking of a fairly swift update schedule. A lot has piled up. Over the last month (not counting his 40 page masterpiece, which was done months ago) I have somehow drawn another 400 pages, which is possibly some sort of MSPA record. Be warned, due to that obscene page rate some of these panels are lookin pretty fast and loose! They nevertheless exist, which is usually what matters most for this website. There's still more to draw beyond that to finish off the rest of A6A6I5, which is the final "normal act". But really not too much. We're getting real close here. I will chip away at the remaining panels as I roll out this batch. Then, it's all animation work after that.
3) Paradox Space! 4/13 is the exact one year anniversary of its launch. And as HS resumes, PXS will be pausing for a good while. We actually paused production back in January, and have just been posting from a comic buffer since. This has much to do with shifting priorities heavily to gamedev needs, but I'll explain more about it and the future of PXS in a little while, on that site. But also, there'll be a PXS book coming out soon! It looks very good. Also, if you haven't checked out PXS in a while, now would be a great time, because it's going into its pause on a very strong note. It's been running an incredibly great 51 page story by Zack, Jon, and Shelby. Kudos to all of them. This has easily been one of my faves.