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[A6I5] SS: Consult with brains of operation.

You say hey you. Wise guy in the maroon hat. What was his name again? Some weapon shaped like a seven. Boomerang? No that wasn't it. Your memory's failing you. Might of taken one blow to the head too many when that universe exploded. Hey, why did that universe explode again? Can't recall for the life of you. Crowbar. What? Crowbar's his name, the guy says. Oh yeah, that's right. Now you remember, you used his crowbar a while ago to smash a priceless clock to pieces. You have his crowbar he asks?? No, you lost track of it. Any idea where it is? No clue you say. Damn he says.

You ask him how they can get out of here. Go somewhere to regroup and make some plans. Hatch some schemes. Maybe draw a map or two. Preferably in a hideout. He says he can lead you back to one of the gang's old haunts. You say after you then. He says hey. Yeah? What happened to the old boss he wonders. Is he dead or something? You say none of your damn business. Now get moving.

> [A6I5] Crowbar: Lead gang back to hideout.


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RSS: Adventure Updates

Posted on 22 October 2016 by Andrew

Just going to leave this here for now, and assume that the kids these days will know what to do with it.

Posted on 6 October 2016 by Andrew

Here is a quick look at the way this project has been shaping up. Whew, that is a nice looking game! Not going to lie, I am on some big time tenterhooks in anticipation of this release. I've actually started doing stunts on the tenterhooks, flipping around on them wildly, like a gymnast. It's an astounding spectacle of physical endurance and might. Sorry you can't check this out, it's absolutely unreal.

What else have I been up to? I sense that this has been being wondered about. Some I suspect wonder about the epilogue I mentioned, which I have been making some notes on here and there. But otherwise have been deferring in favor of attention to ~other projects~ which strike me as more pressing. It will be gotten around to. If you are wondering which of these projects may be related to Homestuck, I did have some "post-canon content" planned for later this month. That is as specific as I can be for now. Tune in here, let's say, a couple weeks from now.

The project that has occupied the lion's share of my professional time is one that you will understand completely why I have prioritized, when you eventually see it. Arguably it will prove to be the only relevant work of art in human history. I don't wish to give anything else away, or delay your experience of this unprecedented triumph of the human spirit. So instead I will light a fire under my ass, and attempt to deliver the content I know you have all been craving.

What else to report? Hmm. I know that usually the passage of time for creative individuals is tracked by the hours they spend which ultimately contribute to creative products which may be consumed. It is far from true that all of my hours this year have been applied that way. Suffice to say I've been on some strange adventures. I doubt I can do any of them justice here, in a newspost which is rapidly running out of words I'm willing to type. At one point I was thrown out of a stable. I've probably said too much already. Well, see you next time.

Posted on 12 June 2016 by Andrew

The final Homestuck album Volume 10 has been released. More fantastic music by many familiar names who have contributed to the comic over the years. Thanks to all who came together to make this. It's a great way to cap off an impressive discography, now standing at 27 albums.



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