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[o] ==>

If angered, she could simply express her grievance through communion with her ancient lusus of the deep, and turn its psychic devastation on her multitudes. The class hierarchy played into her hands politically in this respect. Killing off a haphazard swathe of the population, or an entire class, was suitable as a measure of last resort, but mass extermination does not lend itself well to practical governance. Its looming threat however is quite effective, especially while her empire was partitioned neatly into blood castes. She could use her leverage to delegate oppression to the subjugglators, whose unique abilities and exceptional brutality made them natural enforcers. They too would delegate in their governance, exploiting the pride and loyalty of dangerous bluebloods beneath them, and so on down the hemospectrum, until the enslavement of the common castes was inescapable, in spite of their genetic gifts and strength in numbers. As a self-governing body, the land dwelling portion of her empire was formidable. But her force of sea dwellers was equally formidable, and the two were kept in check not only with the threat of psychic annihilation, but their mutual hatred and distrust.

The only threat to her power was unification through uprising, a possibility made remote once she fully decentralized the race from the homeworld. She scattered all but the children throughout the galaxy after the most recent rebellion led by the Summoner. Upon doing so, she became so comfortable with her grip on power, she risked venturing deeper into space than ever before to grow her empire.

But the more space she put between herself and Gl'bgolyb, the more she risked weakening her bond with the monster. The bond she and her successor shared with it exclusively could sway, and become strengthened with the younger. Perhaps she grew complacent with the threat successors posed, after such a long history of killing them with ease. Heiresses upon reaching maturity were expected to challenge the Condesce for the throne. It was not merely expected of them by their people, but demanded by their shared lusus.

I like to think of her as the pet I gave to their race, at the dawning of their species' evolution. Like a sentience-warming gift. Again, it's just the sort of thing a good host does.

> [o] ==>


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RSS: Adventure Updates

Posted on 1 Feb 2016 by Andrew

I believe I mentioned I would provide a status update in a month, and it's been about a month, so here is an update. If the question is whether I'm still on track for a 4/13 finish, the answer I think is "probably". The remaining content is a scattered array of regular panels and animated content, but I think I can boil it down to the two heaviest individual "projects" which comprise most of the effort needed to finish. Those are End of Act 6, and Act 7. So to give you a better sense of where I am, I will track the progress of those two things as a percentage of completion.

EOA6 - 30%
A7 - 100%

I will update these numbers in another month. Hopefully they will both be higher, instead of lower.

SHOUT OUT ZONE BELOW

Welcome to the shout out zone, here are a couple of shout outs. The first shout out is,

NEO-KOSMOS: A comic by my friend Shelby (who did all Calliope art for HS), and her friends Amber (works on Steven Universe) and Adrienne (also does a lot for HS). They've been working really nicely with the MSPA format. It's a quick read to catch up, and it really feels like the story has been taking off lately. I'd recommend you at least read up to a very cool animation they just posted (which includes a song by Toby). If you're looking for a fun story to follow over the next few months while you wait for HS, I think this is a good pick!

The next shout out is UNDERTALE, by my friend Toby. I know I mentioned it on the KS update but it probably bears repeating here too. Also I guess it's not so much a "signal boost" since by now UT is PRETTY WELL KNOWN! Let's get real, Toby is probably the one who should be giving HS shout outs from now on. Though it's not about giving UT a boost in popularity so much as a reminder that I believe he has made a fun and special game, and if you haven't gotten around to playing it yet, I think you should! It's an experience that anyone who likes games should have.

Ok, see you in another month. Bye.

Posted on 25 December 2015 by Andrew

As promised, here is your end of year news update. On Christmas no less! Must be a miracle. My apologies for having wasted your Christmas miracle on something so pedestrian as new web content.

Anyway, about that content. Got a couple STATUS UPDATES to report.

First, here's an update on Hiveswap. Long story short: there was a bit of a pause while we shifted gears on the production, but all the new stuff is looking fantastic. Take a look and see for yourself! You will not disagree.

Second, Homestuck. Remember that? Me neither. Um, ha ha, just kidding, it's all I think about ever. Anyway, I've been juggling work between this and Hiveswap pretty furiously. But I've been making progress on the ending. I would like to shoot for 4/13 of next year to have it wrapped up. Given everything I have to do, this might actually be a tight squeeze! But I'll do my best. It will conclude with Act 7, and some preceding material including EOA6 will lead up to it. It's a lot of content. I'm getting uncomfortably close to reaching a half hour of projected new animation footage. (No, not all in one animation, don't worry. Spread out across several.) Will it all be ready in time for the 7 year anniversary of Homestuck? We'll just have to wait and see.

I'll give you another update on the status before then though. Why don't we say... another month? Sounds good to me, see you then.

Posted on 9 November 2015 by Andrew

If you haven't seen yet, the winners for the WLF shirt design contest were announced a little while ago. Lot of great designs this year! Thanks a bunch to everyone who participated.

Posted on 30 September 2015 by Andrew










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