VRISKA: May8e? JOHN: i'll think about it. VRISKA: You'll THINK a8out it?? JOHN: well, yeah. JOHN: it sounds like an important item, so deciding what to do with it is kind of a big responsibility. JOHN: it's supposed to bring ghosts back to life, but we don't know how it works. JOHN: what if it only keeps you alive as long as you're wearing it? JOHN: that would mean only one ghost could come back. VRISKA: Right! All the 8etter reason to let me use it! JOHN: but there are a lot of ghosts! JOHN: i'm just not sure what to do yet. VRISKA: W8. You're not ACTUALLY thinking of giving it to someone else, are you? VRISKA: That's my ring! The orange guy gave it to ME! JOHN: yeah, well frankly, i don't give a shit about the orange guy! JOHN: the ring is mine for now, so i'm the one who has to figure out what to do with it. JOHN: speaking of waking up, it's probably time i got going too. JOHN: i'm not trying to join the mutiny or anything, but i do have friends waiting for me out there. VRISKA: John, w8! VRISKA: I hope we're not parting on 8ad terms here. VRISKA: You aren't holding all this treasure hunting shit against me like Tavros is, right? VRISKA: We're still cool, right John? JOHN: uh... VRISKA: If you have to leave, I get that, 8ut I really want us to stay friends! VRISKA: I always felt like we had a special 8ond, John. Like we're 8oth always in the position of having to take charge as leaders, even if we never asked for that responsi8ility. VRISKA: And I don't wanna pressure you into anything, 8ut I would really appreci8 it if you'd at least think a8out me next time you take a nap with that ring on! JOHN: it's fine. we can stay friends. JOHN: i don't really like to make enemies with people, even if they're... VRISKA: Even if they're what? JOHN: umm.
A slight horse modification to the calendar below. I won't be around the stable in time to let him trot about the paddock, so I'm afraid I must release him into the pasture to stud. Goodbye, 5/25 horse. We enjoyed your 50x50 thumbnail, while it was not crossed out.
As you can see, it is a pretty swift horse schedule, with a couple of horseless weeks mixed in there. You may recall my mnemonic device for remembering the previous M/W/F schedule of Monhay, Wedsneigh, and Frihorse. Now we can add two more to help you remember, Tuesnort, and Thursclop. I understand this comic can get confusing sometimes, so you are definitely going to need those to help guide you on the rest of this journey.
All pages for the above horses have already been drawn. I still have a batch of pages to draw to round out A6A6I5, but not as many as I have already done. I hope that you like it when characters in stories talk to one another, because there's an awful lot of that to come. Please stand by patiently and enthusiastically as my fake teens sit around bullshitting to the bitter end. Then a bunch of cool stuff will happen, and that will be that!
1) New trailer for Hiveswap! Creeping ever closer to the release of episode one. In case you weren't aware by now, What Pumpkin Studios is developing it. WP is now a gamedev studio which I happen to think is pretty cool. There have been a bunch of Kickstarter updates recently showing progress too. Here are some more links which will help you keep up with game news: Twitter | Tumblr | FB
2) Homestuck returns on April 13th! That's in just a few days. Are you ready? I doubt it, but when has that ever stopped us before. We start with Caliborn's much anticipated masterpiece, running from the 13th-15th. Then regular updates probably resuming a week after that. I haven't decided on the update schedule yet, but when I do it will almost certainly be communicated to you in the only manner which you will tolerate from me, which is more horse calendars. I am thinking of a fairly swift update schedule. A lot has piled up. Over the last month (not counting his 40 page masterpiece, which was done months ago) I have somehow drawn another 400 pages, which is possibly some sort of MSPA record. Be warned, due to that obscene page rate some of these panels are lookin pretty fast and loose! They nevertheless exist, which is usually what matters most for this website. There's still more to draw beyond that to finish off the rest of A6A6I5, which is the final "normal act". But really not too much. We're getting real close here. I will chip away at the remaining panels as I roll out this batch. Then, it's all animation work after that.
3) Paradox Space! 4/13 is the exact one year anniversary of its launch. And as HS resumes, PXS will be pausing for a good while. We actually paused production back in January, and have just been posting from a comic buffer since. This has much to do with shifting priorities heavily to gamedev needs, but I'll explain more about it and the future of PXS in a little while, on that site. But also, there'll be a PXS book coming out soon! It looks very good. Also, if you haven't checked out PXS in a while, now would be a great time, because it's going into its pause on a very strong note. It's been running an incredibly great 51 page story by Zack, Jon, and Shelby. Kudos to all of them. This has easily been one of my faves.