ROSE: Thanks, John. ROSE: I expect they will become THE central accessory to my new signature look. ROSE: One that perfectly captures my personality and sense of style. ROSE: Ostensibly forever. TEREZI: (grrrrr) JOHN: ha ha. JOHN: ok. ROSE: That was a nice entrance. ROSE: You swept all those bothersome artifacts out of here too, it would seem. JOHN: yeah. JOHN: that crap is all over this session. JOHN: i'm trying to blow it away wherever i see it, but there's just so much. ROSE: I couldn't even begin to speculate as to the nature of the disturbing phenomena. ROSE: Could you? JOHN: nah. JOHN: i just know it's super gross! ROSE: These are god tier abilities you are using, I presume? JOHN: yes! JOHN: i learned how to turn into wind and swoosh around about a year ago. JOHN: i was fighting jack and found myself in a tight spot. it was just me and him, facing each other man to man. JOHN: but he got the drop on me, and put me in one of his most dastardly choke holds! his deadly blade was poised for a lethal stab through my heart. JOHN: i thought for sure i was a goner, when suddenly i poofed away from his tentacly grasp like houdini's slippery ghost. later i rematerialized to seize the tactical advantage! JOHN: oh yeah... then i saw you. heh. ROSE: :) TEREZI: 4H3M JOHN: oh, hey terezi. JOHN: nice to see you again. TEREZI: 4G41N? TEREZI: W3 N3V3R M3T BRO JOHN: yes we did! JOHN: briefly, on the stone henge planet. JOHN: you all appeared out of nowhere, and we hung out for a little while. JOHN: you threatened to cut my throat for some reason, and then laughed, which was weird. JOHN: but then you said it was a joke. i didn't really get the joke, but i just kinda let it go. JOHN: a whole bunch of things happened, but nobody remembers except me. TEREZI: H3H3 JOHN: what? TEREZI: TH4TS 4 GOOD ON3 TEREZI: TH3 THROAT CUTT1NG JOK3 PAST M3 SA1D TEREZI: H4H4H4H4, SO GOOD TEREZI: D1D 1 ALSO SAY SOM3TH1NG ABOUT SM3LL1NG YOU D13? JOHN: yeah. TEREZI: Y3SSSSS TEREZI: B33N S4V1NG TH4T ON3 FOR 4 WH1L3 TEREZI: GOOD TO KNOW P4ST M3 C4M3 THROUGH, 4S USU4L >:] TEREZI: 1 TRUST MY COM3D1C T1M1NG W4S 3XC3LL3NT? JOHN: man, you are such a weirdo. JOHN: you're almost as crazy as... TEREZI: WHO? JOHN: let's not go there now. TEREZI: GO WH3R3 JOHN: nowhere! JOHN: suffice to say, i think you and a few other trolls are total nutjobs, no offense. JOHN: i still can't believe you and dave... JOHN: uh. JOHN: actually, let's not go there either. ROSE: John, why do you think you're the only one who can remember the missing events?
Usually I do the panoramic denizen illustrations myself, but this time I had some help. Someone who goes by the name Rah-Bop drew this lovely and extra-long Echidna shot. Whew that is some good art!!! I continue my unbroken streak of basically being the luckiest dude that so many incredible artists are attracted to the HS brand and willing to contribute. Thanks Rah!
P.S. Toby Fox made those snake noises and as usual I'm not sure how he did that. Maybe he is actually physically capable of making those sounds??
Paradox Space, Book One! This is an extremely attractive collection of comics. One of my main objectives for the Paradox Space project was to start piling up enough great comic content to put into books like these, because books full of comics are very cool. This book covers roughly half of the year's worth of comics. There'll be another one covering the other half eventually. At some point we'll unpause PXS and fire up the comic-making operation again. I've been leaning toward the idea of making the future of PXS more print-centric, and keeping a lot of content reserved for books only. That way, when you get books, it will be more fun to discover what stories are inside. In the meantime though, I hope that you enjoy this one!!!
As you can see, it is a pretty swift horse schedule, with a couple of horseless weeks mixed in there. You may recall my mnemonic device for remembering the previous M/W/F schedule of Monhay, Wedsneigh, and Frihorse. Now we can add two more to help you remember, Tuesnort, and Thursclop. I understand this comic can get confusing sometimes, so you are definitely going to need those to help guide you on the rest of this journey.
All pages for the above horses have already been drawn. I still have a batch of pages to draw to round out A6A6I5, but not as many as I have already done. I hope that you like it when characters in stories talk to one another, because there's an awful lot of that to come. Please stand by patiently and enthusiastically as my fake teens sit around bullshitting to the bitter end. Then a bunch of cool stuff will happen, and that will be that!
1) New trailer for Hiveswap! Creeping ever closer to the release of episode one. In case you weren't aware by now, What Pumpkin Studios is developing it. WP is now a gamedev studio which I happen to think is pretty cool. There have been a bunch of Kickstarter updates recently showing progress too. Here are some more links which will help you keep up with game news: Twitter | Tumblr | FB
2) Homestuck returns on April 13th! That's in just a few days. Are you ready? I doubt it, but when has that ever stopped us before. We start with Caliborn's much anticipated masterpiece, running from the 13th-15th. Then regular updates probably resuming a week after that. I haven't decided on the update schedule yet, but when I do it will almost certainly be communicated to you in the only manner which you will tolerate from me, which is more horse calendars. I am thinking of a fairly swift update schedule. A lot has piled up. Over the last month (not counting his 40 page masterpiece, which was done months ago) I have somehow drawn another 400 pages, which is possibly some sort of MSPA record. Be warned, due to that obscene page rate some of these panels are lookin pretty fast and loose! They nevertheless exist, which is usually what matters most for this website. There's still more to draw beyond that to finish off the rest of A6A6I5, which is the final "normal act". But really not too much. We're getting real close here. I will chip away at the remaining panels as I roll out this batch. Then, it's all animation work after that.
3) Paradox Space! 4/13 is the exact one year anniversary of its launch. And as HS resumes, PXS will be pausing for a good while. We actually paused production back in January, and have just been posting from a comic buffer since. This has much to do with shifting priorities heavily to gamedev needs, but I'll explain more about it and the future of PXS in a little while, on that site. But also, there'll be a PXS book coming out soon! It looks very good. Also, if you haven't checked out PXS in a while, now would be a great time, because it's going into its pause on a very strong note. It's been running an incredibly great 51 page story by Zack, Jon, and Shelby. Kudos to all of them. This has easily been one of my faves.