MS PAINT ADVENTURES    ARCHIVE | NEW READER?     MAP | LOG | SEARCH     SHOP | MUSIC     FORUMS | SECRETS | CREDITS

[o] ==>

Once, in this very universe, you could say, Alternia was home to a peaceful race. Trollkind had never known the corrupting influence in their evolution which led them to perpetual war and violence.

That is to say, they had never known me.

As was true of the bellicose world we know, there came to be twelve heroes on this peaceful planet. These heroes too had twelve ancestors whose fortunes were entwined with theirs. These twenty-four figures of legend were not of this world but sent from the sky, delivered from a reality not yet conceived.

On the eve of their race's extinction, the twelve heroes would begin playing a game. They would make an admirable effort, but they would fail. Their civilization had not prepared them for the rigors of this game, and the ultimate reward would fall shy of their grasp. But their failure was more comprehensive, more systemic, than a result of simple inadequacy so common to young players of this game. Though they could not recognize it for the bad omen it was, this session was not the one in which they had been spawned. Such is the symptom of a subtle glitch affecting certain sessions, an error designed to trigger an unfathomable cascade of misfortune throughout paradox space. This glitch is the calling card of the one I serve. It is the discreet, gentlemanly manner in which he reserves his place in a universe for later visitation.

The heroes, understanding their defeat was absolute, sought advice from the mother of all monsters. She offered them a choice. The heroes could either accept their defeat along with the extinction of their race, and put no others at risk. Or, she could show them a path to a second chance, to a reality in which the chosen heroes of their race would be strong enough to succeed with ease, and claim the reward. This reset would come at the cost of wiping the failed heroes from existence. They would live new lives from scratch, playing different roles in the reset reality, with no memory of the game they played or the choice they made.

The heroes chose to accept this bargain, and scratched their session. In doing so they jumpstarted the reality in which the twenty-four figures of legend would together be created - and I as well - and then sent back in time to take our places in history. Though I was delivered well before history even began, before the dawning of life on their planet. This time around, I would oversee its development, and thus fulfill the mother's promise of an aggressive, ruthlessly prepared group of heroes. One that would not rest until victory was secured.

The young twenty-four would again be scattered in two groups, twelve modern contemporaries, and twelve ancients. But in addition to losing their memories of everything that had happened before the scratch, there was another catch for the failed heroes. In the new reality, they would not serve as the heroes. They would mature to become the ancestors of the twelve they formerly regarded as theirs, and this twelve would be chosen for glory. These children would be the heroes to achieve victory, and have the reward easily within reach.

Of course this promise was fulfilled to the letter, as you have seen. The entire bargain was executed without a single hitch, as those authorized by my master always are. There was however one minor anomaly. One of the failed heroes, in his new life as an ancient on this now brutal planet, began to remember. This is his story.

This is the story of the Signless.

> [o] ==>


Start Over | Go Back             Save Game (?) | Auto-Save! (?) | Load Game | Delete Game Data



RSS: Adventure Updates

Posted on 1 Feb 2016 by Andrew

I believe I mentioned I would provide a status update in a month, and it's been about a month, so here is an update. If the question is whether I'm still on track for a 4/13 finish, the answer I think is "probably". The remaining content is a scattered array of regular panels and animated content, but I think I can boil it down to the two heaviest individual "projects" which comprise most of the effort needed to finish. Those are End of Act 6, and Act 7. So to give you a better sense of where I am, I will track the progress of those two things as a percentage of completion.

EOA6 - 30%
A7 - 100%

I will update these numbers in another month. Hopefully they will both be higher, instead of lower.

SHOUT OUT ZONE BELOW

Welcome to the shout out zone, here are a couple of shout outs. The first shout out is,

NEO-KOSMOS: A comic by my friend Shelby (who did all Calliope art for HS), and her friends Amber (works on Steven Universe) and Adrienne (also does a lot for HS). They've been working really nicely with the MSPA format. It's a quick read to catch up, and it really feels like the story has been taking off lately. I'd recommend you at least read up to a very cool animation they just posted (which includes a song by Toby). If you're looking for a fun story to follow over the next few months while you wait for HS, I think this is a good pick!

The next shout out is UNDERTALE, by my friend Toby. I know I mentioned it on the KS update but it probably bears repeating here too. Also I guess it's not so much a "signal boost" since by now UT is PRETTY WELL KNOWN! Let's get real, Toby is probably the one who should be giving HS shout outs from now on. Though it's not about giving UT a boost in popularity so much as a reminder that I believe he has made a fun and special game, and if you haven't gotten around to playing it yet, I think you should! It's an experience that anyone who likes games should have.

Ok, see you in another month. Bye.

Posted on 25 December 2015 by Andrew

As promised, here is your end of year news update. On Christmas no less! Must be a miracle. My apologies for having wasted your Christmas miracle on something so pedestrian as new web content.

Anyway, about that content. Got a couple STATUS UPDATES to report.

First, here's an update on Hiveswap. Long story short: there was a bit of a pause while we shifted gears on the production, but all the new stuff is looking fantastic. Take a look and see for yourself! You will not disagree.

Second, Homestuck. Remember that? Me neither. Um, ha ha, just kidding, it's all I think about ever. Anyway, I've been juggling work between this and Hiveswap pretty furiously. But I've been making progress on the ending. I would like to shoot for 4/13 of next year to have it wrapped up. Given everything I have to do, this might actually be a tight squeeze! But I'll do my best. It will conclude with Act 7, and some preceding material including EOA6 will lead up to it. It's a lot of content. I'm getting uncomfortably close to reaching a half hour of projected new animation footage. (No, not all in one animation, don't worry. Spread out across several.) Will it all be ready in time for the 7 year anniversary of Homestuck? We'll just have to wait and see.

I'll give you another update on the status before then though. Why don't we say... another month? Sounds good to me, see you then.

Posted on 9 November 2015 by Andrew

If you haven't seen yet, the winners for the WLF shirt design contest were announced a little while ago. Lot of great designs this year! Thanks a bunch to everyone who participated.

Posted on 30 September 2015 by Andrew










Latest Pages:
07/27/15 - "[S] Terezi: Remem8er."
07/27/15 - "[A6A6I5] ====>"
07/27/15 - "[A6A6I5] ====>"
07/27/15 - "[A6A6I5] ====>"
07/27/15 - "[A6A6I5] ====>"
07/27/15 - "[A6A6I5] ====>"
07/27/15 - "[A6A6I5] ====>"
07/27/15 - "[A6A6I5] ====>"
07/27/15 - "[A6A6I5] ====>"
07/27/15 - "[A6A6I5] ====>"
07/27/15 - "[A6A6I5] ====>"
07/27/15 - "[A6A6I5] ====>"
07/27/15 - "[A6A6I5] ====>"
07/27/15 - "[A6A6I5] ====>"
07/27/15 - "[A6A6I5] ====>"
07/27/15 - "[A6A6I5] ====>"
07/27/15 - "[A6A6I5] ====>"
07/27/15 - "[A6A6I5] ====>"
07/27/15 - "[A6A6I5] ====>"
07/27/15 - "[A6A6I5] ====>"
07/27/15 - "[A6A6I5] ====>"
07/26/15 - "[A6A6I5] ====>"
07/26/15 - "[A6A6I5] ====>"
07/26/15 - "[A6A6I5] ====>"
07/26/15 - "[A6A6I5] ====>"
07/26/15 - "[A6A6I5] ====>"
07/26/15 - "[A6A6I5] ====>"
07/26/15 - "[A6A6I5] ====>"
07/26/15 - "[A6A6I5] ====>"
07/26/15 - "[A6A6I5] ====>"
07/26/15 - "[A6A6I5] ====>"
07/23/15 - "[S][A6A6I5] ====>"
07/23/15 - "[A6A6I5] ====>"
07/23/15 - "[A6A6I5] ====>"
07/23/15 - "[A6A6I5] ====>"
07/23/15 - "[A6A6I5] ====>"
07/23/15 - "[A6A6I5] ====>"
07/22/15 - "[A6A6I5] ====>"
07/22/15 - "[A6A6I5] ====>"
07/22/15 - "[A6A6I5] ====>"
07/22/15 - "[A6A6I5] ====>"
07/22/15 - "[A6A6I5] ====>"
07/22/15 - "[A6A6I5] ====>"
07/21/15 - "[A6A6I5] ====>"
07/21/15 - "[A6A6I5] ====>"

VIEW ALL PAGES
-- ;--