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I THINK I'VE BEEN FORCED TO UNLOCK THESE SCREENS. AND VIEW THESE POINTLESS EVENTS. LONG ENOUGH.
MY QUEST IS DUMB. I WANT TO KNOW HOW TO GET ON WITH THE REAL ADVENTURE.
Has it occurred to you that your quest in its limitless tedium and thankless busywork was designed to facilitate your personal growth?
To prepare you for your ultimate destiny beyond this game?
NO.
ANYWAY DIDN'T YOU SAY ONE TIME. I WAS INCAPABLE OF GROWING???
Oh right.
Well, has it occurred to you that it might have been designed to fuck with your head and serve as a punishment for being such a horrible little shit?
YES!!!
YES.
THAT OCCURS TO ME. EVERY SECOND I THINK ABOUT IT.
I HAVE TOLERATED MANY AGGRAVATIONS.
AND AM PREPARED TO TOLERATE MANY MORE.
IF IT GETS ME CLOSER TO TRIUMPHING OVER YOU AND THIS MORONIC GAME.
I WILL FIND MORE KEYS UNDER RANDOM ASS UNLABELED STONES.
I WILL WATCH ANOTHER MILLION HOURS OF NUMBSKULLS WHIMPERING ABOUT THEIR ROMANCE NOT COMING TRUE.
I WILL EVEN ENDURE MORE OF THESE PATENTLY LUDICROUS ACT ACT ACT ACT ACT ACTS EVEN THOUGH THEY APPEAR TO MEAN NOTHING AT ALL.
BUT WHAT I WILL NOT STAND FOR.
IS GOING.
FUCKING.
BACKWARDS!!!
Fair enough.
But I already told you how to accelerate your viewing.
WHAT? WHEN.
See those two panes of glass there?
Take your crowbar and smash them.
OH. YEAH.
UGH. I FORGOT.
IS THAT REALLY THE ONLY WAY. TO GO TO WHAT'S NEXT.
SO THAT I CAN PUT MY PLANS IN MOTION?
Yes.
You should be pleased by the irony.
Smashing the glass will cause you to reflect upon a lifetime you have yet to spend...
Um.
Breaking stuff.
???
Is the irony not fucking delicious?
NO.
STOP TRYING TO BOGART MY SCHTICK. OF PLAYING INSIDIOUS MIND GAMES AND DOING SHITTY TWISTS.
YOU SUCK AT IT SO BAD.
I'm sorry.
IT'S NOT BREAKING THE GLASS I MIND.
THIS IS THE THING THAT INVOLVES.
*SHUDDER*
"TEAM WORK"
RIGHT?
Yes.
You and a buddy have to turn both keys simultaneously.
It will teach you a wonderful lesson about life.
FUCK!
Don't act like you aren't secretly having a great time there with your new friends.
You are practically the ringmaster of your own little dark carnival by now.
And you're loving every minute of it. Don't deny it.
NO I'M NOT!
Sooner or later you will have to face the fact that literally all adventures are about learning the value of teamwork.
Teamwork and friendship. The two razor sharp edges of the mighty excalibur which EVERY hero should keep in his scabbard.
Even shitty heroes like you.
FINE. I'LL DO IT.
BUT ONLY BECAUSE THE ALTERNATIVE. WHERE I TALK TO YOU. FOR EVEN ONE MORE SECOND.
WOULD BE SO MUCH WORSE.
-- The narrative prompt has been locked. --

> Caliborn: Break glass.


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RSS: Adventure Updates

Posted on 22 April 2015 by Andrew

Thank you to Xamag, Adrienne, Ikimaru, Rennie, and Jones for the great A6A6I5 art!!! And also to Toby several years ago for making Moonsetter.

BEHOLD, THE HORSE CALENDARS



As you can see, it is a pretty swift horse schedule, with a couple of horseless weeks mixed in there. You may recall my mnemonic device for remembering the previous M/W/F schedule of Monhay, Wedsneigh, and Frihorse. Now we can add two more to help you remember, Tuesnort, and Thursclop. I understand this comic can get confusing sometimes, so you are definitely going to need those to help guide you on the rest of this journey.

All pages for the above horses have already been drawn. I still have a batch of pages to draw to round out A6A6I5, but not as many as I have already done. I hope that you like it when characters in stories talk to one another, because there's an awful lot of that to come. Please stand by patiently and enthusiastically as my fake teens sit around bullshitting to the bitter end. Then a bunch of cool stuff will happen, and that will be that!

Posted on 10 April 2015 by Andrew



1) New trailer for Hiveswap! Creeping ever closer to the release of episode one. In case you weren't aware by now, What Pumpkin Studios is developing it. WP is now a gamedev studio which I happen to think is pretty cool. There have been a bunch of Kickstarter updates recently showing progress too. Here are some more links which will help you keep up with game news: Twitter | Tumblr | FB

2) Homestuck returns on April 13th! That's in just a few days. Are you ready? I doubt it, but when has that ever stopped us before. We start with Caliborn's much anticipated masterpiece, running from the 13th-15th. Then regular updates probably resuming a week after that. I haven't decided on the update schedule yet, but when I do it will almost certainly be communicated to you in the only manner which you will tolerate from me, which is more horse calendars. I am thinking of a fairly swift update schedule. A lot has piled up. Over the last month (not counting his 40 page masterpiece, which was done months ago) I have somehow drawn another 400 pages, which is possibly some sort of MSPA record. Be warned, due to that obscene page rate some of these panels are lookin pretty fast and loose! They nevertheless exist, which is usually what matters most for this website. There's still more to draw beyond that to finish off the rest of A6A6I5, which is the final "normal act". But really not too much. We're getting real close here. I will chip away at the remaining panels as I roll out this batch. Then, it's all animation work after that.

3) Paradox Space! 4/13 is the exact one year anniversary of its launch. And as HS resumes, PXS will be pausing for a good while. We actually paused production back in January, and have just been posting from a comic buffer since. This has much to do with shifting priorities heavily to gamedev needs, but I'll explain more about it and the future of PXS in a little while, on that site. But also, there'll be a PXS book coming out soon! It looks very good. Also, if you haven't checked out PXS in a while, now would be a great time, because it's going into its pause on a very strong note. It's been running an incredibly great 51 page story by Zack, Jon, and Shelby. Kudos to all of them. This has easily been one of my faves.



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