You see, when a young cheru8 hatches, it would appear that only one creature has 8egun its life. 8ut the appearance is not to 8e trusted. The young cheru8 actually consists of two completely distinct 8eings, a male and a female each sharing one 8ody. The two halves are endowed with polar opposite predispositions as well. One predisposed toward malevolence, another toward 8enevolence. Good or evil, if you prefer to deal in simplistic terms, or at least those which are convenient for the sake of this story! I prefer to view the dichotomy as a kind of moral alignment, like an attri8ute that dict8tes the choices a character makes in certain types of games I used to play. The male and female halves can 8e aligned either way, as long as they differ from each other. The resulting conflict 8etween the two personalities is central to life as a cheru8, 8oth 8efore and after predomin8tion.
Shortly after hatching, the two halves 8egin vacill8ting, taking turns controlling the 8ody. The only physical differenti8tion 8etween the two is the color8tion of their cheek swirls, which indic8tes alignment. There is otherwise no way to tell male and female apart 8efore a cheru8 predomin8tes. The vacill8tion process is demarc8ted 8y sleep. When the male goes to sleep, the female wakes up. And when the male wakes up, again the female sleeps. And so it goes, 8ack and forth like this, as the two identities vie for dominance over the other, and ultim8tely, permanent control over the 8ody. They grow to detest one another, and develop a view of social interaction centered entirely around animosity and confront8tion. For good cheru8s, this readies them for a long life of isol8tion, as they will prefer to avoid the sort of conflict that comes with social interaction as they have 8een conditioned to understand it. 8ut for evil ones, the contentious up8ringing only serves to fuel their inclin8tion to harm others.
And though this duality makes for a tormented childhood, the inner conflict it cre8tes is an extremely important part of a young cheru8's life. The defining part, actually. It is the struggle a cheru8 must overcome to mature, and this process culmin8tes in predomin8tion.
As you can see, it is a pretty swift horse schedule, with a couple of horseless weeks mixed in there. You may recall my mnemonic device for remembering the previous M/W/F schedule of Monhay, Wedsneigh, and Frihorse. Now we can add two more to help you remember, Tuesnort, and Thursclop. I understand this comic can get confusing sometimes, so you are definitely going to need those to help guide you on the rest of this journey.
All pages for the above horses have already been drawn. I still have a batch of pages to draw to round out A6A6I5, but not as many as I have already done. I hope that you like it when characters in stories talk to one another, because there's an awful lot of that to come. Please stand by patiently and enthusiastically as my fake teens sit around bullshitting to the bitter end. Then a bunch of cool stuff will happen, and that will be that!
1) New trailer for Hiveswap! Creeping ever closer to the release of episode one. In case you weren't aware by now, What Pumpkin Studios is developing it. WP is now a gamedev studio which I happen to think is pretty cool. There have been a bunch of Kickstarter updates recently showing progress too. Here are some more links which will help you keep up with game news: Twitter | Tumblr | FB
2) Homestuck returns on April 13th! That's in just a few days. Are you ready? I doubt it, but when has that ever stopped us before. We start with Caliborn's much anticipated masterpiece, running from the 13th-15th. Then regular updates probably resuming a week after that. I haven't decided on the update schedule yet, but when I do it will almost certainly be communicated to you in the only manner which you will tolerate from me, which is more horse calendars. I am thinking of a fairly swift update schedule. A lot has piled up. Over the last month (not counting his 40 page masterpiece, which was done months ago) I have somehow drawn another 400 pages, which is possibly some sort of MSPA record. Be warned, due to that obscene page rate some of these panels are lookin pretty fast and loose! They nevertheless exist, which is usually what matters most for this website. There's still more to draw beyond that to finish off the rest of A6A6I5, which is the final "normal act". But really not too much. We're getting real close here. I will chip away at the remaining panels as I roll out this batch. Then, it's all animation work after that.
3) Paradox Space! 4/13 is the exact one year anniversary of its launch. And as HS resumes, PXS will be pausing for a good while. We actually paused production back in January, and have just been posting from a comic buffer since. This has much to do with shifting priorities heavily to gamedev needs, but I'll explain more about it and the future of PXS in a little while, on that site. But also, there'll be a PXS book coming out soon! It looks very good. Also, if you haven't checked out PXS in a while, now would be a great time, because it's going into its pause on a very strong note. It's been running an incredibly great 51 page story by Zack, Jon, and Shelby. Kudos to all of them. This has easily been one of my faves.