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[o] ==>

His curse is one of conditional mortality, with the desired outcome contingent on her service. When I release her, she will take her place at his side, and travel through time to carry out his orders.

While I am his weapon of subtlety and precision, the Handmaid is strictly an apparatus of terror and suffering. We have both paved the road to his arrival, I in my way and she in hers. She would be present during every watershed moment in her civilization's development. Her recurrance in history would earn her the reputation of a demoness, more feared than even her master, a man though dreadful rarely makes himself seen. She stirred up class warfare and intensified bigotry in whatever era she haunted. She made sure the descendents would enter a world which prepared them well for the game, and took measures to see that they would play as they did.

But once they entered and their world was in ashes, her work was nearly complete. Now, six centuries later, she would be given one last order to follow before her curse was lifted.

A simple recruitment job.

> [o] ==>


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RSS: Adventure Updates

Posted on 22 October 2016 by Andrew

Just going to leave this here for now, and assume that the kids these days will know what to do with it.

Posted on 6 October 2016 by Andrew

Here is a quick look at the way this project has been shaping up. Whew, that is a nice looking game! Not going to lie, I am on some big time tenterhooks in anticipation of this release. I've actually started doing stunts on the tenterhooks, flipping around on them wildly, like a gymnast. It's an astounding spectacle of physical endurance and might. Sorry you can't check this out, it's absolutely unreal.

What else have I been up to? I sense that this has been being wondered about. Some I suspect wonder about the epilogue I mentioned, which I have been making some notes on here and there. But otherwise have been deferring in favor of attention to ~other projects~ which strike me as more pressing. It will be gotten around to. If you are wondering which of these projects may be related to Homestuck, I did have some "post-canon content" planned for later this month. That is as specific as I can be for now. Tune in here, let's say, a couple weeks from now.

The project that has occupied the lion's share of my professional time is one that you will understand completely why I have prioritized, when you eventually see it. Arguably it will prove to be the only relevant work of art in human history. I don't wish to give anything else away, or delay your experience of this unprecedented triumph of the human spirit. So instead I will light a fire under my ass, and attempt to deliver the content I know you have all been craving.

What else to report? Hmm. I know that usually the passage of time for creative individuals is tracked by the hours they spend which ultimately contribute to creative products which may be consumed. It is far from true that all of my hours this year have been applied that way. Suffice to say I've been on some strange adventures. I doubt I can do any of them justice here, in a newspost which is rapidly running out of words I'm willing to type. At one point I was thrown out of a stable. I've probably said too much already. Well, see you next time.

Posted on 12 June 2016 by Andrew

The final Homestuck album Volume 10 has been released. More fantastic music by many familiar names who have contributed to the comic over the years. Thanks to all who came together to make this. It's a great way to cap off an impressive discography, now standing at 27 albums.








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04/06/16 - "END OF ACT 6"
04/06/16 - "[S] Collide."
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