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[o] ==>



His teachings would also persist through surviving disciples, but in hushed tones. His following would dwindle to an obscure cult facing persecution for centuries. After his execution, the body was burned leaving only his irons. They cooled in the ash, as if his anger itself was subsiding, and his followers appropriated their shapes in defiance of the Highbloods. The symbols became the sign of the Signless, always shown as colorless as the cold iron, to conceal the stigma of his hue. This was as much a reminder to his followers to remain hidden as it was of the Sufferer's sacrifice, and his rage hidden like heat in the iron, one day to be reignited by another of his bloodline.

The Sufferer preached that after he passed, another Signless would come, heralding the end times for their planet. The Second Signless would continue his work, and lead his people to glory beyond this realm. The followers kept his teachings alive for ages, even as the uproar surrounding the movement subsided. By modern times, the Sufferer's scripture was little more than ancient superstition all but forgotten. Hardly the anathema of old. But the followers had already made their preparations in the shadows, and when the Second Signless finally came he would have a lusus to raise him and a sign to his name.

> [o] ==>


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RSS: Adventure Updates

Posted on 22 October 2016 by Andrew

Just going to leave this here for now, and assume that the kids these days will know what to do with it.

Posted on 6 October 2016 by Andrew

Here is a quick look at the way this project has been shaping up. Whew, that is a nice looking game! Not going to lie, I am on some big time tenterhooks in anticipation of this release. I've actually started doing stunts on the tenterhooks, flipping around on them wildly, like a gymnast. It's an astounding spectacle of physical endurance and might. Sorry you can't check this out, it's absolutely unreal.

What else have I been up to? I sense that this has been being wondered about. Some I suspect wonder about the epilogue I mentioned, which I have been making some notes on here and there. But otherwise have been deferring in favor of attention to ~other projects~ which strike me as more pressing. It will be gotten around to. If you are wondering which of these projects may be related to Homestuck, I did have some "post-canon content" planned for later this month. That is as specific as I can be for now. Tune in here, let's say, a couple weeks from now.

The project that has occupied the lion's share of my professional time is one that you will understand completely why I have prioritized, when you eventually see it. Arguably it will prove to be the only relevant work of art in human history. I don't wish to give anything else away, or delay your experience of this unprecedented triumph of the human spirit. So instead I will light a fire under my ass, and attempt to deliver the content I know you have all been craving.

What else to report? Hmm. I know that usually the passage of time for creative individuals is tracked by the hours they spend which ultimately contribute to creative products which may be consumed. It is far from true that all of my hours this year have been applied that way. Suffice to say I've been on some strange adventures. I doubt I can do any of them justice here, in a newspost which is rapidly running out of words I'm willing to type. At one point I was thrown out of a stable. I've probably said too much already. Well, see you next time.

Posted on 12 June 2016 by Andrew

The final Homestuck album Volume 10 has been released. More fantastic music by many familiar names who have contributed to the comic over the years. Thanks to all who came together to make this. It's a great way to cap off an impressive discography, now standing at 27 albums.








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04/06/16 - "[S] Collide."
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