His curse is one of conditional mortality, with the desired outcome contingent on her service. When I release her, she will take her place at his side, and travel through time to carry out his orders.
While I am his weapon of subtlety and precision, the Handmaid is strictly an apparatus of terror and suffering. We have both paved the road to his arrival, I in my way and she in hers. She would be present during every watershed moment in her civilization's development. Her recurrance in history would earn her the reputation of a demoness, more feared than even her master, a man though dreadful rarely makes himself seen. She stirred up class warfare and intensified bigotry in whatever era she haunted. She made sure the descendents would enter a world which prepared them well for the game, and took measures to see that they would play as they did.
But once they entered and their world was in ashes, her work was nearly complete. Now, six centuries later, she would be given one last order to follow before her curse was lifted.
If you go by page count, Homestuck is about 99% done. The remaining 1% will involve another stretch of pages, and some heavy animation work. Site is currently paused while I catch up with some other work, and finish the remaining pages of the story.
Starting now, We Love Fine will become the primary seller of Homestuck products. Almost everything from the What Pumpkin store is in the process of being moved over to the We Love Fine store. We're also working on a lot of cool new things, which will show up in the WLF store over the following months.