DAVE: got it DAVE: so what are you up to in here DAVE: whats with all these books ROSE: Research. ROSE: We're trying to put all the pieces of the puzzle together. ROSE: You are aware this meteor has many secret rooms scattered throughout, including libraries, right? DAVE: hell yeah DAVE: we looted one of them for the can town project ROSE: Can Town? DAVE: i told you about can town didnt i ROSE: No?? DAVE: well DAVE: the thing about can town DAVE: and all there really is to say about can town is DAVE: its awesome DAVE: the end??? ROSE: Wow. ROSE: What a story. DAVE: fu DAVE: so DAVE: what is the point of this research ROSE: Primarily to gain a more thorough understanding of the situation we'll be entering when we arrive. DAVE: i thought you pretty much already knew the situation DAVE: since you can see the future ROSE: Oh my God. ROSE: I've told you. I can't see the future! DAVE: yes you can DAVE: you totally can ROSE: Ok. But not all of it. Only certain relevant pieces. ROSE: It's a bit frustrating when people make that presumption about you. ROSE: For instance, you are a Knight of Time. Since you have such mastery over time, doesn't that mean you should know everything about the future too? DAVE: no thats totally dumb DAVE: i could know things about the future if i time traveled and found out first hand DAVE: nobodys mistaking that about me im a time traveler not a fuckin fortune teller its simple as shit ROSE: Right. So there are significant limitations on what you can know, governed by certain rules. ROSE: That's how it is for a Seer too. DAVE: ok whatever ROSE: But I will say that I have been able to use these abilities to assist with research. ROSE: I can treat my finite glimpses as an additional source of information. ROSE: If you combine that with the knowledge we've gathered from these texts, and things we've learned from our various encounters with the deceased, with a bit of inference and deduction, a more detailed picture is coming into focus. DAVE: nice ROSE: Do you want to hear about it? DAVE: uh DAVE: now? ROSE: Yes. ROSE: Why not? It's been a year. ROSE: It seems like all we've done on this trip so far is indulge in lavish interior decoration projects and screw around with mysterious "Can Town" initiatives, which may or may not be consuming valuable library resources as building materials. ROSE: We could make at least some effort to squeeze in annual briefings on our objective. DAVE: yeah that would be pretty legit of us ROSE: I think you'll find that when it comes to striving for a reasonable approximation of legitimacy, we are simply the most barely adequate there is. DAVE: ok i didnt really catch any of that bullshit cause i wasnt listening DAVE: im gonna make myself a cup of coffee and get primed to listen to you saying a lot of stuff like that DAVE: do you want some ROSE: Um. Sure.
1) New trailer for Hiveswap! Creeping ever closer to the release of episode one. In case you weren't aware by now, What Pumpkin Studios is developing it. WP is now a gamedev studio which I happen to think is pretty cool. There have been a bunch of Kickstarter updates recently showing progress too. Here are some more links which will help you keep up with game news: Twitter | Tumblr | FB
2) Homestuck returns on April 13th! That's in just a few days. Are you ready? I doubt it, but when has that ever stopped us before. We start with Caliborn's much anticipated masterpiece, running from the 13th-15th. Then regular updates probably resuming a week after that. I haven't decided on the update schedule yet, but when I do it will almost certainly be communicated to you in the only manner which you will tolerate from me, which is more horse calendars. I am thinking of a fairly swift update schedule. A lot has piled up. Over the last month (not counting his 40 page masterpiece, which was done months ago) I have somehow drawn another 400 pages, which is possibly some sort of MSPA record. Be warned, due to that obscene page rate some of these panels are lookin pretty fast and loose! They nevertheless exist, which is usually what matters most for this website. There's still more to draw beyond that to finish off the rest of A6A6I5, which is the final "normal act". But really not too much. We're getting real close here. I will chip away at the remaining panels as I roll out this batch. Then, it's all animation work after that.
3) Paradox Space! 4/13 is the exact one year anniversary of its launch. And as HS resumes, PXS will be pausing for a good while. We actually paused production back in January, and have just been posting from a comic buffer since. This has much to do with shifting priorities heavily to gamedev needs, but I'll explain more about it and the future of PXS in a little while, on that site. But also, there'll be a PXS book coming out soon! It looks very good. Also, if you haven't checked out PXS in a while, now would be a great time, because it's going into its pause on a very strong note. It's been running an incredibly great 51 page story by Zack, Jon, and Shelby. Kudos to all of them. This has easily been one of my faves.