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You round up an assortment of ordinary household weaponry and begin to recreate a series of legendary weapons from the seven continents of a magical kingdom from cherubim folklore. The name of the kingdom is a well guarded secret, traded only by the cunning ninnywizards in hushed giggles. If you beheld this kingdom - if you even knew its name - you would understand stupidity no human ever has. For it is said that any mortal who listens to its melodious, perfectly absurd syllables will achieve instantaneous dumblightenment.

Each legendary weapon is named after the continent it was created in. But no one in the kingdom knows which name belongs to what continent, not even the wizards. The subjects frequently ask each other which continent they're on, and as such every conversation tends to sound like an Abbott and Costello routine. Some have even speculated that the vaudevillian comedy duo are the kingdom's mirthful messiahs, but that is a matter of heated debate among the federation of baloneyscholars.

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04/06/16 - "[S] Collide."
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RSS: Adventure Updates

Posted on 22 October 2016 by Andrew

Just going to leave this here for now, and assume that the kids these days will know what to do with it.

Posted on 6 October 2016 by Andrew

Here is a quick look at the way this project has been shaping up. Whew, that is a nice looking game! Not going to lie, I am on some big time tenterhooks in anticipation of this release. I've actually started doing stunts on the tenterhooks, flipping around on them wildly, like a gymnast. It's an astounding spectacle of physical endurance and might. Sorry you can't check this out, it's absolutely unreal.

What else have I been up to? I sense that this has been being wondered about. Some I suspect wonder about the epilogue I mentioned, which I have been making some notes on here and there. But otherwise have been deferring in favor of attention to ~other projects~ which strike me as more pressing. It will be gotten around to. If you are wondering which of these projects may be related to Homestuck, I did have some "post-canon content" planned for later this month. That is as specific as I can be for now. Tune in here, let's say, a couple weeks from now.

The project that has occupied the lion's share of my professional time is one that you will understand completely why I have prioritized, when you eventually see it. Arguably it will prove to be the only relevant work of art in human history. I don't wish to give anything else away, or delay your experience of this unprecedented triumph of the human spirit. So instead I will light a fire under my ass, and attempt to deliver the content I know you have all been craving.

What else to report? Hmm. I know that usually the passage of time for creative individuals is tracked by the hours they spend which ultimately contribute to creative products which may be consumed. It is far from true that all of my hours this year have been applied that way. Suffice to say I've been on some strange adventures. I doubt I can do any of them justice here, in a newspost which is rapidly running out of words I'm willing to type. At one point I was thrown out of a stable. I've probably said too much already. Well, see you next time.

Posted on 12 June 2016 by Andrew

The final Homestuck album Volume 10 has been released. More fantastic music by many familiar names who have contributed to the comic over the years. Thanks to all who came together to make this. It's a great way to cap off an impressive discography, now standing at 27 albums.