pipefan413: The witch in truth was a world famous baking baroness. Her cruelty made life miserable for the two children, who did not have their father anymore to protect them. pipefan413: He was the greatest prankster who ever lived, and a true southern gentleman. He was killed by a comet on the day the boy was born, and the wicked baroness raised them alone, with a hand as firm as that which she ran her brutal baking empire. pipefan413: The children pledged to each other that one day they would run away together. pipefan413: They followed in the footsteps of the dear colonel, in defiance of the old batterwitch. They studied his every jape, and practiced them in secret! pipefan413: But as they grew older, their interests drifted apart. The boy developed a passion for adventure and put aside his study of practical jokes. He dreamed of wealth and fame and discovery and swore he would wander the world. pipefan413: One day he decided to run away with the loyal dog he inherited from their father. He asked the girl if she would come along, but she was too scared of the retribution that might follow. pipefan413: The boy scoffed at the danger, and assured his sister there was nothing to worry about. But he had not seen first hand what the baroness was capable of! pipefan413: He told his sister that he believed in her, and that she could handle whatever the witch could throw at her. And with that, he was off, and she would never see him again. pipefan413: The baroness would raise her very strictly, mentoring her in the art of baking. The girl took to the lessons with fierce determination. Her only act of defiance left was to one day surpass the baroness in skill, and beat her at her own game. It was all she could do, for the baroness made sure she knew there could be no escape. pipefan413: The girl surely missed her brother, and soon enough he achieved fame for his exploits. She followed him in the newspapers, the tales of his remarkable discoveries, inventions, and riches. How she wished she could rejoin him, and be free from toiling for the pastry hag! pipefan413: One day, the girl was able to gather enough bravery to mention her brother to the baroness, and her desire to see him again. With contempt, she guaranteed that this could never happen. When the girl asked why, that is when the baroness began to reveal to her more than just her baking secrets. pipefan413: She mentioned that like in many fairy tales, there was more to the children's past than they knew. The colonel was not their father, nor was the baroness their mother. They in fact had no father or mother at all, nor were they ever actually born. They had both fallen from the sky! They were not actually brother and sister as they had been told either. Again like in many fairy tales, the truth was that they were always destined to become married one day. They were to have two children, a son and a daughter, and these children were meant to save the world! But the batterwitch was determined to make sure this destiny would never be realized. In her limitless cruelty she would do all in her power to keep them apart for the rest of their lives. pipefan413: The girl that day swore she would bring down the baroness and her evil empire. She would use the many secrets she'd learned over the years against her, and began carefully plotting her downfall. pipefan413: Years went by. The girl was nearly ready to put her plan into action. But then, just like that, the baroness disappeared. She was never seen or heard from again. pipefan413: The girl was finally free, by a strange turn of events. But not without a final jab from the witch. It turned out that in her will she had left the entire company to the boy! pipefan413: The boy, now a grown man, was already very wealthy in his own right. He had no particular need for the baking empire, but assumed control nonetheless, and integrated the company into his extensive collection of enterprises. pipefan413: The girl, instead of seeing this as more misfortune, took the news as a relief. She'd just as soon have nothing to do with the witch's empire, and far preferred to pursue her original passion for practical japery. Hoo hoo hoo! pipefan413: She considered a reunion with her estranged brother, and once destined husband to be. But the days of longing for a future with him seemed to be from another lifetime. The chance had come and gone. She was content to let him live his increasingly elaborate life, while she sought a simpler one. pipefan413: Besides, now was not the time to revisit a destiny with an old star-crossed lover. She had recently become betrothed to a fine, upstanding gentleman. Soon, she would start a family. No, not one meant for heroism as foretold, but one that would make her happy nonetheless. pipefan413: In following years, she was left to ponder all that might have been. pipefan413: What might have been if there had been no baroness to keep the girl and boy apart? pipefan413: What might have been if the baroness had not disappeared, and she had the opportunity to use her secrets against her! pipefan413: For you see, the girl had uncovered so many dirty secrets about the terrible batterwitch, including the most troubling one of all. pipefan413: Of course no one would have believed her, but she knew. pipefan413: She knew the baroness was not human! :B
-- fedorafreak's gray, serviceable hand-held computing device's battery has died. --
I've been thinking this over for the last few weeks, and I've decided now is the best time to suspend all regular updates until I've finished the story, rather than pausing just before I start on the final animation. When I'm done, I'll post it all at once. There are a lot of reasons why I think this is the best strategy.
Primarily, it's about efficiency, and being able to work on the remaining (and likely the most difficult parts) of the story without distractions, or the added challenge of having to crank out the next serial update as fast as possible, which means I always have to stay totally linear with the work. This way I can produce the rest of it more comprehensively, prepare animation assets in advance, do more stuff in parallel, etc. It will go faster. And ultimately, I think it'll read better as one thing, rather than as a sequence tortuously spread out over time, as has been the norm for years. I think it's close enough to the end now to safely retire Homestuck as a serial reading experience. There's nothing to be gained from that presentation anymore, in my view. It's just time to bear down and get it done.
I guess we're breaking for a long time on a big cliffhanger, but there's no way around that. Actually, pausing at any point later would probably be even worse, as it keeps pushing into endgame territory. That's why I'm stopping now instead of later. With such a big readership, the reactions will only get crazier, and the demand for new updates will get more intense. Over time, knowing so many people are slamming refresh many times per day starts to be more of an omnipresent distraction than anything. I think there is sort of a perception that I am creatively feeding off the hysteria surrounding the comic, but on a very practical level this is not true. Creating entertainment is not really a lifestyle of madcap shenanigans. It is a very sober, often dull process that requires a huge amount of time and concentration. It will be better to disarm the hype machine while I get the hard stuff done.
So what is the itinerary? Need to finish A663 through A666, and then A7. Keep in mind that these sub acts can be literally any length, even onepage. There's a good bit of ground to cover, but most of the effort will be tied up in animation chores.
I don't really have a time estimate here, and am not sure there's any real advantage in coming up with one. It'll just be a while. I also have to allocate some time to work on the Kickstarter game. That didn't stop being a thing I have to do. It's coming along. I'll probably have a more substantive update on that before the end of the year. There hasn't been much to report yet since it's mostly been in a high level planning and writing phase. And firming up tons of legal minutiae. Stuff like that.
But I will say there is something new to watch out for next month. Kind of a secret project I'm involved with, unrelated to MSPA or the KS game. Well, it's technically not that secret. It's only secret if you don't know about it yet. Meditate on those profound words, and keep an eye out for news on this in coming weeks.
Oh yeah. Almost forgot, I'll have to take some time to port the site to a new server. Obviously it hasn't been cutting it the last couple months. So we'll work on that soon. Hopefully the new service will be able to handle the massive heart attack the next batch up updates will represent.
During the gigapause, there should still be plenty to see here in the news section. Whether it's about the aforementioned projects, or new product releases, there'll be a lot going on. Trust me, the coolest stuff at What Pumpkin this season has yet to be released.
Happy 4/13, a.k.a. 5 years of Homestuck being a thing! Since I know how much you like things, to celebrate I thought I would show you another thing that's been in the works for a while.
It's a new webcomic based on Homestuck, called Paradox Space! Have a look. That is all I will say about it here. But if you would like to know what the heck this ACTUALLY IS, here is a permalink to the news post where I talk about such matters.
2014 What Pumpkin Convention Schedule ... over there! ->
The What Pumpkin crew will be quite active on the con circuit this year. 11 cons by my count (for now). Take a look at the schedule, and make your plans accordingly!
What Pumpkin will be setting up a booth in all these cons where you can buy stuff and meet some friendly WP folk. I personally will only be attending two or three of these. I'm not sure which ones yet. I don't think I can lock myself into anything definite yet, since all that traveling is incredibly time consuming and tends to derail work. That's sort of what happened last year. I traveled way too much, and it really messed me up! So work schedule permitting, I'll probably pick a couple of these later and make some "surprise appearances". That way, if you happen to see me at a convention, you can be 100% certain that our encounter will be a result of PURE DESTINY.
It's almost over, right? Um, no, sorry. I still have no time estimate, or specific date I am shooting for. 4/13 would be the COOLEST date to shoot for, right? I doubt that's realistic though. Because in spite of my most religious wishes every single day, magic keeps on being fake. THANKS, "god".
What is the status, then? The status is this. Since pausing, basically all I have been doing is writing. No drawing or animation yet. Writing, writing, writing. Writing for Homestuck, and writing for the adventure game. More time has been allocated to the latter. The game is a big, big project. Let's not kid ourselves here. It's like this whole new major story and everything, fueled by millions of dollars. That's a very different situation from Homestuck, which is usually fueled by approximately zero dollars.
Homestuck probably needs another month of writing before I can start making panels. Not even to speak of Flash work. And of course, game development looms over everything as well. This feels totally different from the usual routine of write-draw-post, write-draw-post, write-draw-post, ad infinitum. Writing everything out beforehand is peculiar. And by peculiar I mean "totally conventional", in most other creative contexts. Let's see how that approach pans out. (You go out on a limb and guess it will result in the same silly bullshit as always.)
WHAT ELSE IS GOING ON?
Kickstarter - Speaking of the game, I sent out a backer update just before the newd year. The same update just went out to paypal backers too (it took a while to set up a system for that). If you backed the project but didn't notice an update, you might want to check your email. If you didn't back it, sorry these updates are <shhhh>secret</shhhh>. I mean, not really. The info gets "leaked" everywhere, if you know where to look. The point is, *I'M* technically not supposed to be the one tell you. Get it? Oh. You don't? Me neither.
One question I feel like I should answer out in the open even though I kinda thought it was obvious (there is no such thing as obvious) since I see it come up so much: yes, you will be able to purchase the game, even if you did not back the Kickstarter!
Contest - In the near future, I'm going to be putting out some neat things through We Love Fine. WLF is a cool company that makes a lot of nice stuff, that you will find particularly interesting if you are into "the fandoms". Do you like fandoms? When I was a kid we didn't even have those. All we had were shitty Atari games, and spankings.
But before they formally launch any Homestuck stuff, they're running a fun shirt design contest. There are sweet cash prizes. Hey, only participate if you think is sounds fun though. Most people won't win, because that's what a contest is, according to the way that common word is classically defined. I ain't out to waste anyone's time! I do hope plenty of people submit designs though. There's some nutty stuff rolling in. People will laugh at me if I pick the naked Gamzee shirt. DON'T MAKE ME PICK THE NAKED GAMZEE SHIRT!
Another Secret Project - Remember a while ago, I mysteriously mumbled something about a secret project? And then it came along, and it turned out to be Namco High? This is like that again. Except it's not a dating sim. Or a game, or anything like that. Also, it doesn't involve video game characters you've never heard of. It is a much more Homestuck-focused thing. That's all I'm gonna say! Ok, I lied, I will say one more thing: it's going to be really cool, and you will wonder where it has been all your life.
Vinyl Figures - These are up in the store now! For actual sale. Hehe... look at em!
Homestuck book 3 and Problem Sleuth book 5 are here! The Homestuck book contains Act 3. The Problem Sleuth book is the final volume of the series.
(The cover of PS5 glows in the dark by the way.)
And now that the Problem Sleuth series is wrapped up, you can get the full set. Dedicating this much paper to three cartoon detectives trying to leave an office should be illegal. But it isn't, and we are exploiting that fact to our advantage here.