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[A6I5] Crowbar: Show Slick exit.

So this is it huh you say. Why's he keep the exit in the room with the clock anyway? Crowbar says the exit's in the room with the clock because the exit IS the clock. You say you see. You look the clock up and down. Doesn't look the same as you remember. It was a lot fancier when you smashed it with the Crowbar. You mean the crowbar. All purple and gold and... ticking. As if deciding the fate of someone you don't know or care about. Someone who doesn't understand a golden opportunity when she sees it. sdkljfhkldhfsdkhfk Someone whose behavior may have been controversial, and whose sentence apparently had to be arbitrated by a magic timepiece. Just as well you smashed it. That way nobody could outsource their judgment to the verdict of a stupid clock. Yes you definitely thought all that now. Wait. What happened to the pendulum? The ball thingy you mean. Crowbar says it broke. You see. Alright.

Anyway none of that matters now. How are you supposed to exit through this thing? Guess you have to open it? Yes he says. How you say. He says oh you know. Gotta pry it open. If only they had a tool with which to pry. Perhaps a tool which is notorious for its prying ability, which also happens to be its sole purpose. You wouldn't happen to know where such a tool might be, would you, he asks? No, he supposes not. There he goes again with that smart mouth. Nothing but sass from this guy. You're starting to miss your old right hand man. At least when he got sick of your shit, he would just turn around and light a cigarette.

> [A6I5] SS: Punch clock.


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RSS: Adventure Updates

Posted on 1 Feb 2016 by Andrew

I believe I mentioned I would provide a status update in a month, and it's been about a month, so here is an update. If the question is whether I'm still on track for a 4/13 finish, the answer I think is "probably". The remaining content is a scattered array of regular panels and animated content, but I think I can boil it down to the two heaviest individual "projects" which comprise most of the effort needed to finish. Those are End of Act 6, and Act 7. So to give you a better sense of where I am, I will track the progress of those two things as a percentage of completion.

EOA6 - 30%
A7 - 100%

I will update these numbers in another month. Hopefully they will both be higher, instead of lower.

SHOUT OUT ZONE BELOW

Welcome to the shout out zone, here are a couple of shout outs. The first shout out is,

NEO-KOSMOS: A comic by my friend Shelby (who did all Calliope art for HS), and her friends Amber (works on Steven Universe) and Adrienne (also does a lot for HS). They've been working really nicely with the MSPA format. It's a quick read to catch up, and it really feels like the story has been taking off lately. I'd recommend you at least read up to a very cool animation they just posted (which includes a song by Toby). If you're looking for a fun story to follow over the next few months while you wait for HS, I think this is a good pick!

The next shout out is UNDERTALE, by my friend Toby. I know I mentioned it on the KS update but it probably bears repeating here too. Also I guess it's not so much a "signal boost" since by now UT is PRETTY WELL KNOWN! Let's get real, Toby is probably the one who should be giving HS shout outs from now on. Though it's not about giving UT a boost in popularity so much as a reminder that I believe he has made a fun and special game, and if you haven't gotten around to playing it yet, I think you should! It's an experience that anyone who likes games should have.

Ok, see you in another month. Bye.

Posted on 25 December 2015 by Andrew

As promised, here is your end of year news update. On Christmas no less! Must be a miracle. My apologies for having wasted your Christmas miracle on something so pedestrian as new web content.

Anyway, about that content. Got a couple STATUS UPDATES to report.

First, here's an update on Hiveswap. Long story short: there was a bit of a pause while we shifted gears on the production, but all the new stuff is looking fantastic. Take a look and see for yourself! You will not disagree.

Second, Homestuck. Remember that? Me neither. Um, ha ha, just kidding, it's all I think about ever. Anyway, I've been juggling work between this and Hiveswap pretty furiously. But I've been making progress on the ending. I would like to shoot for 4/13 of next year to have it wrapped up. Given everything I have to do, this might actually be a tight squeeze! But I'll do my best. It will conclude with Act 7, and some preceding material including EOA6 will lead up to it. It's a lot of content. I'm getting uncomfortably close to reaching a half hour of projected new animation footage. (No, not all in one animation, don't worry. Spread out across several.) Will it all be ready in time for the 7 year anniversary of Homestuck? We'll just have to wait and see.

I'll give you another update on the status before then though. Why don't we say... another month? Sounds good to me, see you then.

Posted on 9 November 2015 by Andrew

If you haven't seen yet, the winners for the WLF shirt design contest were announced a little while ago. Lot of great designs this year! Thanks a bunch to everyone who participated.

Posted on 30 September 2015 by Andrew





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