Once, in this very universe, you could say, Alternia was home to a peaceful race. Trollkind had never known the corrupting influence in their evolution which led them to perpetual war and violence.
That is to say, they had never known me.
As was true of the bellicose world we know, there came to be twelve heroes on this peaceful planet. These heroes too had twelve ancestors whose fortunes were entwined with theirs. These twenty-four figures of legend were not of this world but sent from the sky, delivered from a reality not yet conceived.
On the eve of their race's extinction, the twelve heroes would begin playing a game. They would make an admirable effort, but they would fail. Their civilization had not prepared them for the rigors of this game, and the ultimate reward would fall shy of their grasp. But their failure was more comprehensive, more systemic, than a result of simple inadequacy so common to young players of this game. Though they could not recognize it for the bad omen it was, this session was not the one in which they had been spawned. Such is the symptom of a subtle glitch affecting certain sessions, an error designed to trigger an unfathomable cascade of misfortune throughout paradox space. This glitch is the calling card of the one I serve. It is the discreet, gentlemanly manner in which he reserves his place in a universe for later visitation.
The heroes, understanding their defeat was absolute, sought advice from the mother of all monsters. She offered them a choice. The heroes could either accept their defeat along with the extinction of their race, and put no others at risk. Or, she could show them a path to a second chance, to a reality in which the chosen heroes of their race would be strong enough to succeed with ease, and claim the reward. This reset would come at the cost of wiping the failed heroes from existence. They would live new lives from scratch, playing different roles in the reset reality, with no memory of the game they played or the choice they made.
The heroes chose to accept this bargain, and scratched their session. In doing so they jumpstarted the reality in which the twenty-four figures of legend would together be created - and I as well - and then sent back in time to take our places in history. Though I was delivered well before history even began, before the dawning of life on their planet. This time around, I would oversee its development, and thus fulfill the mother's promise of an aggressive, ruthlessly prepared group of heroes. One that would not rest until victory was secured.
The young twenty-four would again be scattered in two groups, twelve modern contemporaries, and twelve ancients. But in addition to losing their memories of everything that had happened before the scratch, there was another catch for the failed heroes. In the new reality, they would not serve as the heroes. They would mature to become the ancestors of the twelve they formerly regarded as theirs, and this twelve would be chosen for glory. These children would be the heroes to achieve victory, and have the reward easily within reach.
Of course this promise was fulfilled to the letter, as you have seen. The entire bargain was executed without a single hitch, as those authorized by my master always are. There was however one minor anomaly. One of the failed heroes, in his new life as an ancient on this now brutal planet, began to remember. This is his story.
Starting now, We Love Fine will become the primary seller of Homestuck products. Almost everything from the What Pumpkin store will be gradually moved over to the We Love Fine store over the next few weeks. We're also working on a lot of cool new things, which will show up in the WLF store over the following months.
WLF is also running another shirt design contest this month. There were a whole lot of great entries last time, and many of them ended up getting printed. Maybe YOU have a cool idea for a shirt this time around?? I would like to see it!
In closing, I will say this. We Love Fine is a great company! I've worked with them for a couple years already. The people there are VERY enthusiastic about making great stuff for fandoms. Take a look around their site. There's a good chance you will see stuff for other properties you like as well. I'm looking forward to seeing what else they're going to make for Homestuck!
As you can see, it is a pretty swift horse schedule, with a couple of horseless weeks mixed in there. You may recall my mnemonic device for remembering the previous M/W/F schedule of Monhay, Wedsneigh, and Frihorse. Now we can add two more to help you remember, Tuesnort, and Thursclop. I understand this comic can get confusing sometimes, so you are definitely going to need those to help guide you on the rest of this journey.
All pages for the above horses have already been drawn. I still have a batch of pages to draw to round out A6A6I5, but not as many as I have already done. I hope that you like it when characters in stories talk to one another, because there's an awful lot of that to come. Please stand by patiently and enthusiastically as my fake teens sit around bullshitting to the bitter end. Then a bunch of cool stuff will happen, and that will be that!