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[A6I4] ==>

SO MY GOAL IS. TO BURROW FUCK DEEP INTO THE CENTER OF EARTH.
UNLOCK HIS DOOR.
AND THEN DESTROY HIM.
Sort of.
You can fight him then and there if you want. But that won't do you much good. And not just because he'd probably kill you instantly.
You're better off listening to him.
WHY.
Because he will make you an offer.
By which I mean he will give you The Choice.
THE CHOICE TO DO WHAT.
I won't tell you that.
FUCK. NO.
YOU WERE ON SUCH A ROLL. OF NOT BEING SHITTY.
It's just a very important decision you will have to take into consideration once you hear it. Something unique to you and your journey.
Basically, if you accept his terms, your real adventure will begin. Your true planet will be unlocked, and a whole lot of other crazy shit will happen. It's best not to get bogged down in the details though.
The bottom line is, by accepting, you will begin the most difficult game session anyone has ever attempted.
WHAT.
THAT'S BULLSHIT.
WHY DO I GET SUCH A RAW DEAL.
Because you are being punished.
FOR WHAT.
For your hubris in embarking on a one player session.
That's against the rules.
WHAT RULES. WHERE ARE THESE RULES WRITTEN.
They aren't written anywhere. They're just the rules.
Are the rules you and your sister followed written anywhere?
NO.
You just knew what they were, and you followed them. There were consequences for breaking them.
SO THIS SHIT ASS SESSION. IS PUNISHING ME FOR. BEING TOO FULL OF MYSELF. AND KILLING MY SISTER??
Pretty much.
WHATEVER. I ACCEPT THE CONSEQUENCES. FOR DOING THOSE EXCELLENT THINGS.
JUST BRING IT ON.
I thought you'd feel that way.
SO WHAT'S SO TERRIBLE ABOUT THIS SESSION. ASIDE FROM THE FIRST STAGE BEING INSANELY BORING.
It's called a dead session.
SO.
So, there are three kinds of fucked up sessions, and yours is the worst.
There's a null session, which is pretty much a normal session that's doomed to failure.
Everything works correctly. The sprites are prototyped, the battlefield can evolve, the Forge is present, Skaia can gestate a new universe... theoretically.
But events conspire such that this never happens. Basically the players are doomed to fail.
Then there's a void session, which is the same as a null session, but without even having the potential for success.
Nothing is prototyped. The battlefield doesn't evolve. There's no Forge. It is completely inert.
It has no chance of bearing fruit, at least not without some sort of miraculous external intervention. Like a deus ex machina.
And then there's a dead session, which is a void session but worse. It's started by a single player. The kernelsprite collapses into a black hole, sucking the planet into it, and eventually the sun and entire solar system. There is no hope of creating a universe in such a session under any circumstance, not even with outside help. Victory and defeat in a dead session are dictated by totally different terms.
One way of looking at it is, if you're fortunate enough to even get your quest started, it will be like playing the game on the extreme difficulty setting.
Hope you're up for that!
OF COURSE I AM.
LET ME ASK YOU.
IF YOU WERE THE MOST DEADLY DENIZEN OF ALL.
WOULD YOU WANT TO MESS WITH...

> [A6I4] ==>


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RSS: Adventure Updates

Posted on 21 May 2013 by Andrew

Phoenix Comicon signing times: Friday at 4:30, Saturday at 4:00, Sunday at 3:30.

Posted on 8 May 2013 by Andrew




Posted on 23 April 2013 by Andrew

Convention Schedule

TCAF (Toronto) May, 11-12
Phoenix Comicon, May 23-26
Florida Supercon, July 4-7
San Diego, July (Plans not firm yet. More info on this later.)

Signing times will vary for each convention. I'll post details as they come.

Updated adventure map.

Posted on 14 April 2013 by Andrew

THE YEAR 4 MEGAPAUSE

TLDR; Act 6 Act 6 is next. This is Homestuck's final push. But before I start on it, I'll be taking a very significant hiatus to work on the game.

4/13/13 marked the 4th year of Homestuck, and a little more than the 5th year of MSPA's regular updates overall. Thanks to all those who've hung in there the whole time, as well as the very large number of you who piled on to this silly wagon at some point along the way.

The idea last year was to finish Homestuck and then begin working on the game. But as I've started to get into the early game dev process a bit, it's become obvious I have to start working on it much sooner. As in, right now. It takes many months of drawing and programming to make a game. But nobody can start on any of that until I've done a lot of writing and planning. So what it comes down to is, either I delay finishing Homestuck by a few months, or delay the release of the game by what would probably be a lot longer than that. Considering people threw 2.5 million bucks at me to make a game, I think that choice is obvious.

If I could do both at the same time, I would. But that's not realistic. Working on HS is an all consuming thing. Designing a whole game I believe will be too. It may sound obvious, but it can't be emphasized enough - entertainment takes a lot of time to create. More time than most people think. MSPA somewhat obscures that reality because I work on it as maniacally and efficiently as I can to keep the rate of output as high as possible. But the ease of production is an illusion. It is in fact a nonstop grind to generate this much material at a consistent rate. So I have to put all that on hold if I want to get anything else done.

I have noticed that some people believed HS would end on 4/13/13, though I never said that it would. Even if the story appeared to be on the precipice of resolution (which it wasn't), these rumors could be debunked for one simple reason. Animation takes A LOT of time. You've got to expect a story like this would end with some sort of big animation, right? I can't make those without suspending all updates completely for a good while. Trust me, the end to this won't sneak up on anyone. It will be really obvious when it's on the way.

To alleviate some of the suspense and wild speculation, I will give you a very loose estimate of my schedule, from now until the end of HS. Please observe these facts, as organized by this really awesome "html table" I have designed for this purpose.

The thing I am going to be doing How long that thing is going to take me
Work on the game, and probably some other stuff, like make more HS books. Oh, also go to a few conventions. No updates. Months
Work on a whole bunch of regular updates for A6A6, leading up to the end of HS. Months
Work on the final animation, plus zero or more other animations, just before or somewhat near the end of HS. Months


So that's it for now. See you in a while. Unless you decide to reread Homestuck or something. In which case I guess I'll keep seeing you here. Well not me, but my website will see you. My website is always watching.

Posted on 27 Mar 2013 by Andrew



In the Topatoco store there is a new shirt, featuring this highly attractive design by Lexxy! The shirt is available in white and black. Lexxy as you may know has drawn a bunch of things that have appeared in Homestuck animations. She is also planning a great looking comic called Cloud Factory. Also, she is basically the star of a reality TV show called Strip Search. This is an up and coming artist for whom I see BIG THINGS. Yes, I know I am really going out on a limb with this prediction, but I am well known for making such bold and controversial claims.

Posted on 15 Mar 2013 by Andrew

New album!



It is called Cherubim. Worth noting: this album contains the song used in Caliborn: Enter. It's the last track, called Eternity Served Cold, by Malcolm Brown.

Posted on 22 Jan 2013 by Andrew



Posted on 21 Jan 2013 by Andrew

More new things! 2013 calendars, and some cherub hoodies:





Posted on 28 Nov 2012 by Andrew

Check it out! Some hot new things in the What Pumpkin Store. WE GOT:

Some cool Sburb polos!



Alpha kid pins!



Alpha kid logos on white shirts! (Perhaps better suited for your cosplay dreams??)



Yes!!!



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