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[o] ==>

If angered, she could simply express her grievance through communion with her ancient lusus of the deep, and turn its psychic devastation on her multitudes. The class hierarchy played into her hands politically in this respect. Killing off a haphazard swathe of the population, or an entire class, was suitable as a measure of last resort, but mass extermination does not lend itself well to practical governance. Its looming threat however is quite effective, especially while her empire was partitioned neatly into blood castes. She could use her leverage to delegate oppression to the subjugglators, whose unique abilities and exceptional brutality made them natural enforcers. They too would delegate in their governance, exploiting the pride and loyalty of dangerous bluebloods beneath them, and so on down the hemospectrum, until the enslavement of the common castes was inescapable, in spite of their genetic gifts and strength in numbers. As a self-governing body, the land dwelling portion of her empire was formidable. But her force of sea dwellers was equally formidable, and the two were kept in check not only with the threat of psychic annihilation, but their mutual hatred and distrust.

The only threat to her power was unification through uprising, a possibility made remote once she fully decentralized the race from the homeworld. She scattered all but the children throughout the galaxy after the most recent rebellion led by the Summoner. Upon doing so, she became so comfortable with her grip on power, she risked venturing deeper into space than ever before to grow her empire.

But the more space she put between herself and Gl'bgolyb, the more she risked weakening her bond with the monster. The bond she and her successor shared with it exclusively could sway, and become strengthened with the younger. Perhaps she grew complacent with the threat successors posed, after such a long history of killing them with ease. Heiresses upon reaching maturity were expected to challenge the Condesce for the throne. It was not merely expected of them by their people, but demanded by their shared lusus.

I like to think of her as the pet I gave to their race, at the dawning of their species' evolution. Like a sentience-warming gift. Again, it's just the sort of thing a good host does.

> [o] ==>


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RSS: Adventure Updates

Posted on 22 October 2016 by Andrew

Just going to leave this here for now, and assume that the kids these days will know what to do with it.

Posted on 6 October 2016 by Andrew

Here is a quick look at the way this project has been shaping up. Whew, that is a nice looking game! Not going to lie, I am on some big time tenterhooks in anticipation of this release. I've actually started doing stunts on the tenterhooks, flipping around on them wildly, like a gymnast. It's an astounding spectacle of physical endurance and might. Sorry you can't check this out, it's absolutely unreal.

What else have I been up to? I sense that this has been being wondered about. Some I suspect wonder about the epilogue I mentioned, which I have been making some notes on here and there. But otherwise have been deferring in favor of attention to ~other projects~ which strike me as more pressing. It will be gotten around to. If you are wondering which of these projects may be related to Homestuck, I did have some "post-canon content" planned for later this month. That is as specific as I can be for now. Tune in here, let's say, a couple weeks from now.

The project that has occupied the lion's share of my professional time is one that you will understand completely why I have prioritized, when you eventually see it. Arguably it will prove to be the only relevant work of art in human history. I don't wish to give anything else away, or delay your experience of this unprecedented triumph of the human spirit. So instead I will light a fire under my ass, and attempt to deliver the content I know you have all been craving.

What else to report? Hmm. I know that usually the passage of time for creative individuals is tracked by the hours they spend which ultimately contribute to creative products which may be consumed. It is far from true that all of my hours this year have been applied that way. Suffice to say I've been on some strange adventures. I doubt I can do any of them justice here, in a newspost which is rapidly running out of words I'm willing to type. At one point I was thrown out of a stable. I've probably said too much already. Well, see you next time.

Posted on 12 June 2016 by Andrew

The final Homestuck album Volume 10 has been released. More fantastic music by many familiar names who have contributed to the comic over the years. Thanks to all who came together to make this. It's a great way to cap off an impressive discography, now standing at 27 albums.








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04/06/16 - "[S] Collide."
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